Unknown W. Brackets
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f084084ff7
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Clean up accidental debug code.
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2016-05-31 11:53:17 -07:00 |
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Unknown W. Brackets
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30e13c7c37
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Clean up some unused result warnings.
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2016-05-31 11:49:59 -07:00 |
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Unknown W. Brackets
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419b960403
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x86jit: Fix params in Replace_fabsf.
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2016-05-31 10:40:14 -07:00 |
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Henrik Rydgård
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3147f1ac95
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Merge pull request #8775 from unknownbrackets/http
Clean up HTTP server implementation
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2016-05-28 12:34:55 +02:00 |
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Unknown W. Brackets
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95d912c378
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Get rid of the input_state global linkage.
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2016-05-27 20:24:01 -07:00 |
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Unknown W. Brackets
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11c7c25b03
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http: Add a fast-path for large chunked sends.
These will be common. Skip a memcpy.
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2016-05-26 18:16:43 -07:00 |
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Unknown W. Brackets
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06c3dca1da
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http: Allow > 2GB responses.
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2016-05-26 18:16:42 -07:00 |
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Unknown W. Brackets
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2dd157733b
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http: Allow customizing the response headers.
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2016-05-26 18:16:40 -07:00 |
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Unknown W. Brackets
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8fc610e2d1
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http: Make it possible to override 404 handling.
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2016-05-26 18:16:40 -07:00 |
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Unknown W. Brackets
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1cc49f3be4
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http: Allow retrieving other headers.
Such as range request headers, accept headers, cookies, etc.
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2016-05-26 18:16:39 -07:00 |
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Unknown W. Brackets
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41e7d3ecde
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http: Switch to using input/output sinks.
This should be more performant than reading one byte at a time in a loop.
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2016-05-26 18:16:38 -07:00 |
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Unknown W. Brackets
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85506e98fe
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http: Parse headers with folding, not alloc.
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2016-05-26 18:16:38 -07:00 |
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Unknown W. Brackets
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026a69ebb0
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http: Allow non-blocking on Windows.
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2016-05-26 18:16:37 -07:00 |
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Henrik Rydgard
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fd0af5b271
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Vulkan: Mostly pass the validation layers in SDK 1.0.13
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2016-05-24 21:41:35 +02:00 |
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Unknown W. Brackets
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a4926de436
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Qt: Allow full shutdown and config save on exit.
We want to save the config on exit, as pointed out by akien-mga, #8026.
Also works around what may be a Ubuntu bug, causing segfaults on exit.
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2016-05-23 23:14:12 -07:00 |
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Unknown W. Brackets
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ba908b7b1e
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Qt: Use new window size config settings.
It's no longer tied directly to render resolution.
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2016-05-21 09:58:58 -07:00 |
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Unknown W. Brackets
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6159bc003b
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Allow Qt platforms to use smallWindow dpi logic.
It doesn't look like there's any reason to limit this to Windows.
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2016-05-21 09:58:23 -07:00 |
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Unknown W. Brackets
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eb45c5bc89
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Update to latest armips to fix unittest on Android.
Also fixes ARRAY_SIZE warning.
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2016-05-21 09:29:20 -07:00 |
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Unknown W. Brackets
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a913e0f0fc
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Remove some unused private properties.
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2016-05-21 09:29:04 -07:00 |
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Unknown W. Brackets
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b09c2b1f75
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Add some missing override definitions.
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2016-05-21 09:29:03 -07:00 |
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Henrik Rydgard
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51bcb02921
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Minor vulkan updates to match the latest SDK/validator
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2016-05-14 16:29:40 +02:00 |
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Unknown W. Brackets
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2e1986d0c8
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Fix a few reorder warnings.
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2016-05-01 09:50:03 -07:00 |
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Unknown W. Brackets
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a518ad783d
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UI: Align screenshot preview in savestate manager.
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2016-04-24 11:51:06 -07:00 |
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Henrik Rydgard
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fa64417917
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Minor warning fixes
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2016-04-10 10:34:39 +02:00 |
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Henrik Rydgard
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4197148dc4
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Add some paranoid checks hoping to fix crashes reported in Google Play developer console.
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2016-04-09 18:27:35 +02:00 |
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Henrik Rydgard
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774539dea8
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Add more error checking in net resolve.
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2016-04-09 18:27:35 +02:00 |
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Henrik Rydgard
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e1bf0d3f81
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Update glslang, lang submodules
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2016-04-07 23:30:45 +02:00 |
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Henrik Rydgard
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617bcebcd6
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Update to latest vulkan header (1.0.8)
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2016-04-07 22:53:37 +02:00 |
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Henrik Rydgard
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e1f660ebc1
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Update vulkan structure init to the new style
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2016-04-02 23:57:23 +02:00 |
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Unknown W. Brackets
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f3d113a777
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thin3d: Use 32-bit indexed drawing to match.
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2016-03-21 07:17:38 -07:00 |
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Unknown W. Brackets
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1b8985a080
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thin3d: Fix tranposed Vulkan bufs.
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2016-03-21 07:17:37 -07:00 |
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Henrik Rydgård
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6831f6fc46
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Merge pull request #8650 from unknownbrackets/vulkan-buf
Vulkan: Cache only device in push buffers
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2016-03-21 08:27:50 +01:00 |
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Henrik Rydgård
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2a35d4b4c5
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Merge pull request #8653 from unknownbrackets/warnings
Warning fixes from clang
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2016-03-21 08:27:25 +01:00 |
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Unknown W. Brackets
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bdc0dac6c5
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thin3d: Plug leaks in samplers and vk shaders.
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2016-03-21 00:03:34 -07:00 |
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Unknown W. Brackets
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9c3e12ead0
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Remove some unused things reported by clang.
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2016-03-20 23:14:08 -07:00 |
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Unknown W. Brackets
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9fd040eed0
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Vulkan: Cache only device in push buffers.
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2016-03-20 22:49:38 -07:00 |
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Unknown W. Brackets
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ef1dc583a2
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Fix various minor warnings.
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2016-03-20 14:17:51 -07:00 |
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Henrik Rydgard
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0e199272ed
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Buildfix to last commit, add a comment
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2016-03-20 20:56:33 +01:00 |
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Henrik Rydgard
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29bc07eb0a
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SoftGPU with Vulkan runs but displays black
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2016-03-20 20:04:49 +01:00 |
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Henrik Rydgard
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18d78f9a35
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Minor optimizations
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2016-03-20 19:35:03 +01:00 |
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Henrik Rydgard
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2c61b1e763
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Change the VulkanPushBuffer API to allow for adding support for dynamic growth
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2016-03-20 19:35:03 +01:00 |
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Henrik Rydgard
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5d56537a16
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Move VulkanPushBuffer into VulkanMemory.h
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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da50370328
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Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h
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2016-03-20 19:31:02 +01:00 |
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Unknown W. Brackets
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baa7132a89
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Vulkan: Simplify color testing.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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575cc890b7
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Turn off annoying "debug flicker" I used to see if we were swapping buffers properly early on
Also minor logging changes, refine the false-positive debug layer check
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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b7b0b59e9a
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Update Vulkan headers to 1.0.5. Remove references to vulkan-1.lib as we load dynamically.
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2016-03-20 19:31:02 +01:00 |
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Unknown W. Brackets
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c92790c5a8
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Specify a useful app version when loading Vulkan.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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8950509bc5
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Buildfix (glslang project settings /MT)
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgård
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9c457da4c9
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Gets the Vulkan backend running, but not drawing correctly, on Android.
Not sure what's wrong, I get a yellow flashing screen.
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2016-03-20 19:30:39 +01:00 |
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Henrik Rydgard
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d325aa2b30
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Hook up Vulkan on Android, no idea if it works. Move VulkanContext to Common.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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c8e06675bb
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Possible buildfix
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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45cf399091
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Remove remains of xcb support. Will add back later.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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2481714a8e
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Load Vulkan dynamically. Fix Android build (though - Vulkan is not working on Android yet)
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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432f276bec
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Cleanups. Don't loop over bones in vshader, causes trouble
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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ca63cca9a2
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WIP: Start work on getting the Vulkan code to compile for Android
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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5b70957b1f
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Expose another couple of vulkan device features.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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02d1648872
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Delete pipeline caches asynchronously too
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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3284899844
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More clearing fixes. Also fix some memory leaks.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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55ef97639a
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More zero-initialization. Fix scope issue, MSVC's optimizer was aggressive enough that this was a problem. Fixes textures in release mode.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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4c281f16ac
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Fix mixup with fragment shader ubo variables
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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3bf88d7475
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Plug the texture memory leak
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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29341e53a5
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Assorted fixes and cleanups.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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87b743e922
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Fix issues with texture replacement
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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dced84c9fc
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Work on texture support, cube.elf works correctly. Delete unused code.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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7eeba080c7
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Fix primitive topology. Crashfix.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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9e34d7d625
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Remove remains of FragmentTestCache from Vulkan backend
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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4e6a9b8108
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Fix indexed through-mode drawing
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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d67d187b72
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Get untextured drawing working! (at least cube.elf)
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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28ae840abe
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Pipelines, samplers, description sets, oh my
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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01e3fbae95
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Fix clearing bug, add FIFO_RELAXED flag, etc
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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ddb36a35a0
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Some descriptor binding fixes
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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906b259a85
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First PSP shaders actually compile
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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4063f7e0db
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Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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cfcfd406fc
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Start porting TextureCache. Lots of stubbing going on.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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5216a24590
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Back to work on the PSP renderer
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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56e358aa24
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Show Vulkan information in system information.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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776439d706
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Per-frame descriptor pools. Safe-delete more types.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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d7e8f8433f
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Support multiple texture formats
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2016-03-20 19:29:03 +01:00 |
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Henrik Rydgard
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e89a7f0c67
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Update VulkanContext
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2016-03-20 19:26:41 +01:00 |
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Henrik Rydgard
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cfbecf5071
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More progress
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2016-03-20 19:26:41 +01:00 |
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Henrik Rydgard
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4ddca8607f
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Further vulkan stuff
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2016-03-20 19:26:12 +01:00 |
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Henrik Rydgard
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83a5313a06
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More fixes
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2016-03-20 19:26:12 +01:00 |
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Henrik Rydgard
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73d6d2dc72
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More vulkan in thin3d
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2016-03-20 19:25:53 +01:00 |
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Henrik Rydgard
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847cab231f
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Fixes in VulkanContext
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2016-03-20 19:25:30 +01:00 |
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Henrik Rydgard
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2a449f78bb
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More vulkan fixing
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2016-03-20 19:25:30 +01:00 |
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Henrik Rydgard
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eedd81988c
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Implement a trivial SPIR-V disassembler, just for fun
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2016-03-20 19:18:35 +01:00 |
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Henrik Rydgard
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c64064024d
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Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
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2016-03-20 19:18:35 +01:00 |
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Henrik Rydgård
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54a37f9bb8
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Merge pull request #8591 from unknownbrackets/thin3d
Use thin3d for softgpu drawing (+thin3d improvements)
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2016-03-20 18:06:53 +01:00 |
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Henrik Rydgard
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4c0e6d0138
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Some renaming, fixes and tweaks to the gl_lost mechanism, which is again needed
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2016-03-17 21:30:16 +01:00 |
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Henrik Rydgard
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5ad772a8bf
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Further fixes to Java EGL support
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2016-03-17 19:42:59 +01:00 |
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Henrik Rydgard
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c8457d39ed
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Fix a bunch of compiler warnings, delete some unused code
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2016-03-13 15:17:31 +01:00 |
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Henrik Rydgard
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b94572e3ba
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Assorted cleanup
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2016-03-13 15:17:31 +01:00 |
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Unknown W. Brackets
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8a9e30f833
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UI: Wait for the specific game info item to finish.
In case we have slow-loading ones.
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2016-03-06 14:49:16 -08:00 |
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Unknown W. Brackets
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da03b80c97
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Standardize on just one mutex implementation.
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2016-03-06 14:49:15 -08:00 |
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Henrik Rydgard
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98dc56116f
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Add ability to hide items from popup lists
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2016-03-06 11:54:38 -08:00 |
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Henrik Rydgard
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58b07e00d7
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Assorted fixes and cleanups.
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2016-03-06 11:46:41 -08:00 |
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Henrik Rydgard
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d67b148712
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Add math dataconv funcs for packed values.
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2016-03-06 11:33:53 -08:00 |
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Henrik Rydgard
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438c7c1344
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Only show GL extensions in the GL backend.
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2016-03-06 11:06:49 -08:00 |
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Unknown W. Brackets
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ee27d838dd
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VFS: Only use Windows paths on Windows, cleanup.
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2016-02-29 00:36:37 -08:00 |
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Unknown W. Brackets
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5451334b38
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VFS: Support local paths on Windows too.
This fixes cases where local paths are read from, but not within the
registered VFS paths. For example, save state icons.
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2016-02-29 00:24:01 -08:00 |
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