The Dax
cddc8c6c0b
Update native.
2013-09-17 10:27:06 -04:00
The Dax
c499719967
Put the removed include back, but only for Visual Studio 2012.
2013-09-17 10:27:06 -04:00
The Dax
156bc2613a
Remove unnecessary include.
2013-09-17 10:27:06 -04:00
The Dax
01ab8b7555
Fix x64 debug build.
2013-09-17 10:27:06 -04:00
The Dax
d102baacd0
Prep PPSSPP for Visual Studio 2013.
2013-09-17 10:27:06 -04:00
Henrik Rydgård
db92f26e56
Merge pull request #3806 from thedax/win32UITranslation
...
Win32 UI: Rewrite most of the menu translation code to be cleaner and simpler.
2013-09-17 06:43:24 -07:00
Henrik Rydgård
f061288926
Merge pull request #3812 from DanyalZia/patch-6
...
Add an option in UI to enable/disable frameskipping in unthrottle regardless of device
2013-09-17 05:26:52 -07:00
danyalzia
1160737d0b
Update GameSettingsScreen.cpp
2013-09-17 15:57:07 +05:00
Henrik Rydgård
8cd83dc0e9
Merge pull request #3813 from DanyalZia/patch-7
...
Win32: Expand Rendering Resolution Function upto 10x
2013-09-17 01:34:29 -07:00
Henrik Rydgard
9beb727eac
Make chainfire3d warning translatable.
2013-09-17 10:29:11 +02:00
Henrik Rydgard
fce5067279
Show a warning message on game start if Chainfire3D is installed.
2013-09-17 10:27:42 +02:00
danyalzia
7c0292f466
Update ppsspp.rc
2013-09-17 13:07:24 +05:00
danyalzia
b17ce7bfb1
Update resource.h
2013-09-17 13:05:19 +05:00
danyalzia
46b022ac98
Update WndMainWindow.cpp
2013-09-17 13:02:34 +05:00
Henrik Rydgård
53c6149152
Merge pull request #3808 from thedax/drawLogoOnLogoScreen
...
Draw PPSSPP's D-pad logo on LogoScreen.
2013-09-17 00:37:03 -07:00
Henrik Rydgård
25cc550215
Merge pull request #3811 from unknownbrackets/headless
...
Just save XMM0-XMM15 on x64 + more headless
2013-09-17 00:35:59 -07:00
Unknown W. Brackets
0185825b23
Support the verbose test compare parameter.
2013-09-17 00:15:19 -07:00
Unknown W. Brackets
c96ea1d226
List failed tests in autocompare.
2013-09-17 00:02:53 -07:00
Unknown W. Brackets
e72a06503e
Support running multiple tests in a row.
2013-09-16 23:58:42 -07:00
Unknown W. Brackets
9a2ea4cdc1
Move the actual test run to its own function.
2013-09-16 23:49:41 -07:00
Unknown W. Brackets
5d99fd8a98
Skip trailing newlines in test comparison.
2013-09-16 23:49:09 -07:00
danyalzia
036a180708
Update sceDisplay.cpp
2013-09-17 11:41:12 +05:00
danyalzia
6e22a26b23
Update GameSettingsScreen.cpp
2013-09-17 11:38:16 +05:00
danyalzia
5550d386d4
Update Config.cpp
2013-09-17 11:36:09 +05:00
danyalzia
8f55e145c0
Update variables
2013-09-17 11:33:32 +05:00
Unknown W. Brackets
3e6df2d7aa
Just save XMM0-XMM15 on x64.
...
Not really sure why but seems like VS2010 expects XMM4 to be preserved.
Fixes headless on x64.
2013-09-16 23:17:34 -07:00
The Dax
4e20f087fb
Draw PPSSPP's D-pad logo on LogoScreen.
2013-09-16 23:07:10 -04:00
raven02
b918dfdd98
Attach CLUT in buffered mode only while memory mode should be more accurate itself
2013-09-17 09:55:52 +08:00
The Dax
e6d85cfb39
Rename Config::languageIni to Config::sLanguageIni for consistency.
2013-09-16 19:47:25 -04:00
The Dax
283599c7f1
Remove unneeded lines.
2013-09-16 19:24:49 -04:00
The Dax
ee3f9a6979
Use consistent pointer names.
2013-09-16 18:55:06 -04:00
The Dax
426e6630d9
Rewrite most of the translation stuff to be cleaner.
...
Also fix a bug where in-game only menu items become enabled after selecting a language when we're in various NewUI menus.
Rename Config::ilanguage to Config::iLanguage for consistency with other Config variables.
2013-09-16 18:45:09 -04:00
Henrik Rydgård
39c640d3ab
Merge pull request #3804 from unknownbrackets/headless
...
Implement --compare in headless
2013-09-16 14:36:26 -07:00
Unknown W. Brackets
0c6fbb461d
Tweak ffmpeg logging in mp3/atrac as well.
2013-09-16 08:40:38 -07:00
Unknown W. Brackets
94af2b388b
Support a timeout directly in headless.
...
Obviously, though, if headless infinite loops we're screwed.
2013-09-16 08:36:10 -07:00
Unknown W. Brackets
d13d8ad946
Avoid writing to stdout/stderr from ffmpeg.
...
This will log some errors in the log even in release.
2013-09-16 08:35:32 -07:00
Unknown W. Brackets
57b636816b
Add an internal comparison algorithm to headless.
...
This is slightly smarter than the test.py version, and should be
completely compatible. It doesn't handle timeouts though.
2013-09-16 08:30:02 -07:00
Unknown W. Brackets
35cd59ae87
Remove hack to skip messages from native.
...
Native is not so talkative anymore.
2013-09-16 08:19:53 -07:00
Unknown W. Brackets
c2e20e32e7
Buffer test output in headless a bit.
...
Just to newlines. Cuts from profile by like 70%.
Seems like the bottleneck is Python, though...
2013-09-16 08:19:53 -07:00
Henrik Rydgård
3eb8e1a94f
Merge pull request #3802 from Ced2911/gpu_c_fixes
...
[gpu] move GetIndexBounds to common
2013-09-16 08:08:37 -07:00
Ced2911
b7aa10efc7
[gpu] move GetIndexBounds to common
2013-09-16 17:04:06 +02:00
Henrik Rydgård
1624733638
Merge pull request #3801 from raven02/patch-11
...
Better replacement mode for GE_BLENDMODE_ABSDIFF
2013-09-16 07:52:16 -07:00
raven02
8c3a89019b
GE_BLENDMODE_ABSDIFF : Replace it using GL_MAX
2013-09-16 20:48:33 +08:00
Henrik Rydgård
0a73635dda
Merge pull request #3799 from Ced2911/dx9windows
...
Make the dx9 renderer working in headless mode
2013-09-16 02:51:07 -07:00
Ced2911
b084e5169a
Merge branch 'master' of https://github.com/hrydgard/ppsspp into dx9windows
...
Conflicts:
headless/Headless.vcxproj
2013-09-16 10:54:04 +02:00
Ced2911
5c4ed26442
Make the dx9 renderer working in headless mode
2013-09-16 09:42:30 +02:00
Henrik Rydgard
83f39fdaa6
Report the combination of bezier/spline + morph/skinning to see if it happens
2013-09-16 09:01:20 +02:00
Henrik Rydgård
9f063fcbe9
Merge pull request #3798 from unknownbrackets/dx9
...
Fix directx9 so it builds on Windows (but doesn't work)
2013-09-15 23:28:05 -07:00
Unknown W. Brackets
5617f07462
Fix dx9 so it builds on Windows (DOES NOT WORK.)
2013-09-15 23:22:10 -07:00
Henrik Rydgard
53c0c48052
Update native with ui crashfix by unknown
2013-09-16 08:13:34 +02:00