8695 Commits

Author SHA1 Message Date
The Dax
cddc8c6c0b Update native. 2013-09-17 10:27:06 -04:00
The Dax
c499719967 Put the removed include back, but only for Visual Studio 2012. 2013-09-17 10:27:06 -04:00
The Dax
156bc2613a Remove unnecessary include. 2013-09-17 10:27:06 -04:00
The Dax
01ab8b7555 Fix x64 debug build. 2013-09-17 10:27:06 -04:00
The Dax
d102baacd0 Prep PPSSPP for Visual Studio 2013. 2013-09-17 10:27:06 -04:00
Henrik Rydgård
db92f26e56 Merge pull request #3806 from thedax/win32UITranslation
Win32 UI: Rewrite most of the menu translation code to be cleaner and simpler.
2013-09-17 06:43:24 -07:00
Henrik Rydgård
f061288926 Merge pull request #3812 from DanyalZia/patch-6
Add an option in UI to enable/disable frameskipping in unthrottle regardless of device
2013-09-17 05:26:52 -07:00
danyalzia
1160737d0b Update GameSettingsScreen.cpp 2013-09-17 15:57:07 +05:00
Henrik Rydgård
8cd83dc0e9 Merge pull request #3813 from DanyalZia/patch-7
Win32: Expand Rendering Resolution Function upto 10x
2013-09-17 01:34:29 -07:00
Henrik Rydgard
9beb727eac Make chainfire3d warning translatable. 2013-09-17 10:29:11 +02:00
Henrik Rydgard
fce5067279 Show a warning message on game start if Chainfire3D is installed. 2013-09-17 10:27:42 +02:00
danyalzia
7c0292f466 Update ppsspp.rc 2013-09-17 13:07:24 +05:00
danyalzia
b17ce7bfb1 Update resource.h 2013-09-17 13:05:19 +05:00
danyalzia
46b022ac98 Update WndMainWindow.cpp 2013-09-17 13:02:34 +05:00
Henrik Rydgård
53c6149152 Merge pull request #3808 from thedax/drawLogoOnLogoScreen
Draw PPSSPP's D-pad logo on LogoScreen.
2013-09-17 00:37:03 -07:00
Henrik Rydgård
25cc550215 Merge pull request #3811 from unknownbrackets/headless
Just save XMM0-XMM15 on x64 + more headless
2013-09-17 00:35:59 -07:00
Unknown W. Brackets
0185825b23 Support the verbose test compare parameter. 2013-09-17 00:15:19 -07:00
Unknown W. Brackets
c96ea1d226 List failed tests in autocompare. 2013-09-17 00:02:53 -07:00
Unknown W. Brackets
e72a06503e Support running multiple tests in a row. 2013-09-16 23:58:42 -07:00
Unknown W. Brackets
9a2ea4cdc1 Move the actual test run to its own function. 2013-09-16 23:49:41 -07:00
Unknown W. Brackets
5d99fd8a98 Skip trailing newlines in test comparison. 2013-09-16 23:49:09 -07:00
danyalzia
036a180708 Update sceDisplay.cpp 2013-09-17 11:41:12 +05:00
danyalzia
6e22a26b23 Update GameSettingsScreen.cpp 2013-09-17 11:38:16 +05:00
danyalzia
5550d386d4 Update Config.cpp 2013-09-17 11:36:09 +05:00
danyalzia
8f55e145c0 Update variables 2013-09-17 11:33:32 +05:00
Unknown W. Brackets
3e6df2d7aa Just save XMM0-XMM15 on x64.
Not really sure why but seems like VS2010 expects XMM4 to be preserved.

Fixes headless on x64.
2013-09-16 23:17:34 -07:00
The Dax
4e20f087fb Draw PPSSPP's D-pad logo on LogoScreen. 2013-09-16 23:07:10 -04:00
raven02
b918dfdd98 Attach CLUT in buffered mode only while memory mode should be more accurate itself 2013-09-17 09:55:52 +08:00
The Dax
e6d85cfb39 Rename Config::languageIni to Config::sLanguageIni for consistency. 2013-09-16 19:47:25 -04:00
The Dax
283599c7f1 Remove unneeded lines. 2013-09-16 19:24:49 -04:00
The Dax
ee3f9a6979 Use consistent pointer names. 2013-09-16 18:55:06 -04:00
The Dax
426e6630d9 Rewrite most of the translation stuff to be cleaner.
Also fix a bug where in-game only menu items become enabled after selecting a language when we're in various NewUI menus.
Rename Config::ilanguage to Config::iLanguage for consistency with other Config variables.
2013-09-16 18:45:09 -04:00
Henrik Rydgård
39c640d3ab Merge pull request #3804 from unknownbrackets/headless
Implement --compare in headless
2013-09-16 14:36:26 -07:00
Unknown W. Brackets
0c6fbb461d Tweak ffmpeg logging in mp3/atrac as well. 2013-09-16 08:40:38 -07:00
Unknown W. Brackets
94af2b388b Support a timeout directly in headless.
Obviously, though, if headless infinite loops we're screwed.
2013-09-16 08:36:10 -07:00
Unknown W. Brackets
d13d8ad946 Avoid writing to stdout/stderr from ffmpeg.
This will log some errors in the log even in release.
2013-09-16 08:35:32 -07:00
Unknown W. Brackets
57b636816b Add an internal comparison algorithm to headless.
This is slightly smarter than the test.py version, and should be
completely compatible.  It doesn't handle timeouts though.
2013-09-16 08:30:02 -07:00
Unknown W. Brackets
35cd59ae87 Remove hack to skip messages from native.
Native is not so talkative anymore.
2013-09-16 08:19:53 -07:00
Unknown W. Brackets
c2e20e32e7 Buffer test output in headless a bit.
Just to newlines.  Cuts from profile by like 70%.

Seems like the bottleneck is Python, though...
2013-09-16 08:19:53 -07:00
Henrik Rydgård
3eb8e1a94f Merge pull request #3802 from Ced2911/gpu_c_fixes
[gpu] move GetIndexBounds to common
2013-09-16 08:08:37 -07:00
Ced2911
b7aa10efc7 [gpu] move GetIndexBounds to common 2013-09-16 17:04:06 +02:00
Henrik Rydgård
1624733638 Merge pull request #3801 from raven02/patch-11
Better replacement mode for GE_BLENDMODE_ABSDIFF
2013-09-16 07:52:16 -07:00
raven02
8c3a89019b GE_BLENDMODE_ABSDIFF : Replace it using GL_MAX 2013-09-16 20:48:33 +08:00
Henrik Rydgård
0a73635dda Merge pull request #3799 from Ced2911/dx9windows
Make the dx9 renderer working in headless mode
2013-09-16 02:51:07 -07:00
Ced2911
b084e5169a Merge branch 'master' of https://github.com/hrydgard/ppsspp into dx9windows
Conflicts:
	headless/Headless.vcxproj
2013-09-16 10:54:04 +02:00
Ced2911
5c4ed26442 Make the dx9 renderer working in headless mode 2013-09-16 09:42:30 +02:00
Henrik Rydgard
83f39fdaa6 Report the combination of bezier/spline + morph/skinning to see if it happens 2013-09-16 09:01:20 +02:00
Henrik Rydgård
9f063fcbe9 Merge pull request #3798 from unknownbrackets/dx9
Fix directx9 so it builds on Windows (but doesn't work)
2013-09-15 23:28:05 -07:00
Unknown W. Brackets
5617f07462 Fix dx9 so it builds on Windows (DOES NOT WORK.) 2013-09-15 23:22:10 -07:00
Henrik Rydgard
53c0c48052 Update native with ui crashfix by unknown 2013-09-16 08:13:34 +02:00