Unknown W. Brackets
6194ef60be
UI: Add an event for tween finish.
2017-12-10 09:00:53 -08:00
Unknown W. Brackets
46ea88e096
UI: Add delay to tweens.
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Also allow them to start out in an invalid state and accept first divert.
2017-12-10 09:00:52 -08:00
Unknown W. Brackets
cd2dfd5c9a
UI: Show a few more flags in build config.
2017-12-10 09:00:51 -08:00
Unknown W. Brackets
7789a5e294
UI: Show extensions at full width.
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Fixes scrolling behavior with gamepad - sometimes items would be skipped.
2017-12-10 09:00:50 -08:00
Henrik Rydgård
2031b2a4cd
And yet another case of the same problem as the previous commit.
2017-12-10 14:50:34 +01:00
Henrik Rydgård
cca4e0b2ca
Fix another case where we trusted std::move to clear the origin, which is not guaranteed.
2017-12-10 14:37:28 +01:00
Henrik Rydgård
91b089d90d
Tweak logging and asserts in VulkanDeviceMemory::Destroy
2017-12-10 14:22:35 +01:00
Henrik Rydgård
27227f87fd
Don't hold the lock when processing messages, only when taking them off the queue. Fixes #10383
2017-12-10 11:28:27 +01:00
Henrik Rydgård
36d61c3595
Merge pull request #10379 from unknownbrackets/http
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Improve shutdown/restart performance with disc streaming
2017-12-10 10:12:49 +01:00
Henrik Rydgård
86ff40f509
Merge pull request #10382 from unknownbrackets/max-flips
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Display: Reset cycle counter on load state
2017-12-10 09:57:19 +01:00
Henrik Rydgård
9ee6d7292e
Merge pull request #10380 from unknownbrackets/ui-tween
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UI: Always apply tweens after restore
2017-12-10 09:56:44 +01:00
Unknown W. Brackets
1776726bd6
Display: Only reapply state on load.
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Shouldn't be needed on save.
2017-12-09 21:54:48 -08:00
Unknown W. Brackets
6f99383733
Display: Reset cycle counter on load state.
2017-12-09 21:53:26 -08:00
Unknown W. Brackets
7b6e73b37a
UI: Always apply tweens after restore.
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Fixes "Loading game..." persisting on load state, since that view was
created VISIBLE, and the tween wasn't making it INVISIBLE.
2017-12-09 18:18:23 -08:00
Unknown W. Brackets
472ee12391
UI: Add threadsafety to cache item file loaders.
2017-12-09 17:26:26 -08:00
Unknown W. Brackets
8b665ae696
Loaders: Depriorize disc streaming queue items.
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We want the local items, if any, to load first. This gives us icons, etc.
2017-12-09 17:07:42 -08:00
Henrik Rydgård
b10b24feea
GLES device lost/store fixes
2017-12-10 02:05:25 +01:00
Henrik Rydgård
e07861991b
Apply a fix to the ARM64 emitter ported over from Dolphin
2017-12-10 02:05:25 +01:00
Henrik Rydgård
299cb007c2
Add a comment, revert a reporting change.
2017-12-10 02:05:25 +01:00
Unknown W. Brackets
2943bbdbfd
UI: Cancel loaders on shutdown.
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Improves backend switching / locking / etc. performance when the recent
list has games that aren't currently available.
Also, remove unnecessary duplicate gameinfo flush on EGL loop shutdown.
Already happens in NativeShutdownGraphics().
2017-12-09 16:48:38 -08:00
Unknown W. Brackets
ee5b68f1fc
Loaders: Add cancelation to all file loaders.
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Mainly, for HTTP which might be stalled trying to connect (especially if
you're not near your PC right now and it's in your recent, for example.)
2017-12-09 16:47:37 -08:00
Henrik Rydgård
8d5c85fa40
Merge pull request #10378 from unknownbrackets/ui-gamepad
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Reset views after loading per game config
2017-12-10 00:17:51 +01:00
Unknown W. Brackets
c097910439
UI: Reset touch controls after config load.
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This is potentially earlier than full init, better to move the controls as
soon as possible.
2017-12-09 14:11:39 -08:00
Unknown W. Brackets
cf6ccfca99
UI: Persist tween data on view recreate.
2017-12-09 14:10:42 -08:00
Henrik Rydgård
6e3cb0cd48
Add missing IF statement for instance rendering check..
2017-12-08 15:53:33 +01:00
Henrik Rydgård
4a0c2ad683
Minor uniform cleanup
2017-12-08 11:54:49 +01:00
Henrik Rydgård
2afb6715d7
Merge pull request #10369 from hrydgard/shader-translate-gl-core
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Use glslang to translate GLSL 1.x postshaders to GLSL 3.0 or later
2017-12-08 11:31:52 +01:00
Henrik Rydgård
58fd674bbf
Try to fix build with the old Android build system too...
2017-12-08 10:25:42 +01:00
Henrik Rydgård
b895f944ff
SPIRV-Cross should build on Android now, so remove another platform check.
2017-12-08 10:25:42 +01:00
Henrik Rydgård
99b34c7b45
Use glslang to translate GLSL 1.x postshaders to GLSL 3.0 or later to appease strict GL Core drivers. Should fix #10362
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Fixed small bugs, now tested and working on mac.
Add spirv-cross to cmake build
2017-12-08 10:25:42 +01:00
Henrik Rydgård
253bba28d8
Update travis config to use NDK 16b
2017-12-08 08:52:20 +01:00
Henrik Rydgård
c268e37818
Merge pull request #10371 from hrydgard/switch-android-stl
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From NDK 16, libc++ is out of beta and gnustl will be deprecated soon, so make the switch.
2017-12-08 00:29:44 +01:00
Henrik Rydgård
1076e358e0
Also update Application.mk for the old build system.
2017-12-07 23:47:54 +01:00
Henrik Rydgård
18f93342f3
From NDK 16, libc++ is out of beta and gnustl will be deprecated soon, so switch.
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No apparent issues, even on Nexus One with Android 2.3.
2017-12-07 23:45:36 +01:00
Henrik Rydgård
3eda310009
Merge pull request #10366 from hrydgard/gl-lost-device-rework
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Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc.
2017-12-07 22:48:43 +01:00
Henrik Rydgård
b75c8b72c6
Fix another little inconsistency (two uniforms were merged for bad reasons)
2017-12-07 21:39:09 +01:00
Henrik Rydgård
fb74c9dfeb
Clean up a small inconsistency
2017-12-07 21:09:09 +01:00
Henrik Rydgård
7d0fc9ce65
Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc.
2017-12-07 15:05:59 +01:00
Henrik Rydgård
026d3d4a00
Recreate views after boot is done, to workaround #10360 . Not the best solution..
2017-12-07 10:21:33 +01:00
Henrik Rydgård
bd40479224
Vulkan: Add facility to auto-generate mipmap levels. Not yet used.
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Intended for replacement textures and optional quality improvements
later.
2017-12-07 09:28:18 +01:00
Henrik Rydgård
2ebae034a4
Vulkan: Show samplers in "shader debug"
2017-12-07 09:28:18 +01:00
Henrik Rydgård
3b78687672
Merge pull request #10213 from hrydgard/immediate-flip
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Flip immediately if that's OK, instead of waiting for VBlank.
2017-12-06 21:14:23 +01:00
Henrik Rydgård
54ff4c8822
Avoid multiple flips per frame, fixes immediate flip for God of War
2017-12-06 14:29:08 +01:00
Henrik Rydgård
4c720631c1
Add mitigation for games like GTA that never call sceDisplaySetFramebuf
2017-12-06 14:29:08 +01:00
Henrik Rydgård
522de63eed
Flip immediately if that's OK. This can save up to a frame of graphics latency, in games that display "immediately" instead of latched.
2017-12-06 14:29:08 +01:00
Henrik Rydgård
cf5ede493b
Merge pull request #10247 from unknownbrackets/ui-tween
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UI: Show a loading message during shader preload
2017-12-06 14:24:21 +01:00
Henrik Rydgård
e3eb6d36b1
Merge pull request #10113 from unknownbrackets/core-context
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Request a core profile in OpenGL (after 1.5.0)
2017-12-06 14:10:58 +01:00
Henrik Rydgård
9a732fe52e
Merge pull request #10230 from unknownbrackets/savedata-new
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Savedata: Show icon for new saves more often
2017-12-06 14:10:41 +01:00
Henrik Rydgård
e11f67ed74
Merge pull request #10226 from unknownbrackets/max-flips
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Display: Correct max FPS limiting skew
2017-12-06 14:10:17 +01:00
Henrik Rydgård
cb835fb17d
Merge pull request #10240 from unknownbrackets/vertdec
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arm64: Use LDRUH instead of two LDRBs
2017-12-06 14:09:26 +01:00