Unknown W. Brackets
64b57a0329
irjit: Fix swr typo.
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Shifting the wrong direction - oops.
2018-01-03 08:14:25 -08:00
Henrik Rydgård
e7893001e9
VertexDecoderCommon: A few more cases.
2018-01-03 17:02:07 +01:00
Henrik Rydgård
3ac2350ad6
IR Interpreter: Add a comment, minor cleanup, minor SSE stuff.
2018-01-03 16:31:55 +01:00
Henrik Rydgård
e472947488
VertexDecoderCommon: Avoid reading the destination during vertex decode, might be some kind of memory that's not good to read from...
2018-01-03 16:31:01 +01:00
Henrik Rydgård
2e2d76e109
Merge pull request #10501 from unknownbrackets/analyst
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Scan the correct sections of modules for code
2018-01-03 12:20:05 +01:00
Unknown W. Brackets
29ed48c32a
Module: Avoid scanning stubs if possible.
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In this case, we often scan some garbage, but let's reduce it at least.
2018-01-02 22:21:08 -08:00
Unknown W. Brackets
00a05e97ac
Module: Scan modules with no sections at all.
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Also, fix some off-by-one issues with end addresses.
2018-01-02 22:20:09 -08:00
Unknown W. Brackets
30b2d05bac
Module: Correct detection of executable sections.
2018-01-02 21:53:13 -08:00
Henrik Rydgård
690a409dac
Merge pull request #10496 from unknownbrackets/cpu-bgstart
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Core: Asynchronously load the main ELF
2018-01-02 11:31:58 +01:00
Henrik Rydgård
3b9d0015a3
Merge pull request #10498 from unknownbrackets/irjit
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irjit: Properly account for delay slots in size
2018-01-02 11:31:00 +01:00
Unknown W. Brackets
9952d4bac5
UI: Fade in loading much slower to avoid flicker.
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On Android, it often takes 0.3s or longer to load a game. Avoid fading it
all the way in for just a short moment, if it's gonna be quick.
2018-01-01 23:07:48 -08:00
Unknown W. Brackets
d4400b358a
UI: Actually offset text shadow.
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It wasn't actually visible before, since it was strictly underneath text
that was usually white.
2018-01-01 22:58:07 -08:00
Unknown W. Brackets
c793da500a
UI: Show PIC1 while loading.
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In case it takes a second, less ugly than a black screen.
2018-01-01 22:58:07 -08:00
Unknown W. Brackets
b41413b8a5
Core: Asynchronously load the main ELF.
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Sometimes it takes a little time. More importantly, this allows us to
load caches or do other things at start that might be a tad slow.
Not doing anything like that yet, though.
2018-01-01 22:58:06 -08:00
Unknown W. Brackets
b11858d9a0
irjit: Properly account for delay slots in size.
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Otherwise we think blocks are 4 bytes too short, which can affect
invalidation.
2018-01-01 22:54:40 -08:00
Unknown W. Brackets
307efe7ecb
Merge pull request #10495 from KentuckyCompass/ios-profiler
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iOS: Fix crash with USE_PROFILER, pass command line args to NativeInit, misc cleanups
2018-01-01 19:51:46 -08:00
Kentucky Compass
e3af9f401f
iOS: ViewController cleanups - delete unused code and properties
2018-01-01 19:12:52 -08:00
Kentucky Compass
873dcaa126
iOS: call PROFILE_INIT so we don't crash with USE_PROFILER
2018-01-01 19:10:45 -08:00
Kentucky Compass
20794081ea
iOS: Nix iosCanUseJit and targetIsJailbroken. Move NativeInit call to main so it can take cmd line args.
2018-01-01 19:10:44 -08:00
Kentucky Compass
3e5833843a
Remove references to AudioEngine, which isn't used anyway
2018-01-01 17:09:48 -08:00
Henrik Rydgård
263941e9e0
Merge pull request #10494 from unknownbrackets/irjit
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irjit: Implement lwl/etc.
2018-01-01 19:08:32 +01:00
Henrik Rydgård
3e40db0c00
Merge pull request #10493 from unknownbrackets/logging
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Logging: Use AndroidLogger for all mobile devices
2018-01-01 18:05:39 +01:00
Henrik Rydgård
a279363814
Merge pull request #10492 from unknownbrackets/hle-log
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HLE: Reset latestSyscall on save state load
2018-01-01 18:05:06 +01:00
Unknown W. Brackets
6509f8b433
HLE: Reset latestSyscall on save state load.
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Loading a save state might call functions which call HLE log, such as
AtracSetContext. This was outputting confusing log / reporting messages
based on a random recent syscall.
2018-01-01 08:57:08 -08:00
Unknown W. Brackets
3abcc4d6d8
irjit: Implement lwl/lwr/swl/swr.
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This is very similar to the arm64jit implementation.
2018-01-01 08:38:13 -08:00
Unknown W. Brackets
b37ba9e599
irjit: Add options for compile/optimize steps.
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This way the backend can set flags for the type of IR it wants. It's
seems too complex to combine certain things like lwl/lwr in a pass.
2018-01-01 08:38:12 -08:00
Unknown W. Brackets
671be24105
irjit: Add extra temps to make lwl/swl/etc. easier.
2018-01-01 08:38:11 -08:00
Unknown W. Brackets
905d2c2da6
irjit: Cleanup some invalid op handling.
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And log blocks the same way as other backends.
2018-01-01 08:38:11 -08:00
Unknown W. Brackets
d8d174fa2b
arm64jit: Avoid spilling an extra reg for lwl/lwr.
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It's only needed for swl and swr.
2018-01-01 08:38:10 -08:00
Unknown W. Brackets
8ffb0101fe
jit: Report blocks with uneaten VFPU prefixes.
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There may be options to avoid, like continuing these blocks, especially if
they're likely or something.
2018-01-01 08:38:10 -08:00
Unknown W. Brackets
0039fa8c0a
Logging: Use AndroidLogger for all mobile devices.
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Noticed iOS wasn't logging, which seems non-ideal considering Android
does. Might as well make them behave the same.
2018-01-01 08:37:26 -08:00
Henrik Rydgård
28acc2e9de
Merge pull request #10489 from KentuckyCompass/arc-fixes
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Modernization of iOS Objective-C code to use Automatic Reference Counting
2018-01-01 09:49:29 +01:00
Henrik Rydgård
bf36965410
Merge pull request #10482 from unknownbrackets/irjit
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irjit: Speed up icache block invalidation
2018-01-01 09:48:54 +01:00
Kentucky Compass
67c6ecdece
nil out sharedViewController in case bindDefaultFBO is called again
2017-12-31 19:53:59 -08:00
Kentucky Compass
152dc2192f
iOS: convert all obj-c source code to ARC
2017-12-31 19:36:47 -08:00
Kentucky Compass
4a119beb59
iOS: fix a reference counting bug that may have caused ViewController to never be deallocated
2017-12-31 17:57:39 -08:00
Kentucky Compass
c563166f9a
Modernize property syntax and don't use viewDidUnload (deprecated in iOS 6)
2017-12-31 17:54:50 -08:00
Kentucky Compass
5b857f08ed
Create AppDelegate the standard way instead of in PPSSPPUIApplication init
2017-12-31 16:02:01 -08:00
Unknown W. Brackets
3af78883c7
irjit: Speed up icache block invalidation.
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Turns out, in games using a ton of small memcpys, this was causing perf
issues.
2017-12-31 10:37:09 -08:00
Henrik Rydgård
e82237bb0d
Merge pull request #10481 from KentuckyCompass/ios-audio-fix
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iOS: handle audio session interruptions and improve micro-stutter
2017-12-31 10:11:44 +01:00
Kentucky Compass
ca5758f80b
Change iOSCoreAudio from cpp to mm. Explicitly activate the audio session. Always set the same mDataByteSize.
2017-12-31 00:45:05 -08:00
Kentucky Compass
4cec3d1bf3
Add AVFoundation to linked frameworks on iOS
2017-12-31 00:37:22 -08:00
Kentucky Compass
d8b3f4af33
Handle iOS audio session interruptions by reinitializing audio
2017-12-31 00:37:20 -08:00
Unknown W. Brackets
8e1ab3f6ff
Merge pull request #10480 from KentuckyCompass/ios-build-fix
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Fix building for iOS
2017-12-30 23:03:29 -08:00
Kentucky Compass
6a9a511337
add an include for PPSSPP_PLATFORM
2017-12-30 22:44:41 -08:00
Kentucky Compass
bcd19ee520
fix cmake when building for iOS in a path with spaces
2017-12-30 20:57:45 -08:00
Kentucky Compass
2a3c4408d2
Fix build on iOS (only iOS 9 and up support thread_local)
2017-12-30 20:57:45 -08:00
Henrik Rydgård
d565e23f4c
Stencil copy: Avoid clearing the depth buffer.
2017-12-31 01:06:31 +01:00
Unknown W. Brackets
2f24ff85ee
Merge pull request #10479 from hrydgard/vulkan-renderpass-cache
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Vulkan: Create renderpass objects on demand.
2017-12-30 15:58:01 -08:00
Henrik Rydgård
b9d0bf9842
Remove outdated comment.
2017-12-31 00:10:55 +01:00