Commit Graph

14579 Commits

Author SHA1 Message Date
Henrik Rydgård
6d72c2019a Merge pull request #6911 from unknownbrackets/ui-tweaks
Restart to d3d9/gles preserving arguments
2014-09-15 01:06:51 +02:00
Unknown W. Brackets
c83b5c0c16 Restart to d3d9/gles preserving arguments. 2014-09-14 15:24:42 -07:00
Henrik Rydgård
b7a54a23d0 Merge pull request #6910 from unknownbrackets/d3d9
d3d: Fix some vertex cache glitches, enable bounding box test
2014-09-14 23:38:33 +02:00
Unknown W. Brackets
64d955ea49 d3d: Share the bounding box code. 2014-09-14 14:04:09 -07:00
Unknown W. Brackets
f0c37e3f61 d3d: Use minihashing in the vertex cache. 2014-09-14 13:50:57 -07:00
Unknown W. Brackets
c4b6e74999 d3d: Fix vertex cache alpha flag tracking. 2014-09-14 13:49:59 -07:00
Unknown W. Brackets
d2df54153d d3d: Fix some issues with the vertex cache. 2014-09-14 13:35:19 -07:00
Henrik Rydgård
ee8178d8e4 Merge pull request #6907 from unknownbrackets/d3d-mipmap
d3d: Enable mipmapping
2014-09-14 21:40:02 +02:00
Henrik Rydgård
1a7d629417 Merge pull request #6909 from unknownbrackets/debugger
d3d: Use INTZ depth textures where supported
2014-09-14 21:39:05 +02:00
Unknown W. Brackets
dc1013ad67 d3d: Add a not-working experiment to blit depth. 2014-09-14 11:54:55 -07:00
Unknown W. Brackets
937fe0ea57 d3d: Use INTZ if supported.
No performance impact on my card, and allows downloading depth/stencil
data.
2014-09-14 11:20:59 -07:00
Unknown W. Brackets
2c88935755 d3d: Support depth and stencil in the GE debugger.
But, not with our current depth surfaces.
2014-09-14 11:15:37 -07:00
Unknown W. Brackets
fee1ab98ba Add support for 24/8 textures in the GE debugger. 2014-09-14 11:13:03 -07:00
Unknown W. Brackets
bccb8dfb1e d3d: Correct render-to-texture effects.
Was checking the corners wrong.
2014-09-14 09:37:59 -07:00
Unknown W. Brackets
6af41aeed9 d3d: Enable mipmapping. 2014-09-14 09:14:04 -07:00
Henrik Rydgard
8175c014e2 Warning fixes 2014-09-14 17:38:49 +02:00
Unknown W. Brackets
afd9d864be Clear alpha only when clearing stencil.
Not sure if this will fix anything.
2014-09-14 08:00:35 -07:00
Unknown W. Brackets
bb7f3c0762 d3d: Fix silly typo in stencil handling.
Now it works.
2014-09-14 07:56:48 -07:00
Henrik Rydgård
5037494db1 Merge pull request #6906 from thedax/win32-GPU-UI-option
Win32: Add an UI option to change the GPU backend.
2014-09-14 14:01:41 +02:00
The Dax
24c75c96be Add a menubar option to change the backend.
It restarts without warning.
Also, disable software rendering when switching, similar to the command-line.
Fix some spacing and tab issues in the resource files.
2014-09-14 07:34:18 -04:00
Henrik Rydgard
a074bf1677 Delete some dead and duplicated code 2014-09-14 13:23:36 +02:00
The Dax
436f39d3f6 Win32: Add an UI option to change the GPU backend.
It requires an application restart to work.
2014-09-14 06:59:27 -04:00
Henrik Rydgård
aa37a98a87 Merge pull request #6905 from unknownbrackets/d3d-stencil
d3d: Initial attempt to upload stencil
2014-09-14 11:36:12 +02:00
Unknown W. Brackets
71e310aff8 d3d: Initial attempt to upload stencil. 2014-09-14 02:21:41 -07:00
Henrik Rydgård
2b4ff04c32 Merge pull request #6902 from unknownbrackets/gpu-convergence
d3d: Handle block transfers
2014-09-14 11:06:15 +02:00
Unknown W. Brackets
db4fedcbc0 d3d: Fix a missing include. 2014-09-14 02:01:17 -07:00
Unknown W. Brackets
692cc8dbf1 d3d: Support the Breath of Fire 3 hack.
Since framebuffers are not always flipped.
2014-09-14 00:49:40 -07:00
Unknown W. Brackets
d48fb04a18 d3d: Declare a couple overrides. 2014-09-14 00:34:52 -07:00
Unknown W. Brackets
b0cad8ecac d3d: StretchRect properly at > 1x. 2014-09-14 00:26:35 -07:00
Unknown W. Brackets
449376529b Merge pull request #6904 from sum2012/lang
Update lang
2014-09-13 22:49:47 -07:00
sum2012
dd3b5d9284 Update lang 2014-09-14 13:42:32 +08:00
Unknown W. Brackets
26978ad7e0 d3d: Allow blit to self in block transfers/etc. 2014-09-13 22:39:54 -07:00
Unknown W. Brackets
8c4c9e554e d3d: Cache offscreen surfaces. 2014-09-13 22:28:39 -07:00
Unknown W. Brackets
ff3c5075fa d3d: Apply a half pixel offset when rendering.
Makes things a lot sharper, although there still seem to be problems.
This makes it so the viewport aligns with pixel edges rather than centers
at whole integers.
2014-09-13 22:08:43 -07:00
Unknown W. Brackets
0d1a529b01 d3d: Fix 4444 framebuffer data upload. 2014-09-13 21:50:38 -07:00
Unknown W. Brackets
95bf3a71dd d3d: Properly cache the DrawPixels tex size. 2014-09-13 21:45:18 -07:00
Unknown W. Brackets
abb2ce325c d3d: If possible, use StretchRect() to display.
May be faster, has less half-pixel offset issues.  Still seeing blurriness
problems, but they're better.
2014-09-13 20:31:01 -07:00
Unknown W. Brackets
822c5d9e75 d3d: Use StretchRect() when possible. 2014-09-13 20:08:29 -07:00
Unknown W. Brackets
003aaed9a7 d3d: Dirty the shader when drawing textures. 2014-09-13 20:05:41 -07:00
Unknown W. Brackets
98549aeb51 d3d: Fix download of small sections, oops. 2014-09-13 19:57:49 -07:00
Unknown W. Brackets
e4d5eb5d6c d3d: Dynamically size the drawPixelsTex_ like gl. 2014-09-13 19:56:08 -07:00
Unknown W. Brackets
6490a4ef44 d3d: Report errors on download/blit/upload. 2014-09-13 19:21:59 -07:00
Unknown W. Brackets
ec4e96b870 d3d: Expliticly bind after fbo_create().
In GLES, this is a tiny call that checks a cache, but it's necessary in
Direct3D 9.
2014-09-13 18:46:59 -07:00
Unknown W. Brackets
2d530a916f d3d: Always download 8888, at least for now. 2014-09-13 18:25:45 -07:00
Unknown W. Brackets
d332452077 d3d: Track memory copies/uploads/downloads. 2014-09-13 17:59:21 -07:00
Unknown W. Brackets
9d24de3269 d3d: Oops, switch over block transfer logic. 2014-09-13 17:28:35 -07:00
Unknown W. Brackets
ddc9aaa4e8 d3d: Download from the specified region only. 2014-09-13 17:28:05 -07:00
Unknown W. Brackets
c17931c179 d3d: Fix flipped y in framebuf blit. 2014-09-13 17:10:57 -07:00
Unknown W. Brackets
b9d7ffe484 d3d: Support the Danganronpa hack. 2014-09-13 16:47:23 -07:00
Unknown W. Brackets
1f44bf2396 d3d: Don't flip blits when downloading. 2014-09-13 16:39:31 -07:00