54 Commits

Author SHA1 Message Date
Unknown W. Brackets
0b33833a70 Include Qt files in MSVC project for searching.
Sometimes we miss refactoring things in these files.
2016-05-21 09:58:24 -07:00
Henrik Rydgard
c64064024d Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
2016-03-20 19:18:35 +01:00
Henrik Rydgard
15de6e6b98 GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
Needed to prevent clutter all over the codebase.

Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
2016-01-01 14:40:16 +01:00
Henrik Rydgard
44be9f2a50 Move Windows GPU init code into Windows/GPU 2015-11-03 23:22:09 +01:00
Henrik Rydgard
eb4ca0cf81 Add a compatibility flag to revert sceAtrac to before #6976. Makes audio work in GTA again.
Hopefully we will find a better fix in the future.

Also see issue #7863.
2015-09-27 11:51:46 +02:00
Henrik Rydgard
d746d219e1 Delete some outdated xp theme stuff 2015-09-20 21:01:19 +02:00
Henrik Rydgard
6cc7a85cde Rename WndMainWindow to MainWindow 2015-09-19 13:14:05 +02:00
Henrik Rydgard
4c46c8aea9 Split out the menu handling from WndMainWindow.cpp 2015-09-19 13:11:06 +02:00
Henrik Rydgard
3232e46c36 Make debug build nearly warning free in MSVC 2015 2015-09-17 22:02:15 +02:00
Henrik Rydgard
28d8ed5881 Win32: Fix a bunch of little window resizing issues 2015-05-15 18:04:05 +02:00
Henrik Rydgard
56a596d099 Fix line endings in some vcproj.filters files. Should prevent future annoying conflicts, althoug this one is ugly. 2015-04-08 20:58:04 +02:00
Henrik Rydgard
db0fd1042f Add "Arm64EmitterTest" which can run on startup to play around with instructions. 2015-04-06 18:13:26 +02:00
Peter Tissen
565da731d1 Don't include 2 manifest files
So we apparently included 2 manifest files.
One from the *.rc file and one generated by the IDEs manifest tools
* added the contents of rt_manif.bin to PPSSPP.manifest
* made ppsspp.rc include PPSSPP.manifest
* set the *.vcxproj to not generate an additional manifest
2015-03-05 04:07:55 +01:00
Peter Tissen
e7e8bf9221 Set DPI awareness in manifest
instead of doing it at runtime, still works in WinXP according to StepS in the IRC,
should probably be tested there to be sure
2015-03-05 03:22:48 +01:00
Henrik Rydgard
92c3775d95 Start hooking up D3D 2014-08-22 20:55:04 +02:00
Unknown W. Brackets
e7eca477b0 Add a tab to show vertex values to the GE debugger.
Should be pretty useful, especially for depth issues.
2014-02-08 22:03:29 -08:00
Unknown W. Brackets
2c204e8028 Update project to MSVC 2013 tools.
Retaining XP support, using SDK 7.1a (v120_xp.)  Disables SSE2 flag on x64
since it's implied and causes compile warnings.
2014-02-08 13:41:28 -08:00
Peter Tissen
b991d49049 Add Windows touch support
This is disabled by default

break out WindowsTouchHandler into a seperate Class ,  that file is way too big anyway
2014-01-22 21:25:49 +01:00
Unknown W. Brackets
8af9f62f6b windows: Move rawinput stuff into its own file. 2014-01-19 11:59:11 -08:00
Unknown W. Brackets
ed759d32ff Correctly identify a blockwise memcpy.
Oops, I didn't realize this one went in blocks of 16.
2013-12-27 21:39:05 -08:00
Henrik Rydgard
6a8123b397 Add some ios files to the Windows project to make them searchable in VS.
Doesn't do anything.
2013-12-04 19:56:05 +01:00
Henrik Rydgard
0fc830cf6f Fix vcxproj 2013-10-22 19:56:05 +02:00
Henrik Rydgard
f5a63d7d41 Better fix for the UINT_64 define issue on android 2013-10-20 13:52:31 +02:00
Unknown W. Brackets
d5af703a5a Add a stub for a vertex preview. 2013-10-13 13:52:21 -07:00
Kingcom
1d0ff8809b Dump memory dialog 2013-10-01 21:11:41 +02:00
Unknown W. Brackets
37d94b041e Add a tab for flags to the ge debugger. 2013-09-30 07:48:54 -07:00
Kingcom
aae0b98cfe Display list tab 2013-09-29 01:02:05 +02:00
Kingcom
72faf8c8ab Move tab control into separate class 2013-09-28 20:57:02 +02:00
Kingcom
98f4273dcc Simple display list view 2013-09-25 15:24:53 +02:00
Unknown W. Brackets
d38916dea7 Add a quick and dirty render preview.
Now it's actually semi useful already.
2013-09-22 19:05:33 -07:00
Unknown W. Brackets
2ad5167f75 Better to have its own directory. 2013-09-22 11:03:29 -07:00
Unknown W. Brackets
18b70c89ef Add an initial GE debugger interface on Windows. 2013-09-22 10:27:09 -07:00
papel
942cf9a57f Change encoding of ppsspp.rc 2013-09-05 21:48:32 -03:00
Henrik Rydgard
18c2342ea9 Move unicode text out to assets/langregion.ini . Gah. 2013-09-04 13:25:57 +02:00
Henrik Rydgard
c845da2887 Switch System_GetName to System_GetProperty 2013-09-04 11:31:40 +02:00
Kingcom
24559491f0 Thread list in disassembly window 2013-07-02 23:21:20 +02:00
Kingcom
15eb8c8657 Breakpoint window 2013-07-02 00:20:19 +02:00
Kingcom
e3d3d75e38 Moved expression parser to native and changed how it's accessed 2013-07-01 01:41:06 +02:00
Kingcom
41ed77f66a Add a memory view control to the disassembly window 2013-06-30 13:42:19 +02:00
Kingcom
ab1aa09dce Expression parser 2013-06-29 15:17:00 +02:00
nachume
4062059c2e Add check init Controls Dialog and ControlMapping constructor 2013-05-18 22:59:13 +02:00
aquanull
0a300669c4 Fix serious text/background misalignment in Controls dialog under many user-defined Windows font DPI settings. The background picture is now being stretched according to the size of the client area of the dialog.
In addition, change the encoding of ppsspp.rc to UCS-2/UTF-16 LE as it seems to be the only way to fix displaying of a certain non-ASCII character 'å' used in the version info of the compiled executable under cp1252-incompatible Windows locales.
2013-04-28 08:02:52 +08:00
CrazyMax
6d2abe95b4 Windows: add support DirectInput gamepads (devices); 2013-04-01 04:55:38 +03:00
Henrik Rydgard
7425532e99 Move non-Android specific stuff from android/jni to /UI.
Move source_assets one level up, too.
Also, start prototyping GameInfoCache, you'll see what it's for soon...
2013-03-30 15:46:26 +01:00
Henrik Rydgard
e7989e88d8 Upgrade native. Build the GL UI on Windows too (but don't run it yet). 2013-03-29 14:41:28 +01:00
Henrik Rydgard
57d4544ef4 Basic testrunner for Android.
Running it as-is reveals that clo and rotrv are broken in ARMJIT.
2013-03-07 00:10:53 +01:00
Henrik Rydgard
bc15617392 Make un-buffered rendering much smarter, removing flicker.
This turns it into a very viable option for many games. You do lose some FX
but it can as a result even be used as a workaround for the massive glow
in Wipeout...
2013-03-03 13:00:21 +01:00
Henrik Rydgard
1aa3a657c0 Very rough and basic implementation of frameskipping. 2013-02-19 00:45:26 +01:00
Henrik Rydgard
551bf7b0ad Let's build for both armeabi and armeabi-v7a again. 2013-01-11 19:40:33 +01:00
Henrik Rydgard
265e70a498 Just some sketchwork on a JIT for ARM. When completed, will bring speed to mobile devices. 2012-11-23 19:41:35 +01:00