Henrik Rydgård
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0e65b86e0a
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Address feedback (preserve alpha-ignoring equality checks)
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2021-12-12 23:21:28 +01:00 |
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Henrik Rydgård
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fb3b7f8e23
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Optimize the xBRZ texture scaling shaders by 30% on Adreno, less on Mali
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2021-12-12 23:21:26 +01:00 |
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Henrik Rydgård
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628363e303
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fmt
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2021-12-12 23:20:56 +01:00 |
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Henrik Rydgård
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10db19efc4
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Add a 2x2 downsampled version of 4xBRZ as 2xBRZ (save memory bandwidth)
fmt
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2021-12-12 23:19:29 +01:00 |
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Henrik Rydgård
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7e097084a6
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Make a copy of tex_4xbrz
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2021-12-12 23:07:11 +01:00 |
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iota97
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6d38ea31df
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Make CRT animation speed configurable
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2021-11-27 10:53:28 +01:00 |
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Henrik Rydgård
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b152dc1b5a
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Remove ARM Mali blacklisting for 4xBRZ, works now
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2021-11-07 16:48:56 +01:00 |
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Henrik Rydgård
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43dc54bc4a
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Comment fix, remove assert
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2021-11-07 16:30:47 +01:00 |
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Henrik Rydgård
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5654d3c9ed
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Fix edge conditions in 4xXBZR
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2021-11-07 15:51:58 +01:00 |
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Henrik Rydgård
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281ddc2437
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Speed up the 4xBRZ upscaler with 16x and the MMPX one with 4x by not doing redundant work
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2021-11-07 15:47:05 +01:00 |
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Henrik Rydgård
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6349704924
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Switch texture scaling shaders to a fixed scale model, preparing for the next change.
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2021-11-07 13:12:28 +01:00 |
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Henrik Rydgård
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992ad801e7
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Add a crude way to blacklist post/texture shaders from certain vendors.
Use it to work around #14530 for now.
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2021-09-28 23:39:52 +02:00 |
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Unknown W. Brackets
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9a812f7f0b
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Shaders: Set vert shaders to mediump by default.
Seeing errors in logs about precision not agreeing.
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2021-04-10 13:41:41 -07:00 |
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Henrik Rydgård
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bcd7856aaf
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Specify MaxScale=2 for the new MMPX texture scaling shader
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2021-01-28 11:17:17 +01:00 |
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Unknown W. Brackets
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c99b4b118a
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Vulkan: Add MMPX upscaling texture shader.
See https://casual-effects.com/research/McGuire2021PixelArt/index.html
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2021-01-28 00:38:53 -08:00 |
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iota97
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16e54c6300
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Clean up psp_color shader
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2020-11-22 20:28:17 +01:00 |
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Leo
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5c387ce413
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Removed unused texel info
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2020-10-15 19:01:24 +03:30 |
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Leo
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f3514704b1
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Added new vertex shader file naturalA.vsh
This fixes the trembling issue
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2020-10-15 18:57:24 +03:30 |
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Leo
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370d6ef62d
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Removed unnecessary vertex coords
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2020-10-15 18:56:04 +03:30 |
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Leo
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6c2aa86225
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Replaced shader vertex file for naturalA
Vertex shader file is different now. Not sure why I was using the old one anyway.
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2020-10-15 18:54:50 +03:30 |
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RokkumanX
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0f34a7427b
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Add PSP color shader
This adds the PSP color shader ported from RetroArch courtesy from @jdgleaver (https://forums.ppsspp.org/showthread.php?tid=6594&pid=130635#pid130635) to PPSSPP
Also updated with up to date changes found here (https://github.com/libretro/glsl-shaders/blob/master/handheld/shaders/color/psp-color.glsl)
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2020-09-28 09:31:33 +02:00 |
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Unknown W. Brackets
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d99e67a061
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Vulkan: Allow custom texture upscaling shaders.
Let's not just hardcode.
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2020-08-01 22:00:04 -07:00 |
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vnctdj
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b0221a9064
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Reuse some already translated strings
+ fix a typo
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2020-06-20 23:48:11 +02:00 |
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iota97
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b07874cd00
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Fix per game setting and pack setting in vec4
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2020-05-16 09:27:53 +02:00 |
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iota97
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a666635fa2
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Post shader setting uniform
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2020-05-15 18:08:52 +02:00 |
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Henrik Rydgård
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42a73e4c76
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Fix minor bug in natural.vsh, which caused a gl_error that I ran into when tracing another bug
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2018-10-20 12:15:58 +02:00 |
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LunaMoo
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ffac542f95
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Change to int to allow higher supersampling scale.
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2018-04-02 13:44:28 +02:00 |
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LunaMoo
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199106cad6
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Add SSAA flag for post process shaders,
enforces 2x auto resolution, to be used with blurry effects
Also includes a perf. friendly example using simplified gauss filter
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2018-04-01 17:00:10 +02:00 |
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Leo
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c637023cd6
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Fixed the new shader error on OpenGL ES (#10799)
* Fixed the new shader error on OpenGL ES
* Fixed Natural Color PP shader error on OpenGL ES
* Updated to match the changes.
* Delete naturalA.vsh
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2018-03-26 21:28:32 +02:00 |
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LunaMoo
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296481703f
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Quick try on fixing new shader for mobiles that are less forgiving.
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2018-03-25 16:54:41 +02:00 |
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Leo
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8e8c21fa0b
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Added new Natural Colors PP shader (removed blur) (#10782)
Add Natural Colors shader with removed blur.
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2018-03-24 20:51:38 +01:00 |
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LunaMoo
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5b75d2af20
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Add uniform to make post process aware of videos.
And an example effect ~ subtle AA in-game/heavy smoothing for videos.
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2017-09-13 08:13:51 +02:00 |
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LunaMoo
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20aa1f8250
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Remove obsolete workaround.
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2017-05-31 15:00:30 +02:00 |
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LunaMoo
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8f16c9ded6
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Revert "Fix minor glitch with 5xBR effects."
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2017-03-23 08:35:17 +01:00 |
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LunaMoo
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1f1db63068
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Fix minor glitch with 5xBR effects.
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2017-03-22 23:56:52 +01:00 |
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LunaMoo
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f71759020d
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Skip 5xBR based upscaling if output < (1.6 * input)
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2017-03-16 13:46:43 +01:00 |
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LunaMoo
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1b39c3cb17
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Add Hyllian's xBR-lv2 Shader Accuracy (tweak by guest.r)
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2017-03-16 06:59:28 +01:00 |
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LunaMoo
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2b0ab12c4d
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Add PostShader option to force 60fps for animated effects
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2017-03-05 15:04:22 +01:00 |
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LunaMoo
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d6c2944aac
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Minor workaround for 5xBR,
Also screen scaling filter for upscaling filters that also happen to use postShaderAtOutputResolution_.
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2017-02-23 22:54:50 +01:00 |
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LunaMoo
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f9df189cca
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This could be a problem on less forgiving drivers, sorry.
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2016-11-05 06:08:49 +01:00 |
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LunaMoo
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c7e2d1b7c7
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Make 4xHQ look good without tweaking.
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2016-10-18 10:38:23 +02:00 |
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LunaMoo
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9543250863
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Add new postshader setting "upscaling"
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2015-10-14 18:32:13 +02:00 |
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LunaMoo
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23cfdd8110
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Add 5xBR and scaling to existing 4xHQ
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2015-10-03 07:20:08 +02:00 |
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Henrik Rydgård
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462c261e31
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One more fix in crt.fs
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2014-04-22 09:12:18 +02:00 |
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raven02
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3bd9449c77
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Fix CRT shader
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2014-04-22 14:57:50 +08:00 |
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Henrik Rydgard
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20d4c34ff5
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Add KillaMaakis CRT post shader
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2013-12-11 09:37:05 +01:00 |
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Henrik Rydgard
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7eaec209d3
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Set alpha to 1.0 in all the post shaders. Not that it should be required, but definitely recommended.
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2013-12-04 15:38:38 +01:00 |
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danyalzia
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0bf06010bc
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Fix a stupid bug in bloom
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2013-10-31 21:30:24 +05:00 |
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Henrik Rydgard
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b9c908ba3f
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Update post-processing shaders to work again after removing u_viewproj.
Initialize some uninitialized variables.
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2013-10-31 00:07:55 +01:00 |
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danyalzia
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950c961dbc
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Shader Improvements and cleanup
Added sharpen shader
Added support for bloom and sharpen shader
cleanup
cleanup
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2013-10-30 00:33:21 +05:00 |
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