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48e9404419
softgpu: Remove useless switch by UV gen mode.
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They're all handled earlier now, and the switch is on a value & 3, so the
default wasn't even possible.
2021-12-04 15:45:06 -08:00
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ff94974df9
softgpu: Avoid texlevel check when maxlevel is 0.
2021-12-04 15:45:06 -08:00
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823c4adb15
softgpu: Keep arguments in vectors for sampling.
2021-12-04 15:45:06 -08:00
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d7c25b3e7c
samplerjit: Refactor nearest using reg cache.
2021-12-04 13:04:53 -08:00
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4aa5bee14c
softjit: Make it an error to unlock a temp.
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Also fix some register usage in logic ops.
2021-12-01 21:50:02 -08:00
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75a918f96f
softjit: Get rid of pointless AGE00 tests.
2021-12-01 21:44:10 -08:00
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f47fb7e14e
softjit: Normalize some stencil test patterns.
2021-12-01 21:43:52 -08:00
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ba69e39256
softjit: Avoid tests for greater than 0.
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They take more instructions, and can be somewhat common.
2021-12-01 21:40:10 -08:00
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aec41b34d6
softjit: Reduce ditherMatrix to 8-bit.
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Oops, not sure why I made it 16 bit.
2021-12-01 21:39:29 -08:00
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1c5615624a
softjit: Oops, correct allocation typo.
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Decided to leave these for paired operations.
2021-12-01 21:37:55 -08:00
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bfe82e417d
softjit: Fix locked stencil reg.
2021-11-28 20:26:01 -08:00
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99c213f244
softjit: Centralize argument register allocation.
2021-11-28 15:53:24 -08:00
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7aea6d2ab0
softjit: Fix fog typo causing locking bug.
2021-11-28 12:26:23 -08:00
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9653c33d9c
softjit: Fix PixelFuncID arg on non-Windows x64.
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Oops, this is of course not put on the stack, it's in R8.
2021-11-28 08:54:36 -08:00
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2d8fdd8cf4
Math3D: Allow construction from NEON vectors.
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This makes it match SSE and easier to keep things generic. Will impact
alignment of non-packed Vec2/Vec3.
2021-11-28 08:24:53 -08:00
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96a7554053
sofjit: Move common types to reg cache header.
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This makes it easier to use vectors elsewhere.
2021-11-28 08:03:15 -08:00
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3d5bced296
softjit: Rename reg cache so it can be reused.
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Intentionally just the name changes in this commit.
2021-11-28 08:03:15 -08:00
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4703b6cb56
softjit: Cleanup, add other arch types to regcache.
2021-11-28 08:03:15 -08:00
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c1882fa1c0
softjit: Disallow use of register after unlock.
2021-11-28 08:03:14 -08:00
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2f039abd13
softjit: Simplify regcache usage as purpose only.
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Dealing with types was annoying, and this helps validate the right
register is released.
2021-11-28 08:03:14 -08:00
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722c04c5e2
samplerjit: Allow disabling linear too, oops.
2021-11-28 08:03:14 -08:00
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cc099c73f1
softjit: Decide stack offset on compile.
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This makes it easier to compile different entries or push regs.
2021-11-28 08:03:14 -08:00
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e1ed49a3e4
softjit: Ensure all regs are released.
2021-11-28 08:03:14 -08:00
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d53e13b862
softjit: Manage args in the register cache.
2021-11-28 08:03:13 -08:00
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6fbcf67093
softjit: Fix disabled cache.
2021-11-27 11:32:47 -08:00
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1cb48a7bd2
softjit: Reduce jit pool size a bit.
2021-11-26 10:30:00 -08:00
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1f9dc3a568
softjit: Precalculate write mask and dither.
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This is slightly abusing PixelFuncID, but the intent is to provide some
memory that's easily accessible from the jit func, but still associated
with that calculation (i.e. not global.)
2021-11-26 10:12:54 -08:00
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4e6a5ce760
softjit: Log any failed compiles.
2021-11-26 09:30:49 -08:00
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446eec0dff
softjit: Keep color 16-bit when useful.
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Reuse it expanded where we can, in case of dither+fog+blend, etc.
2021-11-26 09:30:48 -08:00
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c62457bb33
softjit: Optimize common blend inverse alpha case.
2021-11-26 09:30:48 -08:00
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1fa4e6ba2c
softjit: Add alpha blending factors.
2021-11-26 09:30:48 -08:00
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bc8d5ad372
softjit: Cache zero vector to avoid recreating.
2021-11-26 09:30:48 -08:00
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a07017dbb0
softjit: Prefer easier to refill regs.
2021-11-26 09:30:47 -08:00
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932481d3cd
softjit: Minor tweak to reg order for XCHG.
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It's easier to use it in these places, but seems it stalls longer on the
dest reg.
2021-11-26 09:30:47 -08:00
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7f167c3660
softjit: Implement min/max/absdiff blending.
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Alpha not yet implemented.
2021-11-26 09:30:47 -08:00
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771d459025
softjit: Use SSE4.1 for fog and dither a bit.
2021-11-26 08:42:17 -08:00
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cf888257ab
softjit: Fix dithering bug.
2021-11-26 08:21:15 -08:00
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3f3e0ea8cf
softjit: Optimize typical alpha/depth test.
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Messed with SSE4 then realized there's no point, just use SHR.
2021-11-26 08:21:14 -08:00
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6644c4225c
softjit: Apply logic ops.
2021-11-26 08:21:14 -08:00
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961273fcf5
softjit: Apply color write mask.
2021-11-26 08:21:14 -08:00
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a49a189962
softjit: Refactor color conv to dedicated funcs.
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Will use this for masking too.
2021-11-26 08:21:14 -08:00
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2b4b4ae064
softjit: Add config setting to enable/disable.
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Also use it for samplerjit.
2021-11-26 08:21:14 -08:00
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edb21b57bb
softjit: Initial color write.
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At this point, it's used in some areas in some games.
Alpha blending is the main unimplemented path, then logic/masking.
2021-11-26 08:21:13 -08:00
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0e63b357b3
softjit: Add dithering.
2021-11-26 08:21:13 -08:00
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bd99448863
softjit: Keep x and y args for dither.
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But let's still special case the 512 path, since it's so common.
2021-11-26 08:21:13 -08:00
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5ee4bdbe05
softjit: Depth and stencil testing.
2021-11-26 08:21:13 -08:00
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f3f32cebeb
softjit: Optimize some imm sizes.
2021-11-26 08:21:13 -08:00
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2423285831
softjit: Add helpers to get framebuf offsets.
2021-11-26 08:21:12 -08:00
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f8819308ff
softjit: Add levels of register locking.
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Locking also in helpers, so need to nest locks.
2021-11-26 08:21:12 -08:00
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1e00a3b842
softjit: Add color test.
2021-11-26 08:21:12 -08:00