Henrik Rydgård
c6f20bda18
Reimplement texture format reinterpretation
2022-08-24 14:40:37 +02:00
Henrik Rydgård
20bd1c26d5
Merge pull request #15899 from hrydgard/depal-fixes
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Fix smoothed depal on GLES. Don't enable filtering if not using.
2022-08-24 14:19:34 +02:00
Henrik Rydgård
b529d26f3a
Fix smoothed depal on GLES. Don't enable filtering if not using.
2022-08-24 13:43:41 +02:00
Henrik Rydgård
586da08820
Merge pull request #15895 from unknownbrackets/gpu-minor
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GPU: Correct Draw2D::DeviceRestore()
2022-08-24 11:50:42 +02:00
Henrik Rydgård
fd8419e28a
Merge pull request #15897 from hrydgard/many-gl-fixes
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Many GL/GLES fixes
2022-08-24 11:47:48 +02:00
Henrik Rydgård
d459eac891
Fix checks for depth texture support, GLES syntax errors
2022-08-24 11:26:07 +02:00
Henrik Rydgård
bd674c47b6
OpenGL: Fix regular depal (shader depal still worked) that broke recently
2022-08-24 11:01:57 +02:00
Henrik Rydgård
ff92d7d4b0
Remove duplicate uniform queries
2022-08-24 10:51:45 +02:00
Henrik Rydgård
8b3ef19450
Fix wrong width/height values being stored in thin3d textures
2022-08-24 10:23:37 +02:00
Henrik Rydgård
eb2f12e64a
Drive-by texture slot management cleanup
2022-08-24 10:22:58 +02:00
Henrik Rydgård
58de891f57
OSD: Scale large multiline messages to fit better on screen (like shader logging)
2022-08-24 10:20:33 +02:00
Luboš Vonásek
c5cb45b1f7
Merge branch 'hrydgard:master' into feature_openxr_6dof
2022-08-24 06:55:31 +02:00
Henrik Rydgård
5d50d02227
Merge pull request #15894 from unknownbrackets/debugger
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GE Debugger: Record only one flip if display framebuf not changed, step on vsync
2022-08-24 06:27:31 +02:00
Unknown W. Brackets
7ec62a32b4
GPU: More consistently clear ptrs on DeviceLost().
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Rather get a null pointer crash than confusing buggy use-after-free
excitement.
2022-08-23 20:15:30 -07:00
Unknown W. Brackets
47b7305bf5
GPU: Correct Draw2D::DeviceRestore().
2022-08-23 20:07:53 -07:00
Unknown W. Brackets
27d00199c8
GE Debugger: Fix bad read on step at start of VRAM.
2022-08-23 19:50:19 -07:00
Unknown W. Brackets
a901fa4315
GE Debugger: Add separate step based on vsync.
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I think there were some games where this would step in the middle of a
frame, but not seeing it commonly now. So make it the default, but allow
both methods in the menu.
Fixes #15893 .
2022-08-23 19:48:34 -07:00
Unknown W. Brackets
c581a83896
GPU: Centralize SetDisplayFramebuffer().
2022-08-23 19:29:06 -07:00
Unknown W. Brackets
86085335ca
GE Debugger: Record 1 flip if no display calls.
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Before we were waiting 4 flips before ending recording.
2022-08-23 19:20:14 -07:00
Henrik Rydgård
fc81b76b98
Vulkan: Very minor chnages after checking Best Practices with new validation layer
2022-08-23 23:55:53 +02:00
Henrik Rydgård
9db9574f0d
Merge pull request #15891 from hrydgard/more-draw2d-refactor
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Use Draw2D for reinterpret and (partially) for depal
2022-08-23 13:13:20 +02:00
Henrik Rydgård
5084743bbb
Use Draw2D for depal shaders (except the actual blit, for now)
2022-08-23 11:21:40 +02:00
Henrik Rydgård
60e129d88e
Break out Draw2D in a class
2022-08-23 11:12:23 +02:00
Henrik Rydgård
83b7386f7d
Switch reinterpret shaders over to the Draw2D framework.
2022-08-23 11:12:23 +02:00
Henrik Rydgård
65e4e249ec
More Draw2D refactoring
2022-08-23 11:12:23 +02:00
Unknown W. Brackets
1921338782
Merge pull request #15890 from hrydgard/minor-framebuffer-stuff
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Minor framebuffer stuff (renaming, refactoring)
2022-08-23 00:02:51 -07:00
Henrik Rydgård
d1336fe15f
Small Draw2D refactor
2022-08-23 08:37:44 +02:00
Henrik Rydgård
5415da10bf
Rename VirtualFramebuffer->format to fb_format to line up with fb_address and fb_stride (fundamental parameters)
2022-08-23 08:37:44 +02:00
Henrik Rydgård
a0722af107
Rename fmt->fb_format
2022-08-23 08:37:44 +02:00
Henrik Rydgård
8fdd00db8c
Merge pull request #15888 from hrydgard/copy-color-on-bind
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Copy color from overlapping framebuffers on bind, under certain conditions
2022-08-23 08:37:33 +02:00
Henrik Rydgård
68134b6381
Merge pull request #15889 from unknownbrackets/d3d-proj
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Correct D3D viewport offset sign in sw transform
2022-08-23 06:49:10 +02:00
Unknown W. Brackets
d1c7520932
D3D9: Correct viewport offset sign.
2022-08-22 21:30:10 -07:00
Unknown W. Brackets
86e754fb4a
D3D11: Correct viewport offset sign handling.
2022-08-22 21:29:49 -07:00
Henrik Rydgård
15f51c306a
Merge pull request #15710 from hrydgard/test-drive-smooth-depal
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Implement smooth depal lookups for Test Drive's strange usage.
2022-08-22 16:08:00 +02:00
Henrik Rydgård
51686f4936
Copy color from overlapping framebuffers on bind, under certain conditions.
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Leads to much faster performance in Juiced 2.
This will later be expanded to handle more things in a more elegant way,
like the framebuffer overlap in God of War for the shadows and
color reinterpretation in a generic way.
Fixes #15728
2022-08-22 16:06:55 +02:00
Henrik Rydgård
e3943f6d0d
Implement smoothed depal for the "old" depal path as well.
2022-08-22 15:34:26 +02:00
Henrik Rydgård
2a6015c1e3
Better checks for smoothed depal
2022-08-22 15:25:28 +02:00
Henrik Rydgård
6558bde0f6
Remove SmoothedDepal compat setting, instead detect the ramp directly.
2022-08-22 15:24:41 +02:00
Henrik Rydgård
f5e6754ac0
Special case depal lookups for Test Drive's strange usage.
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This implements the hack I suggested in #13355 , where instead of first
reducing the color to RGB565 as the real game does, we just take each
channel at full precision and do the lookup according to the mask,
linearly filtering the palette.
This makes the game look a lot nicer and is also a small optimization,
but the hack is very specific so kinda ugly in a way.
2022-08-22 15:19:38 +02:00
Henrik Rydgård
0e780be539
Merge pull request #15886 from hrydgard/refactor-depal
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Rename DepalShaderCache to TextureShaderCache
2022-08-22 13:30:55 +02:00
Henrik Rydgård
b39b74e602
More renaming. Fix shader view for Vulkan
2022-08-22 12:30:51 +02:00
Henrik Rydgård
82a6c42e17
DepalettizeCommon -> TextureShaderCommon. Simplifications.
2022-08-22 12:21:20 +02:00
Henrik Rydgård
58a6fd3395
Convert TextureShaderApplier to a member function in DepalCache.
2022-08-22 11:45:52 +02:00
Henrik Rydgård
383adcb870
Simplify depal shader apply code a bit.
2022-08-22 11:31:27 +02:00
Henrik Rydgård
3c307c9857
Merge pull request #15884 from unknownbrackets/texreplace-io-async
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Replacement: Read files only within time budget
2022-08-22 11:10:16 +02:00
Unknown W. Brackets
e473eb9f5e
Replacement: Read files only within time budget.
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When delayed texture load is enabled. Intended to reduce IO delays on
Android.
2022-08-21 22:07:05 -07:00
Unknown W. Brackets
73c06bb776
Replacement: Be more consistent about base level.
2022-08-21 22:03:16 -07:00
Henrik Rydgård
39cb2f184c
Merge pull request #15881 from unknownbrackets/headless
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Headless: Fix comparison for oversized buffers
2022-08-22 05:54:58 +02:00
Henrik Rydgård
0cb29db198
Merge pull request #15883 from unknownbrackets/linux-vulkan
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Linux: Consider Vulkan if OpenGL init fails
2022-08-22 05:54:25 +02:00
Henrik Rydgård
64baff080a
Merge pull request #15882 from unknownbrackets/mip-clut
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GPU: Share CLUTs if no extended CLUT
2022-08-22 05:53:34 +02:00