Commit Graph

33084 Commits

Author SHA1 Message Date
Henrik Rydgård
c6f20bda18 Reimplement texture format reinterpretation 2022-08-24 14:40:37 +02:00
Henrik Rydgård
20bd1c26d5
Merge pull request #15899 from hrydgard/depal-fixes
Fix smoothed depal on GLES. Don't enable filtering if not using.
2022-08-24 14:19:34 +02:00
Henrik Rydgård
b529d26f3a Fix smoothed depal on GLES. Don't enable filtering if not using. 2022-08-24 13:43:41 +02:00
Henrik Rydgård
586da08820
Merge pull request #15895 from unknownbrackets/gpu-minor
GPU: Correct Draw2D::DeviceRestore()
2022-08-24 11:50:42 +02:00
Henrik Rydgård
fd8419e28a
Merge pull request #15897 from hrydgard/many-gl-fixes
Many GL/GLES fixes
2022-08-24 11:47:48 +02:00
Henrik Rydgård
d459eac891 Fix checks for depth texture support, GLES syntax errors 2022-08-24 11:26:07 +02:00
Henrik Rydgård
bd674c47b6 OpenGL: Fix regular depal (shader depal still worked) that broke recently 2022-08-24 11:01:57 +02:00
Henrik Rydgård
ff92d7d4b0 Remove duplicate uniform queries 2022-08-24 10:51:45 +02:00
Henrik Rydgård
8b3ef19450 Fix wrong width/height values being stored in thin3d textures 2022-08-24 10:23:37 +02:00
Henrik Rydgård
eb2f12e64a Drive-by texture slot management cleanup 2022-08-24 10:22:58 +02:00
Henrik Rydgård
58de891f57 OSD: Scale large multiline messages to fit better on screen (like shader logging) 2022-08-24 10:20:33 +02:00
Luboš Vonásek
c5cb45b1f7
Merge branch 'hrydgard:master' into feature_openxr_6dof 2022-08-24 06:55:31 +02:00
Henrik Rydgård
5d50d02227
Merge pull request #15894 from unknownbrackets/debugger
GE Debugger: Record only one flip if display framebuf not changed, step on vsync
2022-08-24 06:27:31 +02:00
Unknown W. Brackets
7ec62a32b4 GPU: More consistently clear ptrs on DeviceLost().
Rather get a null pointer crash than confusing buggy use-after-free
excitement.
2022-08-23 20:15:30 -07:00
Unknown W. Brackets
47b7305bf5 GPU: Correct Draw2D::DeviceRestore(). 2022-08-23 20:07:53 -07:00
Unknown W. Brackets
27d00199c8 GE Debugger: Fix bad read on step at start of VRAM. 2022-08-23 19:50:19 -07:00
Unknown W. Brackets
a901fa4315 GE Debugger: Add separate step based on vsync.
I think there were some games where this would step in the middle of a
frame, but not seeing it commonly now.  So make it the default, but allow
both methods in the menu.

Fixes #15893.
2022-08-23 19:48:34 -07:00
Unknown W. Brackets
c581a83896 GPU: Centralize SetDisplayFramebuffer(). 2022-08-23 19:29:06 -07:00
Unknown W. Brackets
86085335ca GE Debugger: Record 1 flip if no display calls.
Before we were waiting 4 flips before ending recording.
2022-08-23 19:20:14 -07:00
Henrik Rydgård
fc81b76b98 Vulkan: Very minor chnages after checking Best Practices with new validation layer 2022-08-23 23:55:53 +02:00
Henrik Rydgård
9db9574f0d
Merge pull request #15891 from hrydgard/more-draw2d-refactor
Use Draw2D for reinterpret and (partially) for depal
2022-08-23 13:13:20 +02:00
Henrik Rydgård
5084743bbb Use Draw2D for depal shaders (except the actual blit, for now) 2022-08-23 11:21:40 +02:00
Henrik Rydgård
60e129d88e Break out Draw2D in a class 2022-08-23 11:12:23 +02:00
Henrik Rydgård
83b7386f7d Switch reinterpret shaders over to the Draw2D framework. 2022-08-23 11:12:23 +02:00
Henrik Rydgård
65e4e249ec More Draw2D refactoring 2022-08-23 11:12:23 +02:00
Unknown W. Brackets
1921338782
Merge pull request #15890 from hrydgard/minor-framebuffer-stuff
Minor framebuffer stuff (renaming, refactoring)
2022-08-23 00:02:51 -07:00
Henrik Rydgård
d1336fe15f Small Draw2D refactor 2022-08-23 08:37:44 +02:00
Henrik Rydgård
5415da10bf Rename VirtualFramebuffer->format to fb_format to line up with fb_address and fb_stride (fundamental parameters) 2022-08-23 08:37:44 +02:00
Henrik Rydgård
a0722af107 Rename fmt->fb_format 2022-08-23 08:37:44 +02:00
Henrik Rydgård
8fdd00db8c
Merge pull request #15888 from hrydgard/copy-color-on-bind
Copy color from overlapping framebuffers on bind, under certain conditions
2022-08-23 08:37:33 +02:00
Henrik Rydgård
68134b6381
Merge pull request #15889 from unknownbrackets/d3d-proj
Correct D3D viewport offset sign in sw transform
2022-08-23 06:49:10 +02:00
Unknown W. Brackets
d1c7520932 D3D9: Correct viewport offset sign. 2022-08-22 21:30:10 -07:00
Unknown W. Brackets
86e754fb4a D3D11: Correct viewport offset sign handling. 2022-08-22 21:29:49 -07:00
Henrik Rydgård
15f51c306a
Merge pull request #15710 from hrydgard/test-drive-smooth-depal
Implement smooth depal lookups for Test Drive's strange usage.
2022-08-22 16:08:00 +02:00
Henrik Rydgård
51686f4936 Copy color from overlapping framebuffers on bind, under certain conditions.
Leads to much faster performance in Juiced 2.

This will later be expanded to handle more things in a more elegant way,
like the framebuffer overlap in God of War for the shadows and
color reinterpretation in a generic way.

Fixes #15728
2022-08-22 16:06:55 +02:00
Henrik Rydgård
e3943f6d0d Implement smoothed depal for the "old" depal path as well. 2022-08-22 15:34:26 +02:00
Henrik Rydgård
2a6015c1e3 Better checks for smoothed depal 2022-08-22 15:25:28 +02:00
Henrik Rydgård
6558bde0f6 Remove SmoothedDepal compat setting, instead detect the ramp directly. 2022-08-22 15:24:41 +02:00
Henrik Rydgård
f5e6754ac0 Special case depal lookups for Test Drive's strange usage.
This implements the hack I suggested in #13355, where instead of first
reducing the color to RGB565 as the real game does, we just take each
channel at full precision and do the lookup according to the mask,
linearly filtering the palette.

This makes the game look a lot nicer and is also a small optimization,
but the hack is very specific so kinda ugly in a way.
2022-08-22 15:19:38 +02:00
Henrik Rydgård
0e780be539
Merge pull request #15886 from hrydgard/refactor-depal
Rename DepalShaderCache to TextureShaderCache
2022-08-22 13:30:55 +02:00
Henrik Rydgård
b39b74e602 More renaming. Fix shader view for Vulkan 2022-08-22 12:30:51 +02:00
Henrik Rydgård
82a6c42e17 DepalettizeCommon -> TextureShaderCommon. Simplifications. 2022-08-22 12:21:20 +02:00
Henrik Rydgård
58a6fd3395 Convert TextureShaderApplier to a member function in DepalCache. 2022-08-22 11:45:52 +02:00
Henrik Rydgård
383adcb870 Simplify depal shader apply code a bit. 2022-08-22 11:31:27 +02:00
Henrik Rydgård
3c307c9857
Merge pull request #15884 from unknownbrackets/texreplace-io-async
Replacement: Read files only within time budget
2022-08-22 11:10:16 +02:00
Unknown W. Brackets
e473eb9f5e Replacement: Read files only within time budget.
When delayed texture load is enabled.  Intended to reduce IO delays on
Android.
2022-08-21 22:07:05 -07:00
Unknown W. Brackets
73c06bb776 Replacement: Be more consistent about base level. 2022-08-21 22:03:16 -07:00
Henrik Rydgård
39cb2f184c
Merge pull request #15881 from unknownbrackets/headless
Headless: Fix comparison for oversized buffers
2022-08-22 05:54:58 +02:00
Henrik Rydgård
0cb29db198
Merge pull request #15883 from unknownbrackets/linux-vulkan
Linux: Consider Vulkan if OpenGL init fails
2022-08-22 05:54:25 +02:00
Henrik Rydgård
64baff080a
Merge pull request #15882 from unknownbrackets/mip-clut
GPU: Share CLUTs if no extended CLUT
2022-08-22 05:53:34 +02:00