33889 Commits

Author SHA1 Message Date
Henrik Rydgård
901f698a10
Merge pull request #16201 from unknownbrackets/gedebugger
GE Debugger: Normalize framebuffer texture preview
2022-10-11 11:33:19 +02:00
Henrik Rydgård
804220afb1
Merge pull request #16198 from unknownbrackets/gles-stencil
Readback stencil buffer for debugger on GLES
2022-10-11 10:55:38 +02:00
Henrik Rydgård
f9e736b01b
Merge pull request #16202 from hrydgard/workaround-arm32-forcecheck-issue
Workaround ARM32 forcecheck issue
2022-10-11 10:52:48 +02:00
Henrik Rydgård
bc28f54612 Disables "ForceCheck" on jit invalidation on ARM32, introduced in #16194
I'm not sure if we should call it at all here, but at least this makes
games work again on ARM32. Will need more investigation.
2022-10-11 10:10:52 +02:00
Henrik Rydgård
baa9451cb7 Warning fixes 2022-10-11 09:55:53 +02:00
Unknown W. Brackets
416265431b GE Debugger: Display if tex is framebuf.
Rather than guessing based on size, let's show explicitly.
2022-10-10 22:35:42 -07:00
Unknown W. Brackets
a4bd0af3f2 GE Debugger: Use a modern GL context.
Note: still a separate context from Draw, since it's drawn to an entirely
separate window.

This stops RenderDoc from getting angry.
2022-10-10 22:13:16 -07:00
Unknown W. Brackets
fb6b2514f2 GE Debugger: Remove ancient unecessary GL calls. 2022-10-10 21:59:54 -07:00
Unknown W. Brackets
48c39543af GE Debugger: Normalize framebuffer texture preview.
Previously, we would show the render-to-texture with its original
dimensions.  While useful, this skewed the preview coordinates and was
sometimes confusing.  Additionally, depth texturing didn't preview.

This pads and subsets the texture preview so it's the right size.
2022-10-10 21:54:24 -07:00
Unknown W. Brackets
fc9f200224 GE Debugger: Centralize current fb tex fetch code. 2022-10-10 21:50:53 -07:00
Unknown W. Brackets
999055791d D3D9: Remove block transfer code overrides.
We can just use Draw now.  Keep depth, though, since it applies scale.
2022-10-10 21:48:38 -07:00
Henrik Rydgård
b7c5c4ec51
Merge pull request #16199 from unknownbrackets/mips-offset
MIPS: Fix non standard layout offsets
2022-10-11 06:46:25 +02:00
Henrik Rydgård
8b2e7d6e2f
Merge pull request #16200 from unknownbrackets/vulkan-depth
Vulkan: Fix initial depth copy w/o existing depth
2022-10-11 06:45:21 +02:00
Unknown W. Brackets
c89cf1cde7 D3D9: Implement CopyFramebufferToMemorySync().
This works like other backends, including D3D11.  This allows us to get
rid of the old implementation and reuse more code.
2022-10-10 21:28:14 -07:00
Unknown W. Brackets
26fd063cd1 Vulkan: Fix initial depth copy w/o existing depth. 2022-10-10 19:14:34 -07:00
Unknown W. Brackets
728748b108 MIPS: Fix non standard layout offsets. 2022-10-10 17:30:15 -07:00
Unknown W. Brackets
fc68cd9457 GLES: Add debug readback of stencil data.
This allows the existing gpu.buffer.renderStencil to snapshot the state.
2022-10-10 17:09:14 -07:00
Unknown W. Brackets
c03d327ddd GLES: Refactor depth pipeline create.
So we can reuse for stencil as well.
2022-10-10 16:55:30 -07:00
Unknown W. Brackets
59cc7a8000 GPU: Rename stencil write pipeline. 2022-10-10 16:54:29 -07:00
Unknown W. Brackets
b991a84b91 GLES: Allow stencil texturing if supported. 2022-10-10 16:43:19 -07:00
Henrik Rydgård
5318452e76 it_IT - Italian localization: Apply giona888's latest changes 2022-10-10 19:16:25 +02:00
Henrik Rydgård
6f703128ec Experimentally revert "Delete some misguided FPU control code, that we definitely don't want"
This reverts commit d52d383c224aa60d0d4541276e80e114486eaab3.
2022-10-10 18:35:29 +02:00
Henrik Rydgård
d56bdcb81e
Merge pull request #16196 from hrydgard/improved-render-stats
Improved stats in the Vulkan GPU profiler
2022-10-10 15:40:17 +02:00
Henrik Rydgård
50285f6bf6 Revert "Revert "Loader: Validate offsets and truncation in ELF.""
This reverts commit 470edac18a1af1f8107338db5357f7a625d3cb44.
2022-10-10 13:29:09 +02:00
Henrik Rydgård
6833589e38 Update elfSize to uncompressed elf size when needed. Fixes infinite loading in Wipeout.
Also minor cleanups.
2022-10-10 12:22:05 +02:00
Henrik Rydgård
470edac18a Revert "Loader: Validate offsets and truncation in ELF."
This reverts commit 4ecdce2a379fb429c4dc3d7de02d148a2aeff0f0.
2022-10-10 11:42:24 +02:00
Henrik Rydgård
e3df8044b2
Merge pull request #16195 from unknownbrackets/gles-depth-cleanup
GLES: Use Draw for depth readback shader
2022-10-10 10:59:50 +02:00
Henrik Rydgård
d4bfe9299d Track min and max GPU time, init time, render CPU time.
Mainly wanted to see if init time is a factor, there are optimizations
we can do there.
2022-10-10 10:53:27 +02:00
Henrik Rydgård
d52d383c22 Delete some misguided FPU control code, that we definitely don't want 2022-10-10 10:46:51 +02:00
Henrik Rydgård
32699da6df Vulkan (trivial): Fix numDraws stat when merging render passes. Shorten a name. 2022-10-10 10:06:30 +02:00
Unknown W. Brackets
1dc35b3ac4 GLES: Simplify, enable debug depth readback. 2022-10-10 01:04:57 -07:00
Unknown W. Brackets
f8908c691b GLES: Use Draw for depth readback shader.
Was not working before, since the program was not being used by Draw2D.
2022-10-10 00:54:29 -07:00
Unknown W. Brackets
179c1e4a3b GLES: Enable EXT_depth_clamp where supported.
Seems like Freedreno may support this.
2022-10-10 00:54:29 -07:00
Unknown W. Brackets
93346d6e2c GLES: Refactor depth shader download.
This makes it similar to the Draw interface.
2022-10-10 00:54:29 -07:00
Unknown W. Brackets
c2da29392c GLES: Depth download cleanup. 2022-10-10 00:54:29 -07:00
Henrik Rydgård
dd389ade8f
Merge pull request #16192 from unknownbrackets/depth-download
D3D11: Correct depth readback
2022-10-10 09:48:18 +02:00
Henrik Rydgård
6f75289511
Merge pull request #16193 from unknownbrackets/overalloc
Loader: Get rid of overalloc on module exec
2022-10-10 09:47:28 +02:00
Henrik Rydgård
5b919dcf1f
Merge pull request #16194 from unknownbrackets/debugger
Fix crash setting breakpoints while in GE debugger
2022-10-10 09:47:03 +02:00
Unknown W. Brackets
6a5824031d Windows: Retain log console on graphics restart.
It's a small thing but I always use -l and it annoys me when I restart.
2022-10-09 21:42:04 -07:00
Unknown W. Brackets
825450a373 jit: Defer invalidations made while running.
Previously, invalidating icache could happen while running, which might
cause the CPU to return into outer space.  This runs such invalidations
after letting the CPU exit.

It was easy to trigger this with the debugger: step using the GE debugger,
add a CPU memory breakpoint, then resume from the GE debugger.
However, cheats and the like could cause similar issues.
2022-10-09 21:26:13 -07:00
Unknown W. Brackets
4d5e6f53bb GE Debugger: Reset on shutdown.
Previously, it kept showing the last frame, which made it seem like it was
still stepping.
2022-10-09 21:25:20 -07:00
Unknown W. Brackets
7e462c087c Loader: Get rid of overalloc on module exec. 2022-10-09 16:42:24 -07:00
Unknown W. Brackets
4ecdce2a37 Loader: Validate offsets and truncation in ELF. 2022-10-09 16:41:32 -07:00
Unknown W. Brackets
bad4a93d3c D3D11: Correct depth readback. 2022-10-09 15:50:50 -07:00
Henrik Rydgård
bc9215ca93
Merge pull request #16190 from unknownbrackets/save-slow
Reduce IO primarily during save operations
2022-10-10 00:03:17 +02:00
Unknown W. Brackets
db5011d7f1 Savedata: Cache SFO data during processing.
This only caches between touching PSP code, in case something changes.
Reduces cases of multiple SFO lookups and reads.
2022-10-09 14:42:31 -07:00
Unknown W. Brackets
5bed35b293 Savedata: Skip and defer texture exist check.
We can skip if there's no UI.
2022-10-09 14:42:31 -07:00
Unknown W. Brackets
8c1acc30e4 Savedata: Combine file info and dir listing calls. 2022-10-09 14:42:31 -07:00
Unknown W. Brackets
4942692558 Io: Provide directory existence with listing.
Sometimes, you need to tell the difference between an empty directory and
one that doesn't exist at all.  We can do this in a single call.
2022-10-09 14:42:31 -07:00
Unknown W. Brackets
7b8350f8a8 Android: Differentiate empty dir from failure. 2022-10-09 14:42:31 -07:00