Sacha
8dd683f63f
Fix name collision when building on Windows. Was preventing Blackberry from building.
2013-05-03 16:10:23 +10:00
Unknown W. Brackets
6190918158
Don't allow two drawsyncs to be in play at once.
2013-04-07 17:37:24 -07:00
Unknown W. Brackets
0918ec8598
Return negative for UnscheduleEvent().
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It usually won't be, but it could be negative.
Also some other minor warnings.
2013-04-05 20:44:17 -07:00
Unknown W. Brackets
913dca69ef
Turn down logging for things that can be inferred.
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If you see a thread switch for a vblank wait, you know what happened.
2013-03-10 22:56:24 -07:00
Unknown W. Brackets
64c42ffaf2
Fix some warnings generated by clang.
2013-02-24 10:23:31 -08:00
Unknown W. Brackets
31ada1ea07
Don't process threadsafe events from HLE.
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Only from the runloop where blowing the jit cache is safe.
2013-02-22 00:40:36 -08:00
Unknown W. Brackets
da5026ea17
Spend less time moving ts events in CoreTiming.
2013-02-11 01:27:07 -08:00
Henrik Rydgard
674911ddba
Move downcount into MIPSState for efficiency, enable block linking.
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On ARM JIT we can now reach it through the cpu context reg.
2013-01-12 00:44:18 +01:00
Henrik Rydgard
76481a300c
Icache must be invalidated. Jit now starts to run, but there's no cube in cube.elf!
2013-01-08 23:52:11 +01:00
Henrik Rydgard
8915677241
More progress but it weirds out...
2013-01-08 21:24:42 +01:00
Henrik Rydgard
6ecf2d235c
Fix integer overflow in scheduling.
2013-01-05 22:44:30 +01:00
Unknown W. Brackets
19aaca2705
Start save stating audio, plus minor fixes.
2012-12-28 13:55:29 -08:00
Unknown W. Brackets
4b39e39455
Start save stating the filesystem state.
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Plus minor fixes and at least an attempt to make states the same
on both 32 and 64 bit.
2012-12-28 13:55:27 -08:00
Unknown W. Brackets
91d727a65a
Add CoreTiming to save states.
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I hope DoLinkedList works, seems like it should.
2012-12-28 13:55:24 -08:00
Unknown W. Brackets
fbe4fd396e
Add a mechanism to restore event callback ptrs.
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Ugh, more duplicates. Maybe can find a good way to refactor.
2012-12-28 13:55:24 -08:00
Henrik Rydgård
d8da92befa
Fix timing issue wiith JIT on non-Windows platforms
2012-12-25 09:02:02 +01:00
Henrik Rydgard
4d4370232c
Assorted minor cleanup and fixes.
2012-12-21 10:20:22 +01:00
Unknown W. Brackets
84b6c3a7c2
Improve accuratcy of CoreTiming::ScheduleEvent().
2012-12-20 22:48:59 -08:00
Henrik Rydgard
3bd5cfed73
Work around for strange idling issue, various fixes
2012-12-17 23:33:24 +01:00
Henrik Rydgard
1400237d0e
Lots of various work on sceSas. ADSR envelopes, correct looping, etc etc... Still far from perfect but better.
2012-12-17 18:07:25 +01:00
Unknown W. Brackets
573aba2fb9
Refactor CoreTiming::Advance() slightly to cleanup.
2012-12-07 00:46:18 -08:00
Unknown W. Brackets
a2ee736793
Process events when idle or switching threads.
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Fixes hrydgard/ppsspp#104 , so things execute more accurately.
2012-11-30 23:09:14 -08:00
Unknown W. Brackets
d3f2d9d10b
Use u64 here to avoid warnings, better precision.
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The timeout value is u32 anyway, so an int was already a loss.
2012-11-22 16:40:26 -08:00
Unknown W. Brackets
4d71e32193
Update the value when mutexes timeout.
2012-11-20 02:20:14 -08:00
Unknown W. Brackets
d88fa153b7
Implement timeouts on mutexes.
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Still need to set timeoutPtr after they expire.
Pretty sure I did this the right way, seems CoreTiming does already
allow/use multiple events for the same type?
2012-11-20 02:20:13 -08:00
Henrik Rydgard
5a48578a12
Rewrite audio line output. Now deterministic (from the game's POV) and smoother.
2012-11-17 14:20:59 +01:00
Henrik Rydgard
f44a207638
Halt GPU on invalid addresses, more accurate GetTicks in CoreTiming
2012-11-07 15:40:46 +01:00
Henrik Rydgard
64cc573703
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
MrOrdinaire
1ab9943643
fix missing #include's and missing CMake linking directives
2012-11-03 10:33:24 +08:00
Henrik Rydgard
4f7ad15758
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00