34806 Commits

Author SHA1 Message Date
Unknown W. Brackets
9cfcbc46e6 Global: Cleanup initialization/pointer checks.
Cleaning up a lot of cases of uninitialized data, unchecked return values
for failures, and similar.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
a7b7bf7826 Global: Set many read-only params as const.
This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
e3fdb183f6 Common: Remove some unused color conv funcs.
We already have versions of these doing other conversions.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
f44852bb18 Global: Cleanup virtual/override specifiers.
Also missing virtual destructors, hidden non-overrides, etc.
2022-12-10 21:13:36 -08:00
Henrik Rydgård
31efd9565e
Merge pull request #16539 from unknownbrackets/gedebugger
GE Debugger: Fix src/dst stride formatting
2022-12-10 20:27:24 +01:00
Unknown W. Brackets
dcfd82da05 GE Debugger: Fix src/dst stride formatting. 2022-12-10 11:01:43 -08:00
Unknown W. Brackets
a800938604 Common: Fix worker thread names. 2022-12-10 10:40:32 -08:00
Unknown W. Brackets
bba20c6db2
Merge pull request #16538 from leoxxx/master
Update zh_CN.ini
2022-12-10 07:52:11 -08:00
leoxxx
6885e76d78
Update zh_CN.ini 2022-12-10 23:31:22 +08:00
Unknown W. Brackets
b0f93ed8d6
Merge pull request #16535 from hrydgard/minor-fixes
Some minor initialization fixes, and fix for a potential crash found by static analysis
2022-12-10 07:09:58 -08:00
Henrik Rydgård
3e9f62a3a4 Minor fixes 2022-12-10 12:28:56 +01:00
Henrik Rydgård
604810607b
Merge pull request #16536 from hrydgard/tactics-ogre-mipmap-fix
Fix regression in Tactics Ogre - the mipmap level hack broke
2022-12-10 12:06:48 +01:00
Henrik Rydgård
cdb830f390 Minor optimization/cleanup 2022-12-10 12:05:40 +01:00
Henrik Rydgård
59ab1374f2 Fix regression in Tactics Ogre - the mipmap level hack broke
It broke when we introduced the 3D texture support, in #15727

Fixes #16354
2022-12-10 11:41:12 +01:00
Henrik Rydgård
4ec1e2a175 Some minor initialization fixes, and one potential crash found by static analysis 2022-12-10 11:28:19 +01:00
Henrik Rydgård
d39101d294
Merge pull request #16149 from gucio321/ui-translation
lang/pl_PL: translate PPSSPP into polish
2022-12-10 11:17:58 +01:00
M.Sz
39959b20cc
Merge branch 'master' into ui-translation 2022-12-10 11:09:06 +01:00
Unknown W. Brackets
0a4e3a3867
Merge pull request #16531 from hrydgard/last-frame-shaders
iota97's "Motion blur" - LCD persistence shader, plus fixes to make it work with OpenGL
2022-12-09 16:43:16 -08:00
Unknown W. Brackets
24b62465b7
Merge pull request #16533 from hrydgard/texture-decode-overrun-fix
OpenGL: Fix case in tex decoder where we could write off the end of a buffer
2022-12-09 16:32:57 -08:00
Henrik Rydgård
37b0c90a2d Silence address-sanitizer warnings in Math3D.h on ARM64 (not very serious but good to fix) 2022-12-09 23:47:42 +01:00
Henrik Rydgård
3b5770da9b DXT5 fix 2022-12-09 23:47:42 +01:00
Henrik Rydgård
e59b734b27 Fix case where we could write off the end of a buffer if texture width == 1 and 4-bit color. 2022-12-09 23:47:39 +01:00
Henrik Rydgård
b7a3cf56cc OpenGL: Fix lifetime issue with uniform/sampler "locs" for thin3d pipelines 2022-12-09 20:52:19 +01:00
Henrik Rydgård
acf55916fd Silence address-sanitizer warnings in Math3D.h on ARM64 (not very serious but good to fix) 2022-12-09 18:31:44 +01:00
Henrik Rydgård
0ad6218dc4 Fix "usePrevFrame" shaders for OpenGL 2022-12-09 17:28:58 +01:00
Henrik Rydgård
4280a9f51c Force postshaders with the usePreviousFrame flag to the end of the order 2022-12-09 17:19:08 +01:00
iota97
241277e08d rename 2022-12-09 16:35:14 +01:00
iota97
0d1f167495 Motion blur 2022-12-09 16:35:14 +01:00
Henrik Rydgård
03433c42ce
Merge pull request #16514 from rf2222222/libretro_cheat_support
Libretro: Cheat Support
2022-12-09 12:16:43 +01:00
Henrik Rydgård
7fcd8a254f
Merge pull request #16506 from xuzhen/master
Fix the Qt/SDL window icon path
2022-12-09 11:56:35 +01:00
Henrik Rydgård
d04771252d
Merge pull request #16513 from rf2222222/libretro_cpu_setting
Libretro: Set Interpreter as default CPU and get CPU from setting
2022-12-09 11:52:49 +01:00
Henrik Rydgård
2a1daccd22
Merge pull request #16515 from rf2222222/libretro_ios_compile
Libretro: ios compile settings
2022-12-09 11:52:11 +01:00
Henrik Rydgård
9599c498a9
Merge pull request #16529 from iota97/fix-fs
Fix SDL fullscreen
2022-12-09 10:19:27 +01:00
iota97
d5d0e2c920 Fix SDL fullscreen 2022-12-09 09:28:28 +01:00
Richard
a02df90335 feat(Libretro): Cheat Support 2022-12-08 11:56:24 -05:00
Henrik Rydgård
b06ea97845
Merge pull request #16526 from hrydgard/vertical-layout-fixes
Added vertical layout for display layout screen
2022-12-08 16:41:45 +01:00
Henrik Rydgård
d65a74e050 Improve the pause screen in vertical layout 2022-12-08 16:17:44 +01:00
Henrik Rydgård
7ff0030772 Added vertical layout for display layout screen 2022-12-08 16:04:20 +01:00
Henrik Rydgård
141e076f12
Merge pull request #16523 from hrydgard/post-shader-cleanup
Post shader cleanup
2022-12-08 13:45:03 +01:00
Henrik Rydgård
6ae799d440
Merge pull request #16520 from hrydgard/little-big-planet-gas
LittleBigPlanet: Compat flag to work around smoke rendering problem
2022-12-08 13:22:15 +01:00
Henrik Rydgård
2a9d4b53cb Add parameters to the Vignette shader 2022-12-08 13:16:44 +01:00
Henrik Rydgård
a5cb357058 More strings 2022-12-08 13:16:33 +01:00
Henrik Rydgård
600cb907bd Auto-open settings if there's only one post-shader 2022-12-08 13:02:44 +01:00
Henrik Rydgård
4eea7316d1
Merge pull request #16524 from iota97/more-img
Add new images to touch controls
2022-12-08 12:24:36 +01:00
Henrik Rydgård
182355b258 UWP buildfix 2022-12-08 12:23:28 +01:00
iota97
3201bf9016 add new image to controls 2022-12-08 00:51:19 +01:00
Henrik Rydgård
3e7f7ad8d7 Add CSS-style padding support to LinearLayout. Use to improve the look 2022-12-08 00:01:46 +01:00
Henrik Rydgård
42b74c6a9a Add background to the scroll views. Not really pretty but more readable 2022-12-07 23:12:09 +01:00
Henrik Rydgård
79d303f35c Delete the InverseColors shader too 2022-12-07 22:47:28 +01:00
Henrik Rydgård
70ce76a8d5 Delete the builtin Grayscale shader. Also make unknown shaders go away from list. 2022-12-07 22:28:55 +01:00