Unknown W. Brackets
9dced68812
Core: Buildfix.
2017-06-24 14:19:25 -07:00
Unknown W. Brackets
9550771994
Core: Windows buildfix.
2017-06-24 11:58:25 -07:00
Simonas Kazlauskas
0c8faeb3ea
Fix windows build
2017-06-24 21:23:52 +03:00
Simonas Kazlauskas
38c416df86
Add a note about thread-safety req in FileLoader
2017-06-24 21:10:20 +03:00
Simonas Kazlauskas
55c193ce78
Remove use of C file api in LocalFileLoader
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Instead use native system calls.
2017-06-24 21:07:37 +03:00
Simonas Kazlauskas
597a1af85c
Add conservative locking arond Caching/HTTP FLs
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Making them hopefully thread-safe.
2017-06-24 21:06:18 +03:00
Simonas Kazlauskas
3f63c29736
Also support atomic windows readAt
2017-06-23 18:40:00 +03:00
Simonas Kazlauskas
3c3596dbf2
Make the Loader API thread-safe
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Since the majority of the code is using ReadAt API already, map this to
a `readp` "syscall" which does not mutate any state about the file
descriptor therefore making it fairly safe multi-threading wise.
This allows to get rid of read-time mutexes in RamCachedFileLoader and
therefore fixes #9803
2017-06-23 17:23:43 +03:00
Unknown W. Brackets
3249d81654
GE Debugger: Buildfix for BSD.
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`tm` was not defined, as per jbeich.
2017-06-18 12:17:48 -07:00
Henrik Rydgård
dd23588cd7
Merge pull request #9799 from unknownbrackets/case-hack
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Apply a hack to simulate USB created files
2017-06-13 19:17:58 +02:00
Unknown W. Brackets
a223d4e272
Apply a hack to simulate USB created files.
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Fixes #9794 . Some homebrew accidentally depend on this PSP firmware bug.
2017-06-12 22:55:50 -07:00
Unknown W. Brackets
1339bf18c1
sceVaudio: Fix typo in constant name.
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Same value, but this is clearer.
2017-06-07 18:54:47 -07:00
Unknown W. Brackets
2c01bc80d0
Core: Set cwd for non-ms0:/ games on boot.
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This isn't ideal (games should be in ms0:/PSP/GAME/), but it gives a
better chance of games working than not setting a cwd at all.
Fixes #9785 .
2017-06-07 18:52:46 -07:00
Henrik Rydgård
42bdf3e19b
ELF loading potential out-of-bounds fix
2017-06-07 00:22:37 +02:00
Henrik Rydgård
b1b3b7c9d7
Refuse to load truncated ~PSP files.
2017-06-06 23:41:23 +02:00
Henrik Rydgård
57a20f02ed
Fix minor overallocation during elf loading
2017-06-06 23:20:09 +02:00
Henrik Rydgård
c17f5f1a13
Fix get/set confusion
2017-06-06 19:07:11 +02:00
sum2012
0081f5775e
Format fix
2017-06-06 19:05:59 +02:00
sum2012
e5001a115f
Implemented sceUtilityGetSystemParamInt
2017-06-06 19:05:59 +02:00
LunaMoo
21497b5235
Patch unusual way of checking for firmware version.
2017-06-05 17:03:43 +02:00
Henrik Rydgård
c5ebeb4273
Merge pull request #9780 from unknownbrackets/ge-record
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GE recorder and replay
2017-06-05 10:08:55 +02:00
Unknown W. Brackets
73fd75c0e2
GE Debugger: Fix replay timing drift.
2017-06-04 20:08:17 -07:00
Unknown W. Brackets
7e26c75a27
GE Debugger: Pass filename into dump replay.
2017-06-04 15:11:10 -07:00
Unknown W. Brackets
2a388ba785
GE Debugger: Fix replay FPS.
2017-06-04 10:39:02 -07:00
Unknown W. Brackets
33b073c545
Jit: Fix syscall outside delay slot.
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Doesn't happen in real games, but useful in debug code.
2017-06-04 10:39:01 -07:00
Unknown W. Brackets
82beb726fc
GE Debugger: Record init state and display buf.
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Some things are now visible, but still drawing wrong...
2017-06-04 10:38:52 -07:00
Unknown W. Brackets
73d21ab859
GE Debugger: Initial GE dump replay.
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Doesn't work for a few reasons, mainly need existing matrix state/etc.
2017-06-04 10:38:50 -07:00
Henrik Rydgård
af1801af54
Merge pull request #9668 from LunaMoo/featureTR
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Add "ignoreAddress" to texture replacement.
2017-06-04 12:01:23 +02:00
Unknown W. Brackets
60bf4ff99b
GE Debugger: Start a module/thread for dump runs.
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Otherwise some things might get confused.
2017-06-03 15:29:12 -07:00
Unknown W. Brackets
36069d1446
GE Debugger: Simple framework to load dumps.
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This tries to execute them within the context of the emulator as much as
possible, so we don't have weird bugs. Going with a file type so we can
easily load the dump by opening the file directly.
2017-06-03 15:29:11 -07:00
Unknown W. Brackets
41b485aa0a
Core: Refactor repeating disc id homebrew code.
2017-06-03 15:29:08 -07:00
LunaMoo
f10c9dfd8c
Initialize pspWidth and increase the max size.
2017-06-01 16:52:36 +02:00
LunaMoo
7cee37c4e8
Needs to be square! O.o
2017-06-01 13:46:33 +02:00
LunaMoo
17d8eb19c5
Fix jpeg's with width not matching psp buffer size.
2017-06-01 13:31:25 +02:00
LunaMoo
0cdd55f450
Implement sceJpegDecodeMJpeg & sceJpegDecodeMJpegSuccessively
2017-05-31 18:46:19 +02:00
Henrik Rydgård
82df6af4c6
Merge pull request #9746 from LunaMoo/minorCWC
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CWC: Respect _C2 as an activation.
2017-05-31 13:17:56 +02:00
LunaMoo
3aae24aea5
Remove unnecessary \ / conversion.
2017-05-31 12:44:05 +02:00
LunaMoo
ce74423381
Simplify some cwc detection code, respect _C2 as activation.
2017-05-31 11:58:24 +02:00
LunaMoo
5e0f8141d2
Corrections, some %i->%d around other code as well.
2017-05-30 13:52:29 +02:00
LunaMoo
2674ea07ba
Add matching title for savestates. Cosmetic ~ for savestate manager.
2017-05-30 12:20:34 +02:00
LunaMoo
12dc7163f6
Add savestates to the list(with automatic rename)
2017-05-30 12:20:32 +02:00
LunaMoo
939b26475d
Fix a bunch of emu features for Homebrew by better identification.
2017-05-30 12:20:29 +02:00
Henrik Rydgård
8c1d352184
Merge pull request #9729 from hrydgard/truncate-cpy
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Switch from strncpy to truncate_cpy
2017-05-26 20:36:54 +02:00
Henrik Rydgård
3d1ea531e6
Should probably stick to the old way here.
2017-05-26 19:55:52 +02:00
Henrik Rydgård
867a1d8bb2
Buildfix, oops
2017-05-26 19:05:18 +02:00
Henrik Rydgård
21fe73c8e7
Switch strncpy to truncate_cpy in a bunch of places.
2017-05-26 19:04:08 +02:00
Henrik Rydgård
083f7ff280
Strncpy doesn't terminate correctly, switch to truncate_cpy.
2017-05-26 18:26:26 +02:00
Unknown W. Brackets
708a54d60b
Merge pull request #9726 from hrydgard/remove-always-depth-write
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Remove "Always Depth Write" setting. One step forward for #8171
2017-05-26 11:17:40 -04:00
Unknown W. Brackets
ba483853c5
Merge pull request #9725 from hrydgard/remove-mipmap-setting
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Remove the Mipmap setting. One step forward for #8171
2017-05-26 11:16:37 -04:00
Henrik Rydgård
0ec1e5e3b2
Don't erase and rewrite the dispatcher when the cache is cleared. Fixes #9708
2017-05-26 15:48:03 +02:00