.. |
Debugger
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Switch strncpy to truncate_cpy in a bunch of places.
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2017-05-26 19:04:08 +02:00 |
Dialog
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Implemented sceUtilityGetSystemParamInt
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2017-06-06 19:05:59 +02:00 |
ELF
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ELF loading potential out-of-bounds fix
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2017-06-07 00:22:37 +02:00 |
FileLoaders
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Core: Buildfix.
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2017-06-24 14:19:25 -07:00 |
FileSystems
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Make the Loader API thread-safe
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2017-06-23 17:23:43 +03:00 |
Font
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Font: Draw nothing for chars before first glyph.
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2016-08-27 09:41:01 -07:00 |
HLE
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sceVaudio: Fix typo in constant name.
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2017-06-07 18:54:47 -07:00 |
HW
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UI: Skip game bg lookup without game.
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2017-03-24 22:15:22 -07:00 |
MIPS
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Jit: Fix syscall outside delay slot.
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2017-06-04 10:39:01 -07:00 |
Util
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Typo fix
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2017-05-19 11:23:22 +02:00 |
AVIDump.cpp
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Fix typo, preprocessor warning
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2017-03-10 18:02:41 +01:00 |
AVIDump.h
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Fix Symbian Builds
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2016-09-04 12:52:14 -04:00 |
Compatibility.cpp
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Add warning simulate block transfer , setting info
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2017-03-21 14:23:31 +07:00 |
Compatibility.h
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Add warning simulate block transfer , setting info
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2017-03-21 14:23:31 +07:00 |
Config.cpp
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Merge pull request #9726 from hrydgard/remove-always-depth-write
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2017-05-26 11:17:40 -04:00 |
Config.h
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Merge pull request #9726 from hrydgard/remove-always-depth-write
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2017-05-26 11:17:40 -04:00 |
Core.cpp
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Windows: Update dpiScale of fonts before recreating them on resize. Fixes #9437
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2017-03-17 13:29:22 +01:00 |
Core.h
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Remove legacy InputState.
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2017-03-14 22:07:07 -07:00 |
Core.vcxproj
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GE Debugger: Simple framework to load dumps.
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2017-06-03 15:29:11 -07:00 |
Core.vcxproj.filters
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GE Debugger: Simple framework to load dumps.
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2017-06-03 15:29:11 -07:00 |
CoreParameter.h
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Switch another enum to enum class
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2017-03-02 12:36:54 +01:00 |
CoreTiming.cpp
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GE Debugger: Fix replay timing drift.
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2017-06-04 20:08:17 -07:00 |
CoreTiming.h
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Clean up various files
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2016-09-03 19:23:17 -04:00 |
CwCheat.cpp
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Simplify some cwc detection code, respect _C2 as activation.
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2017-05-31 11:58:24 +02:00 |
CwCheat.h
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Ooops;3, remove leftover
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2016-06-21 06:29:26 +02:00 |
HDRemaster.cpp
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Enable extra ram for The Elder Scrolls Travels Oblivion USA Beta and Melodie - alpha
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2016-06-14 15:42:54 +08:00 |
HDRemaster.h
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Identify remasters based on UMD_DATA hash.
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2015-12-28 14:13:05 -08:00 |
Host.cpp
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Windows: Initialize WindowsHost in EmuThread.
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2017-05-05 06:53:48 -07:00 |
Host.h
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Remove legacy InputState.
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2017-03-14 22:07:07 -07:00 |
Loaders.cpp
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GE Debugger: Simple framework to load dumps.
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2017-06-03 15:29:11 -07:00 |
Loaders.h
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Add a note about thread-safety req in FileLoader
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2017-06-24 21:10:20 +03:00 |
MemMap.cpp
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UWP: Save memory by only committing the ranges we need, instead of doing a giant allocation.
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2017-03-23 10:02:29 +01:00 |
MemMap.h
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Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit.
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2017-03-23 10:02:28 +01:00 |
MemMapFunctions.cpp
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Switch another enum to enum class
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2017-03-02 12:36:54 +01:00 |
MemMapHelpers.h
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Fix some GCC compiler warnings about potentially uninitialized variables (compilers are getting too clever..)
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2015-06-14 11:32:13 +02:00 |
Opcode.h
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MemMap should not be included in MIPS.h.
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2014-03-15 10:45:39 +01:00 |
PSPLoaders.cpp
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Core: Set cwd for non-ms0:/ games on boot.
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2017-06-07 18:52:46 -07:00 |
PSPLoaders.h
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GE Debugger: Simple framework to load dumps.
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2017-06-03 15:29:11 -07:00 |
Reporting.cpp
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Detect when the game is running slow, and warn.
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2017-03-11 19:24:00 -08:00 |
Reporting.h
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Show feedback when the compatibility is submitted.
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2016-07-04 12:12:40 -07:00 |
SaveState.cpp
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Corrections, some %i->%d around other code as well.
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2017-05-30 13:52:29 +02:00 |
SaveState.h
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c++11: Remove compat header base/functional.h
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2016-10-12 11:32:45 +02:00 |
Screenshot.cpp
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Clean up among the logs. Remove MASTER_LOG.
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2017-03-06 13:10:23 +01:00 |
Screenshot.h
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Minor typo fixes.
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2017-03-18 11:51:05 -07:00 |
System.cpp
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Core: Refactor repeating disc id homebrew code.
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2017-06-03 15:29:08 -07:00 |
System.h
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Windows: Avoid restarting completely on GPU change.
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2017-04-15 16:33:30 -07:00 |
TextureReplacer.cpp
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Merge pull request #9780 from unknownbrackets/ge-record
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2017-06-05 10:08:55 +02:00 |
TextureReplacer.h
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Add reduceHash option, to hash 50% of texture when it's otherwise unreliable.
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2017-05-07 21:12:26 +02:00 |
ThreadEventQueue.h
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Big mutex overhaul - remove our custom ones, make them non-recursive where possible
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2017-02-28 11:40:29 +01:00 |
WaveFile.cpp
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Fix Symbian Builds
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2016-09-04 12:52:14 -04:00 |
WaveFile.h
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Fix Symbian Builds
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2016-09-04 12:52:14 -04:00 |
x360_compat.h
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[Xbox] Missings files
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2014-03-02 11:16:56 -08:00 |