19819 Commits

Author SHA1 Message Date
Henrik Rydgard
9e34d7d625 Remove remains of FragmentTestCache from Vulkan backend 2016-03-20 19:30:11 +01:00
Henrik Rydgard
4e6a9b8108 Fix indexed through-mode drawing 2016-03-20 19:30:11 +01:00
Henrik Rydgard
ec6bc4a5f6 Vertex format fixes. Flip through drawing the right way up. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
6b8c004561 Fix indexed drawing, flip rendering the right side up, enable culling 2016-03-20 19:30:11 +01:00
Henrik Rydgard
6141c3651b Separate uniform updates from shader updates 2016-03-20 19:30:11 +01:00
Henrik Rydgard
d67d187b72 Get untextured drawing working! (at least cube.elf) 2016-03-20 19:30:11 +01:00
Henrik Rydgard
28ae840abe Pipelines, samplers, description sets, oh my 2016-03-20 19:30:11 +01:00
Henrik Rydgard
668830365d Begin/End frame fixes 2016-03-20 19:30:11 +01:00
Henrik Rydgard
01e3fbae95 Fix clearing bug, add FIFO_RELAXED flag, etc 2016-03-20 19:30:11 +01:00
Henrik Rydgard
ddb36a35a0 Some descriptor binding fixes 2016-03-20 19:30:11 +01:00
Henrik Rydgard
906b259a85 First PSP shaders actually compile 2016-03-20 19:30:11 +01:00
Henrik Rydgard
49f1e702c9 Okay, reached the shader generators 2016-03-20 19:30:11 +01:00
Henrik Rydgard
3701e2eca3 Reaches the first clear 2016-03-20 19:30:11 +01:00
Henrik Rydgard
4063f7e0db Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
Henrik Rydgard
cfcfd406fc Start porting TextureCache. Lots of stubbing going on. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
5216a24590 Back to work on the PSP renderer 2016-03-20 19:30:11 +01:00
Henrik Rydgard
56e358aa24 Show Vulkan information in system information. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
776439d706 Per-frame descriptor pools. Safe-delete more types. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
d7e8f8433f Support multiple texture formats 2016-03-20 19:29:03 +01:00
Henrik Rydgard
e89a7f0c67 Update VulkanContext 2016-03-20 19:26:41 +01:00
Henrik Rydgard
cfbecf5071 More progress 2016-03-20 19:26:41 +01:00
Henrik Rydgard
4ddca8607f Further vulkan stuff 2016-03-20 19:26:12 +01:00
Henrik Rydgard
129c706cfc Just some work on the shader generators 2016-03-20 19:26:12 +01:00
Henrik Rydgard
83a5313a06 More fixes 2016-03-20 19:26:12 +01:00
Henrik Rydgard
73d6d2dc72 More vulkan in thin3d 2016-03-20 19:25:53 +01:00
Henrik Rydgard
2a71e164f5 Enable vulkan validation 2016-03-20 19:25:30 +01:00
Henrik Rydgard
847cab231f Fixes in VulkanContext 2016-03-20 19:25:30 +01:00
Henrik Rydgard
2a449f78bb More vulkan fixing 2016-03-20 19:25:30 +01:00
Henrik Rydgard
eedd81988c Implement a trivial SPIR-V disassembler, just for fun 2016-03-20 19:18:35 +01:00
Henrik Rydgard
c64064024d Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
2016-03-20 19:18:35 +01:00
Henrik Rydgård
538d801f17 Merge pull request #8588 from sum2012/net-minor
Add sceNetIfhandle staff
2016-03-20 18:07:24 +01:00
Henrik Rydgård
54a37f9bb8 Merge pull request #8591 from unknownbrackets/thin3d
Use thin3d for softgpu drawing (+thin3d improvements)
2016-03-20 18:06:53 +01:00
Henrik Rydgård
50ed2ce292 Merge pull request #8646 from xiushudongfang/fix-inputbox
fix inputbox
2016-03-20 08:51:37 +01:00
xiushu
6189e3130e fix inputbox
#8642 break #8607 ,now fixed
2016-03-20 08:40:25 +08:00
Henrik Rydgard
8c9f3b9509 Update version numbers to 1.2.2, more README fixes v1.2.2 2016-03-19 19:29:12 +01:00
Henrik Rydgard
66be74f054 Update the lang submodule 2016-03-19 19:22:39 +01:00
Henrik Rydgard
3b6e36b640 Update README for 1.2.2 2016-03-19 19:14:29 +01:00
Henrik Rydgård
eaeddc6c23 Merge pull request #8642 from hrydgard/java-egl
Restore Java EGL support, while keeping the new stuff around as an option
2016-03-17 22:25:39 +01:00
Henrik Rydgard
92c6810954 Not using a GL config chooser seems to be the way to go, really, and was the way we used before the EGL attempt. 2016-03-17 22:22:57 +01:00
Henrik Rydgard
4c0e6d0138 Some renaming, fixes and tweaks to the gl_lost mechanism, which is again needed 2016-03-17 21:30:16 +01:00
Henrik Rydgard
5ad772a8bf Further fixes to Java EGL support 2016-03-17 19:42:59 +01:00
Henrik Rydgard
2880e09dd2 Fix touch scaling with Java EGL 2016-03-17 18:59:43 +01:00
Henrik Rydgard
0d6c8df4ba Restore Java EGL support, while keeping the new stuff around as an option.
Did not restore the old DPI code, reusing the new instead.

To switch back to C++ EGL, change javaGL in NativeActivity.java.

Fixes issue #8638 and hopefully others like #8618.
2016-03-17 18:49:18 +01:00
Henrik Rydgard
b137bf1af4 Oops 2016-03-13 18:42:26 +01:00
Henrik Rydgard
c8457d39ed Fix a bunch of compiler warnings, delete some unused code 2016-03-13 15:17:31 +01:00
Henrik Rydgard
ec6559537b Android EGL: Experiment: Only apply the 16-bit workaround on really old devices. 2016-03-13 15:17:31 +01:00
Henrik Rydgard
b94572e3ba Assorted cleanup 2016-03-13 15:17:31 +01:00
Henrik Rydgård
14ead27f8d Merge pull request #8633 from unknownbrackets/gpu-logicop
Disable alpha test optimization with logic ops
2016-03-12 18:48:01 +01:00
Unknown W. Brackets
944a1f380b Disable alpha test optimization with logic ops.
We still need to discard the pixels in the case of a logic op, like
invert.  Otherwise we will invert the blended pixels too.

See #8632.
2016-03-12 09:27:18 -08:00
Henrik Rydgard
3924d8bdea Fix bug in ZIP file extraction breaking the Mega Drops homebrew, and others.
Was rounding file sizes up to the nearest 128k...
2016-03-09 17:02:15 +01:00