Commit Graph

11460 Commits

Author SHA1 Message Date
raven02
a132b54c01 Put depth copy as BindFramebufferDepth() 2014-01-20 22:02:20 +08:00
Henrik Rydgård
f16fa45932 Merge pull request #5162 from unknownbrackets/reporting
Report block transfers we don't support
2014-01-20 01:59:34 -08:00
Unknown W. Brackets
b0a1340a80 Report block transfers we don't support.
Ones involving framebuffers.
2014-01-20 01:47:20 -08:00
Henrik Rydgård
a381903889 Merge pull request #5160 from unknownbrackets/ui-tweaks
windows: Ignore key/mouse input while menu focused
2014-01-20 01:30:39 -08:00
Henrik Rydgård
88a6a0789a Merge pull request #5161 from unknownbrackets/texcache2
Don't call SetTexture() in clear mode
2014-01-20 01:15:36 -08:00
Unknown W. Brackets
3e7f749f6d Change the self message for separate reporting. 2014-01-20 01:07:01 -08:00
Unknown W. Brackets
c412bbc09c Don't call SetTexture() in clear mode.
It's just a waste of time, the game is probably being lazy.
2014-01-20 01:04:48 -08:00
Unknown W. Brackets
83eb5f05bc windows: Ignore key/mouse input while menu focused.
This prevents arrow and shortcut keys from being considered inputs to the
game or UI.
2014-01-20 00:57:20 -08:00
Unknown W. Brackets
0e286d6603 windows: Re-enable scaling on gl_extensions change.
This fixes the fact that it's not filled in the first time UpdateMenus()
is called, since it's called again whenever you open the menu anyway.
2014-01-20 00:42:04 -08:00
Henrik Rydgård
7d8b4b5cfe Merge pull request #5158 from unknownbrackets/softgpu
Fix a bunch of issues in line drawing in softgpu
2014-01-19 23:59:32 -08:00
Henrik Rydgård
1e360d5c0a Merge pull request #5153 from unknownbrackets/texcache2
Allow texture scaling on changed textures
2014-01-19 23:58:03 -08:00
Henrik Rydgård
70f8b14156 Merge pull request #5155 from unknownbrackets/texscaling
Disable scaling to odd multiples when unsupported.
2014-01-19 23:57:20 -08:00
Henrik Rydgård
dceea9c00f Merge pull request #5152 from unknownbrackets/ui-tweaks
Show the Windows open dialog on a separate thread
2014-01-19 23:56:31 -08:00
Unknown W. Brackets
5a7d400f4b softgpu: Fix lines drawn upward or leftward. 2014-01-19 23:32:53 -08:00
Unknown W. Brackets
8271ec1a55 softgpu: Avoid a divide by 0 in line interpolation.
Fixes crash in Persona 2 loading screens.
2014-01-19 23:32:12 -08:00
Unknown W. Brackets
74c1b21b59 softgpu: Don't redraw every pixel of a line 16x.
Fixes the insane slowness when processing lines.  Now it's just regular
super slow.
2014-01-19 23:28:34 -08:00
Unknown W. Brackets
4de20258eb Don't bother writing an empty symbol map.
For example, when accidentally opening an invalid file.
2014-01-19 21:34:16 -08:00
Unknown W. Brackets
eeaeb91610 Disable scaling to odd multiples when unsupported.
May help #4000.
2014-01-19 21:14:21 -08:00
Unknown W. Brackets
9680a7ccc7 Allow texture scaling on changed textures.
But only if they don't change very frequently.  Should fix #1934.
2014-01-19 20:54:48 -08:00
Unknown W. Brackets
360068075b windows: Show the open dialog on a separate thread.
Allows the screen to continue rendering, which should prevent black
screens, etc. while browsing.

May help #2755.
2014-01-19 20:15:08 -08:00
Henrik Rydgård
6c90f4bcf7 Merge pull request #5149 from unknownbrackets/ui-tweaks
Load games asynchronously (instead of stalling), fix keyboard
2014-01-19 15:48:14 -08:00
Unknown W. Brackets
a73b15b963 In multithreadead, load the game async.
This way if it takes time to load, things aren't frozen while it's doing
that.  This allows us to show any sort of loading animation or etc. we
want.

Before, it might show a odd looking game select screen while loading, and
then finally go to black.  Now it immediately goes to black.

Fixes #2030.
2014-01-19 14:41:01 -08:00
Unknown W. Brackets
0fa371ccbf windows: Check PSP_IsInited() in more places.
This prevents showing buttons as clickable, etc. in the debugger mainly.
2014-01-19 14:25:12 -08:00
Unknown W. Brackets
16cdbbf0d2 windows: Skip gamepad HIDs, don't work everywhere. 2014-01-19 14:24:49 -08:00
Henrik Rydgård
5361b9b4f6 Merge pull request #5147 from unknownbrackets/perf
Eat some cycles in a few minor places
2014-01-19 13:40:13 -08:00
Unknown W. Brackets
f8883279b5 Eat some cycles when flipping the framebuffer. 2014-01-19 12:53:19 -08:00
Henrik Rydgård
a0579155d6 Merge pull request #5146 from unknownbrackets/rawinput
Separate out rawinput handling
2014-01-19 12:51:57 -08:00
Unknown W. Brackets
ab49de0331 Eat some cycles when getting the current thread id. 2014-01-19 12:44:55 -08:00
Unknown W. Brackets
8396cdf227 Eat cycles when enqueuing GE lists. 2014-01-19 12:44:55 -08:00
Unknown W. Brackets
f258cb24c2 Eat some cycles when reading the button data. 2014-01-19 12:44:54 -08:00
Unknown W. Brackets
73d6accafc Eat a few cycles when checking callbacks.
Some games really spam this function.
2014-01-19 12:44:54 -08:00
Unknown W. Brackets
553990d5a0 Eat cycles when messing with the dispatch thread. 2014-01-19 12:44:53 -08:00
Unknown W. Brackets
afff20a642 Eat some cycles when working with event flags. 2014-01-19 12:44:53 -08:00
Unknown W. Brackets
d24668c9c3 Eat some cycles in suspend/resume interrupt funcs.
These are really common, hope this doesn't have ill effects...
2014-01-19 12:44:52 -08:00
Unknown W. Brackets
8aa9483cbf Eat some cycles in the Dcache invalidate funcs. 2014-01-19 12:44:51 -08:00
Unknown W. Brackets
8540d819a9 windows: Stub out HID rawinput. 2014-01-19 12:40:49 -08:00
Unknown W. Brackets
0421207d8b windows: Clean up rawinput code a bit. 2014-01-19 12:16:52 -08:00
Unknown W. Brackets
8af9f62f6b windows: Move rawinput stuff into its own file. 2014-01-19 11:59:11 -08:00
Henrik Rydgård
ba1cd37a45 Merge pull request #5141 from Bigpet/BezierThrough
Don't truncate spline/bezier through mode
2014-01-19 10:43:00 -08:00
Henrik Rydgård
f80adef3a3 Merge pull request #5144 from sum2012/cw-cheat2
Fixed cwcheat 0x0 >  0x80000000 bug
2014-01-19 10:34:10 -08:00
sum2012
588d67ac64 Fixed cwcheat 0x0 > 0x80000000 bug
Thanks @Kingcom
2014-01-19 23:55:42 +08:00
Peter Tissen
2f7243b5eb Don't truncate spline/bezier through mode
Don't truncate the through mode bit in the vertex type during
normalization. Normalization is used to convert different vertex types
to a singular normalized one but the through-mode bit should be preserved.

This only affects (fixes) spline and bezier draw commands. The only thing
that was broken was games that drew splines/beziers with through-mode and
have matricies that differ significantly from the identity (didn't load
identity before drawing).

This should not break anything and fix #5087 .
2014-01-19 16:53:14 +01:00
Henrik Rydgård
5508e62ed6 Merge pull request #5138 from sum2012/cw-cheat
cwcheat 0x0 auto detect bit
2014-01-19 05:43:17 -08:00
sum2012
9dbadb6b41 oop 2014-01-19 21:13:51 +08:00
Henrik Rydgård
63017328e4 Merge pull request #5142 from adrian17/master
Removed dead code from UI
2014-01-19 05:07:01 -08:00
adrian17
c52c2375c0 Removed dead code from UI 2014-01-19 13:51:24 +01:00
sum2012
290d1b2159 Correctly auto detect arg for 8,16,32 bit on 0x0 2014-01-19 20:49:08 +08:00
Henrik Rydgård
99804620ad Merge pull request #5136 from unknownbrackets/softgpu
Implement line texturing and allow force nearest (softgpu)
2014-01-19 01:21:23 -08:00
sum2012
4a4514120b oop 2014-01-19 13:47:35 +08:00
sum2012
9eaec5be58 cwcheat fix
Fix Criminal girls Money cheat
_S NPJH-50316
_G CRIMINALGIRLS
_C1 MONEY
_L 0x01693FF8 0x000AAE60
2014-01-19 13:41:16 +08:00