Henrik Rydgård
a92cca2575
Don't check for impossibilities. Minor speedup for GetVecSize.
2023-06-04 11:28:39 +02:00
Henrik Rydgård
9db9fec898
VFPU: Some micro-optimizations. Don't fall back to interpreter path for vexp/vlog/vrexp.
2023-06-04 11:28:33 +02:00
Henrik Rydgård
27b8d27efc
Add a different assert to SetGLCoreContext.
2023-06-03 11:57:08 +02:00
Henrik Rydgård
3b559cfd57
Merge pull request #17538 from hrydgard/debug-assert-off-in-release
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Disable debug asserts and debug-level logging in Windows release builds
2023-06-02 00:22:12 +02:00
Henrik Rydgård
7c9e7457b7
Merge pull request #17540 from Narugakuruga/patch-23
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Language file updates :zh_CN
2023-06-02 00:03:59 +02:00
Henrik Rydgård
9d9c2c750e
SWitch dbg asserts to new policy - debug mode controls it, even on Windows.
2023-06-01 23:52:52 +02:00
Henrik Rydgård
4e6de43342
Merge pull request #17541 from 21-ko/patch-1
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Update ko_KR.ini
2023-06-01 23:31:22 +02:00
21
150333a5a7
Update ko_KR.ini
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typo
2023-06-02 05:21:17 +09:00
Narugakuruga
30b0e3a45f
Update zh_CN.ini
2023-06-01 21:39:21 +08:00
Narugakuruga
88e582ec89
Update zh_CN.ini
2023-06-01 14:11:22 +08:00
Henrik Rydgård
408088d1a5
Disable debug asserts and logging in Windows release builds
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We allowed debug asserts and logging to be enabled in Windows on the
assumption of CPU power just always being strong enough. But there are
slow x86/x64 devices out there, and we shouldn't slow them down
unnecessarily.
Can always use debug builds to debug stuff.
2023-05-31 11:03:12 +02:00
Unknown W. Brackets
24ebd76992
Merge pull request #17537 from hrydgard/game-subscriber-bw-compat
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Make GameSubscriber backward compatible again
2023-05-31 00:22:34 -07:00
Unknown W. Brackets
69f67fa73f
Debugger: Make version API params optional.
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They still have types, so some will fail such as an array.
2023-05-31 00:01:47 -07:00
Henrik Rydgård
16bca6fe8b
Make GAmeSubscriber backward compatible again.
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Now it won't break any potential old client that doesn't pass the
fields.
Should have insisted on this.
2023-05-31 07:51:14 +02:00
Henrik Rydgård
845b6b7f3e
Merge pull request #17536 from hrydgard/vulkan-image-barrier-fixes
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Vulkan image barrier fix, image leak fix from #17534
2023-05-30 19:10:00 +02:00
Henrik Rydgård
e9e95d23ce
VulkanDebug log fix, reduce log spam
2023-05-30 18:32:33 +02:00
Henrik Rydgård
49ecc01556
Fix image leak bug when pausing and we're just displaying a framebuffer in memory
2023-05-30 18:29:50 +02:00
Henrik Rydgård
364c205d95
Quick, suboptimal barrier fix for the new UpdateImageLevels functionality
2023-05-30 18:29:49 +02:00
Henrik Rydgård
487d7856a0
Merge pull request #17534 from hrydgard/drawpixels-performance
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Add a cache for MakePixelsTexture
2023-05-30 15:23:05 +02:00
Henrik Rydgård
12acafccc2
Merge pull request #17535 from DDinghoya/patch-10
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Update ko_KR.ini
2023-05-30 15:21:01 +02:00
DDinghoya
c981fb5b4f
Update ko_KR.ini
2023-05-30 22:18:12 +09:00
Henrik Rydgård
25662a7f6c
Implement UpdateTextureLevels for D3D11
2023-05-30 14:54:19 +02:00
Henrik Rydgård
3a9ce528e7
D3D11: Break out CreateStagingTexture
2023-05-30 14:43:54 +02:00
Henrik Rydgård
198f9756b8
D3D11 texture upload: Refactor for easier changes
2023-05-30 14:35:22 +02:00
Henrik Rydgård
7c4b9bac90
Cache textures created by MakePixelsTexture and reuse where appropriate.
2023-05-30 14:07:44 +02:00
Henrik Rydgård
0b1abf1de9
Add untested UpdateTextureLevels functionality to three of the four backends
2023-05-30 13:28:04 +02:00
Henrik Rydgård
eb872b7a87
Merge pull request #17533 from hrydgard/various-minor-vulkan-opts
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Couple of minor Vulkan tweaks
2023-05-30 10:47:33 +02:00
Henrik Rydgård
ea552bc573
Add a new GPU stat (DrawPixels), kinda heavy since creates textures. GoW does 20-ish per frame.
2023-05-30 10:15:34 +02:00
Henrik Rydgård
f54f905be5
Vulkan: Remove support for other index types than 16-bit.
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We don't have any use for them anyway.
2023-05-30 10:15:34 +02:00
Henrik Rydgård
69b5b36416
Merge pull request #17520 from Nemoumbra/websocket-client
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Added WebsocketClientInfo
2023-05-30 08:11:35 +02:00
Henrik Rydgård
0eec89c853
Fix a very tiny memory leak
2023-05-29 23:11:35 +02:00
Henrik Rydgård
602226e467
Merge pull request #17530 from hrydgard/draw-refcount-debug
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Draw/thin3d: Show the class name in refcount debug asserts
2023-05-29 15:15:44 +02:00
Henrik Rydgård
5eb94350fa
Show the class name in refcount debug asserts
2023-05-29 12:50:45 +02:00
Henrik Rydgård
15ec9ad1e3
Merge pull request #17529 from hrydgard/context-restart-debug
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SDL: Add a way to reset OpenGL rendering by pressing F7.
2023-05-29 12:35:39 +02:00
Henrik Rydgård
d167a11b1c
SDL: Add a way to reset OpenGL graphics by pressing F7.
2023-05-29 11:48:03 +02:00
Henrik Rydgård
7912eef0b7
Merge pull request #17524 from sum2012/mpeg-patch
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Experimental fix for sceMpegAvcDecode (library version check)
2023-05-28 10:20:45 +02:00
Henrik Rydgård
ae8ded6ce1
Merge pull request #17525 from brad0/openbsd_cmake_fix
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Fix building on OpenBSD
2023-05-28 08:59:12 +02:00
Brad Smith
94aed7a101
Fix building on OpenBSD
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Otherwise build breaks complaining about vasprintf() missing due to the
use of _POSIX_C_SOURCE.
2023-05-28 01:59:40 -04:00
sum2012
dea35595f7
Fix sceMpegAvcDecode
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Fix Metal Gear Solid Peace Walker get stuck in video
2023-05-28 10:54:51 +08:00
Nemoumbra
7f0828c659
Added WebsocketClientInfo
2023-05-27 17:59:45 +03:00
Henrik Rydgård
c533187e24
Merge pull request #17518 from lvonasek/feautre_openxr_pergame_config
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OpenXR - Enable VR settings per game
2023-05-27 11:35:27 +02:00
Henrik Rydgård
4704bc92a7
Merge pull request #17375 from hrydgard/ui-event-queue
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Queue up input events for processing, except in-game. Avoids some potential threading issues/hangs.
2023-05-27 11:27:41 +02:00
Lubos
fe713cdc6e
CI build
2023-05-27 11:18:35 +02:00
Lubos
e33398c9e2
OpenXR - Enable VR settings per game
2023-05-27 10:50:15 +02:00
Henrik Rydgård
50aa598ed1
Fix handling events in "empty" (no root) UIScreens
2023-05-27 00:35:25 +02:00
Henrik Rydgård
3715b1ffa1
Split the functions up, so you don't have to care about the Unsync ones at all in most cases while still getting synced behavior.
2023-05-26 18:41:13 +02:00
Henrik Rydgård
cca613e785
Initial work on queueing up UI events for processing. Key events excepted for now.
2023-05-26 18:41:13 +02:00
Henrik Rydgård
2675d6ea43
Input event and device enums ( #17514 )
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* Switch deviceID from int to enum InputDeviceID, globally
* Switch axisId to enum InputAxis
* Change int keycodes to InputKeyCode where it makes sense.
* SDL input buildfix
* SDL keycode buildfix
* Switch on enum warning fixes
* Qt keycode buildfix
* iOS keycode buildfix
* UWP keycode buildfix
* More iOS buildfix
* More iOS buildfix
* Update DinputDevice.cpp
2023-05-26 18:40:13 +02:00
Henrik Rydgård
6f380a7a0a
Merge pull request #17513 from hrydgard/fix-post-proc-stretch
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Post-processing: Fix using limited UV ranges when there's a single upscaling filter in the chain.
2023-05-26 17:46:25 +02:00
Henrik Rydgård
c2fb815729
Merge pull request #17515 from bslenul/lr-remove-skip-buffer-effects
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[Libretro] Remove "Skip Buffer Effects" core option
2023-05-26 16:04:26 +02:00