Commit Graph

3553 Commits

Author SHA1 Message Date
Unknown W. Brackets
ade6be4052 UI: Show better warning on MAC reset. 2022-08-07 08:48:27 -07:00
Richard Ainger
7506fc9f00 Fixed infinite loop and crash which could occur when using "Import from cheat.db". 2022-08-07 12:50:57 +10:00
Henrik Rydgård
392d83fb22
Merge pull request #15659 from lvonasek/feature_openxr_quest
Oculus Quest native support
2022-07-31 16:34:45 +02:00
Henrik Rydgård
e43b5e2081 thin3d: Make writeMask and compareMask dynamic in all backends. D3D11 needs emulation. 2022-07-30 10:47:18 +02:00
Henrik Rydgård
4a18629e63 thin3d: Remove dual sided stencil, not supported by all backends anyway 2022-07-30 10:47:18 +02:00
Henrik Rydgård
c1a96a550d Add confirmation dialog when generating a new Mac address
This is just to quickly patch over the horrible usability issue, while
not needing any new translated strings. Will make the confirmation box
nicer after the 1.13.x release process.
2022-07-27 23:17:18 +02:00
Lubos
19ebbb6a30 OpenXR - Integrate SYSPROP_HAS_FILE_BROWSER 2022-07-26 17:32:03 +02:00
Lubos
c543c8fd52 Merge branch 'master' into feature_openxr_quest 2022-07-26 17:22:04 +02:00
Henrik Rydgård
6f4ec0fc43 Simple hack to hide the search button in settings on small screens. Needs a better solution. 2022-07-26 14:11:37 +02:00
Lubos
eb2b3056e2 OpenXR - Disable HW scaler on VR headsets 2022-07-24 15:56:05 +02:00
Lubos
8c9fd584b3 OpenXR - Hide unsupported menus 2022-07-24 14:57:09 +02:00
Henrik Rydgård
f12e194cb2 Main screen: Display .ppdmp filenames on buttons in grid mode
Makes it a bit easier to pick them out and doesn't make them look quite
as broken.
2022-07-18 11:03:02 +02:00
Lubos
cc833faa13 OpenXR - Hacky mapping to make the games playable 2022-07-17 20:03:37 +02:00
Henrik Rydgård
67b1a42b95
Merge pull request #15678 from unknownbrackets/clean-recent-thread
Clean recent ISOs on a thread
2022-07-15 11:50:45 +02:00
Lubos
d109e7c1d7 Merge branch 'master' into feature_openxr_quest 2022-07-12 18:54:47 +02:00
Lubos
f693850d94 OpenXR - Initial version of VR renderer added 2022-07-12 18:53:46 +02:00
Unknown W. Brackets
aad5082d55 Config: Move recent ISOs access to accessors. 2022-07-11 20:44:13 -07:00
Unknown W. Brackets
020dcc9d68 UI: Reduce IO for texture ini on dev settings. 2022-07-11 16:24:37 -07:00
iota97
599ab41377 Dynamic update 2022-07-11 14:28:29 +02:00
Henrik Rydgård
a831cab14c
Remove unmotivated check preventing texture ini creation on mobile. (#15647)
* Remove unmotivated check preventing  texture ini creation on mobile.

Fixes #15644

* Show a "toast" message on platforms that don't support opening a text editor, when you try to create/open a texture ini file.

* Avoid the need to ifdef around calls to SystemToast

* UWP buildfix (and some warning fixes).

And possibly libretro fix

* Rename for a bit more consistency
2022-07-10 22:34:44 +02:00
Lubos
9893e5c4ab OpenXR - VR mode initialization added 2022-07-08 14:44:20 +02:00
iota97
319fb59ac0 Use hashtag for RGBA format 2022-07-08 06:43:26 +02:00
Lubos
8ba87bf9aa OpenXR - Hide options which are not relevant for VR 2022-07-07 18:20:12 +02:00
iota97
6c0cc94f27 Change theme endianess 2022-07-07 13:13:17 +02:00
Unknown W. Brackets
f18c1a6e8f UI: Reset views when analog speed mapped. 2022-07-04 20:20:31 -07:00
Unknown W. Brackets
3cb4207369 UI: Allow cancel from analog speed mapping. 2022-07-04 20:20:13 -07:00
Unknown W. Brackets
c15c4a6967 UI: Add analog speed limit mapping.
Only shows up as a setting if mapped, to avoid cluttering settings.
2022-07-04 19:14:05 -07:00
Unknown W. Brackets
536c050943 Core: Track names of connected pad devices.
Rather than just that it's a pad.  This tries to get the identifier if
possible.
2022-07-04 19:14:04 -07:00
ANR2ME
70e1431013 oops 2022-07-03 01:53:38 +07:00
ANR2ME
351b95e0c8 Updated text on AdHoc wiki page button. 2022-07-03 01:41:18 +07:00
ANR2ME
ecf0d4cd05 Updated "Use original port" tip message. 2022-07-03 01:37:51 +07:00
ANR2ME
3d1dbc610b Show a tip message when enabling "UPnP use original port" option. 2022-07-01 00:32:36 +07:00
ANR2ME
3667f35c31 Hide Hostname progressView when not showing any message to get a better view of the list. 2022-06-26 20:26:09 +07:00
ANR2ME
74cad0a154 Slightly reduce Hostname progressView's margin as it took too much space. 2022-06-26 20:23:35 +07:00
ANR2ME
43beb26896 Added psp.gameplayer.club public Adhoc Server. 2022-06-26 19:47:33 +07:00
Henrik Rydgård
8fc2422e72
Merge pull request #15613 from iota97/repeat
Allow to repeat a "single" button
2022-06-19 19:55:41 +02:00
Henrik Rydgård
1d17b01c16 Workaround for strange driver hang on Raspberry Pi 3.
Strangely, this does not fix the text rendering in the UI, but might
still be enough for the libretro use case in #15469.

See #15469
2022-06-19 16:56:19 +02:00
iota97
e48ea158e4 Allow to repeat a "single" button 2022-06-19 15:18:05 +02:00
Henrik Rydgård
78ad81db9e Show detected GPU driver bugs in system info 2022-06-18 14:23:09 +02:00
Henrik Rydgård
7656e2b9d9 Increase the difficulty of the GPU driver test
Trying to make the situation more similar to the Midnight Club map
problem, but still failing to repro in the GPU test, though it repros
fine in-game.
2022-06-18 14:23:09 +02:00
iota97
464a07abb7 Add guard 2022-06-09 11:14:48 +02:00
iota97
dd58923adb Add search on SDL 2022-06-07 17:16:06 +02:00
iota97
8587fbf8ed Log missing lines on shutdown, update lang files 2022-06-01 18:37:46 +02:00
Halo-Michael
a709e8eaa8 Fix CpuCore select 2022-05-30 06:32:18 +08:00
Unknown W. Brackets
1b2b443a03 UI: Abandon focus movement on returning from pause.
See #15530.
2022-05-29 11:20:41 -07:00
Henrik Rydgård
21bf41e6dd
Merge pull request #15558 from unknownbrackets/fullscreen
Config: Don't save --fullscreen unless changed
2022-05-29 19:54:46 +02:00
Unknown W. Brackets
3edf6ab0fa Config: Don't save --fullscreen unless changed.
This makes --fullscreen and --windowed temporary by using a separate
setting.  If the setting is changed explicitly, it begins saving it again.
2022-05-28 15:47:12 -07:00
iota97
43c54cf5d9 Fix themes as well 2022-05-26 07:07:59 +02:00
Unknown W. Brackets
bbbb154da0 Display: Ignore lagsync when auto frameskip on.
The delays in lag sync will only confuse the frameskipping code,
because it will interpret the intentional delays as need for skipping.

In theory, frameskip could ignore the lag sync time, but it would still
make frameskip far less effective.
2022-05-10 17:06:09 -07:00
Unknown W. Brackets
92bad4f5c3 Replacement: Allow texture dump without replace. 2022-05-02 19:23:37 -07:00