Henrik Rydgård
b529313db2
Slightly improve logging of failed block device reads
2022-07-12 00:11:15 +02:00
Henrik Rydgård
d2002eab39
Merge pull request #15640 from LunaMoo/master
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Disable ForceMax60FPS for GOW games and replace it with fixed 60 fps
2022-07-10 23:25:35 +02:00
Henrik Rydgård
a831cab14c
Remove unmotivated check preventing texture ini creation on mobile. ( #15647 )
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* Remove unmotivated check preventing texture ini creation on mobile.
Fixes #15644
* Show a "toast" message on platforms that don't support opening a text editor, when you try to create/open a texture ini file.
* Avoid the need to ifdef around calls to SystemToast
* UWP buildfix (and some warning fixes).
And possibly libretro fix
* Rename for a bit more consistency
2022-07-10 22:34:44 +02:00
tunip3
42ae18eea5
Replace Win32 file IO with UWP safe variants and add support for getting drives to UWP build ( #15652 )
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* replace, all win32 file io with their matching uwp safe variants
* add support for drive listing
* Delete NATIVEAPP.ipch
* Update .gitignore
* fix indentation
2022-07-06 23:59:47 +02:00
Unknown W. Brackets
703d1f51a7
Compat: Fix backwards check.
2022-07-06 06:54:15 -07:00
Henrik Rydgård
e1ce0e2faa
Merge pull request #15645 from unknownbrackets/analog-speed
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UI: Add analog speed limit mapping
2022-07-06 09:07:58 +02:00
Unknown W. Brackets
0179da6f36
UI: Add small deadzone for analog speed.
2022-07-05 19:37:56 -07:00
Unknown W. Brackets
e159cb2b91
UI: Clamp analog speed to 0 on opposite value.
2022-07-05 16:07:09 -07:00
LunaMoo
d67085c4ae
Change comment based on new findings.
2022-07-05 04:51:58 +02:00
Unknown W. Brackets
c15c4a6967
UI: Add analog speed limit mapping.
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Only shows up as a setting if mapped, to avoid cluttering settings.
2022-07-04 19:14:05 -07:00
Unknown W. Brackets
536c050943
Core: Track names of connected pad devices.
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Rather than just that it's a pad. This tries to get the identifier if
possible.
2022-07-04 19:14:04 -07:00
Unknown W. Brackets
74efce2d00
interp: Fix constant typo.
2022-07-04 17:31:12 -07:00
Henrik Rydgård
75bae070de
Merge pull request #15648 from unknownbrackets/ignore-compat
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Compat: Add setting to skip compat flags
2022-07-05 00:17:42 +02:00
Unknown W. Brackets
0f9f53c1b7
Compat: Add setting to skip compat flags.
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This allows configuring "ALL" to skip all, regardless of if new game IDs
are added in a later stable release.
2022-07-04 14:48:48 -07:00
LunaMoo
5a06776999
Change hack names and edit comments based on feedback.
2022-07-04 00:58:48 +02:00
LunaMoo
53baa89d3f
Improve the vortex hack to make it safe and slow it down
2022-07-03 22:18:44 +02:00
LunaMoo
1da9cd933b
Test hack that breaks the vortex timer, it's still wrong
2022-07-03 04:23:26 +02:00
LunaMoo
85fa15179a
Add 30 fps version as an option, doesn't suffer from softlock
2022-07-02 21:43:43 +02:00
LunaMoo
0dcf8242f5
Add Fixed60FPShack for GOW, should work smoother than the ForceMax60FPS.
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Also more stable than it's CWCheat version, unfortunately because of that,
still causes softlock in GOW:GOS vortex stage.
2022-07-02 19:39:35 +02:00
Unknown W. Brackets
8ae673572a
Merge pull request #15628 from hrydgard/arm64-neon-flag
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Add ARM64_NEON compile arch flag
2022-06-25 16:29:03 -07:00
Henrik Rydgård
26ed3dbdc3
Merge pull request #15627 from zack-huangzihan/main
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ffmpeg: fix compile bug
2022-06-25 07:59:04 +02:00
Henrik Rydgård
cd92151de7
Add ARM64_NEON compile arch flag
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This allows doing ARM64 builds without NEON support, and allows simplifying some checks.
2022-06-25 07:29:20 +02:00
ZiHan Huang
33aeac694d
ffmpeg: fix compile bug
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Err is generated when USE_FFMPEG is set to OFF, The Camera
module relies on FFMPEG
Signed-off-by: ZiHan Huang <zack.huang@rock-chips.com>
2022-06-24 16:50:56 +08:00
ANR2ME
ea6e5c8f74
Mask some part of public IP in the logs for security reason.
2022-06-23 00:41:41 +07:00
iota97
0288717206
Add numpad enter as a confirm
2022-06-21 08:32:57 +02:00
iota97
e48ea158e4
Allow to repeat a "single" button
2022-06-19 15:18:05 +02:00
Henrik Rydgård
8922be2015
Out of performance paranoia, limit the Mali workaround to known affected games
2022-06-19 01:48:37 +02:00
Henrik Rydgård
94800f6194
Inline the CoreParameters accessor (eliminates a function call for each access)
2022-06-11 12:13:07 +02:00
Henrik Rydgård
c82d8a04e0
Add centered line drawing for Echochrome.
2022-06-11 00:20:35 +02:00
Halo-Michael
a709e8eaa8
Fix CpuCore select
2022-05-30 06:32:18 +08:00
Henrik Rydgård
c69dd2f2e4
Merge pull request #15562 from unknownbrackets/securemode
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Savedata: Allow no key when not using SECURE modes
2022-05-29 23:01:43 +02:00
Unknown W. Brackets
b9310f1473
Savedata: Allow no key when not using SECURE modes.
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For example, MAKEDATA with no key but explicit secureVersion is fine and
does create data. However, it should still mark the version in
SAVEDATA_PARAMS, which currently we're failing to do. Load then does some
form of validation of this version (but it's not an exact check weirdly.)
See #15068 .
2022-05-29 13:23:16 -07:00
Unknown W. Brackets
df4017baba
Osk: Fix fullscreen check.
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See previous 21bf41e
, failed to add this change because of UTF-16.
2022-05-29 11:20:41 -07:00
Henrik Rydgård
21bf41e6dd
Merge pull request #15558 from unknownbrackets/fullscreen
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Config: Don't save --fullscreen unless changed
2022-05-29 19:54:46 +02:00
Unknown W. Brackets
3edf6ab0fa
Config: Don't save --fullscreen unless changed.
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This makes --fullscreen and --windowed temporary by using a separate
setting. If the setting is changed explicitly, it begins saving it again.
2022-05-28 15:47:12 -07:00
Henrik Rydgård
017f71a703
Merge pull request #15549 from unknownbrackets/soltrigger
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GPU: Hook Sol Trigger func to flush texture
2022-05-22 23:18:40 +02:00
Unknown W. Brackets
925a6d0ae1
GPU: Hook Sol Trigger func to flush texture.
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This makes sure the hardware renderer reuploads a texture modified during
stall, which they normally skip as an optimization (see #10967 , #9449.)
2022-05-22 11:44:49 -07:00
Henrik Rydgård
957c37b63f
Merge pull request #15548 from unknownbrackets/crash-alignment
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Crash: Recover from unaligned CPU access
2022-05-22 17:36:17 +02:00
Unknown W. Brackets
21fb6e5385
Crash: Recover from unaligned CPU access.
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This catches SIMD accesses that are unaligned, see #15523 .
2022-05-21 11:39:26 -07:00
ANR2ME
a10271dc1d
Detects connection establishment to AdhocServer by combining select and getpeername to increase accuracy.
2022-05-18 06:18:16 +07:00
ANR2ME
ff8b5d53f4
We might be missing this in the past.
2022-05-18 06:18:16 +07:00
ANR2ME
d86dc0bff6
Fix sceNetAdhocPtpConnect issue on Windows (ie. Tales of VS) due to getpeername on Windows can return a success when the other side haven't Accepted the connection yet.
2022-05-18 06:18:15 +07:00
ANR2ME
9497c98795
Fix sceNetAdhocPtpConnect issue on non-Windows (ie. Taiko no Tatsujin Portable DX on Linux) due to select can flags an unconnected socket as writeable & readable on Linux.
2022-05-18 06:18:11 +07:00
ANR2ME
1aa56ec942
Added a note regarding SO_NOSIGPIPE
2022-05-18 01:14:01 +07:00
ANR2ME
f3dd1d908b
Avoid compilation warning
2022-05-18 01:13:49 +07:00
ANR2ME
ee2a24b19a
Avoid a possibility of fatal signal on non-Windows
2022-05-18 01:11:57 +07:00
ANR2ME
799c721fa6
Added a note regarding select on Linux.
2022-05-18 01:11:56 +07:00
Unknown W. Brackets
bbbb154da0
Display: Ignore lagsync when auto frameskip on.
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The delays in lag sync will only confuse the frameskipping code,
because it will interpret the intentional delays as need for skipping.
In theory, frameskip could ignore the lag sync time, but it would still
make frameskip far less effective.
2022-05-10 17:06:09 -07:00
Henrik Rydgård
a987261f1d
Merge pull request #15500 from hrydgard/split-second-work
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Add BlueToAlpha compat.ini workaround, fixes Split/Second graphics
2022-05-01 12:21:12 +02:00
Henrik Rydgård
123a0ef0c2
Better default control config for the Retroid handheld Android console
2022-04-30 19:24:58 +02:00