nassau-tk
b5e2300770
Change ltn x font ( #13721 )
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* ltn0/2 a little fix.
* Modified ltn8~15.pgf (Small Latin)
This modified fonts will solved #9466.(QIX++)
And,It will solved the few part of #2788 too.(Example:LUNAR)
2020-11-29 13:02:21 +01:00
Henrik Rydgård
92bfb0fd70
Two more Ghosts & Goblins game IDs for compat.ini
2020-11-28 16:13:36 +01:00
Henrik Rydgård
d5fe6154b5
Enable color reinterpret for Ultimate Ghosts & Goblins
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The game uses it by accident probably, but whatever - it's a clean fix.
Fixes, but only for "modern" APIs, #13717 .
2020-11-27 23:52:33 +01:00
Henrik Rydgård
6e2447d80a
Update lang submodule
2020-11-25 20:47:25 +01:00
Henrik Rydgård
9e4c7c84ac
Only use double precision sincos in Hitman Reborn Battle Arena 2. See #12900
2020-11-23 23:51:07 +01:00
nassau-tk
388ac3c9ae
Update jpn0.pgf
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Oops! I'm sorry!! I uploaded wrong file at #13696 . This file is correct.
Fixes #13702
2020-11-23 09:14:15 +01:00
iota97
16e54c6300
Clean up psp_color shader
2020-11-22 20:28:17 +01:00
nassau-tk
f1a3ba7f56
Update jpn0.pgf (manually merged from commit #13683 )
2020-11-22 19:39:18 +01:00
Henrik Rydgård
52c31fb0fc
Update lang submodule
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also pspautotests, but it's not used in the build.
2020-11-22 19:15:02 +01:00
Henrik Rydgård
b32de97d43
Merge pull request #13590 from nassau-tk/change-ltnX-font
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Modified "ltn0/1/2/3/4/5/6/7 .pgf"
2020-11-22 18:56:37 +01:00
nassau-tk
737e0d55d4
Modified "ltn0/1/2/3/4/5/6/7 .pgf"
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Updated more good size.
2020-11-23 01:56:12 +09:00
sergioroprado
ac1bb785c5
Update gamecontrollerdb.txt
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Add support to Nintendo Switch Joy-cons. See https://github.com/hrydgard/ppsspp/issues/13651
2020-11-10 20:33:40 -03:00
Henrik Rydgård
6310af25fa
Get shader color write masking going on all backends.
2020-11-08 23:45:47 +01:00
Henrik Rydgård
9105249901
Add compat flag for reinterpret shader, also disable on platforms that can't support it yet
2020-11-08 11:32:55 +01:00
Henrik Rydgård
21830d4984
Bugfix last commit
2020-11-02 16:22:20 +01:00
Henrik Rydgård
ce4ee010ac
Apparently only MSVC can handle the ambiguity.
2020-11-02 11:45:47 +01:00
nassau-tk
06b0e33839
Modified "ltn0/2/4/6 .pgf"
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I tried made "ltn0.pgf/ltn2.pgf/ltn4.pgf/ltn6.pgf" files.
2020-11-01 01:02:35 +09:00
nassau-tk
41ee5fbd93
Modified "ltn1/3/5/7 .pgf"
2020-10-28 23:32:47 +09:00
nassau-tk
3831d2346d
Modified "ltn1/3/5/7 .pgf"
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I tried made "ltn1.pgf/ltn3.pgf/ltn5.pgf/ltn7.pgf" files.
2020-10-27 16:53:32 +09:00
nassau-tk
f68e0fecd4
Change jpn0 font ( #13588 )
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* Update jpn0.pgf
I fixed manually all of "JIS Kanji-Level1" (2946character).
It's working like same as Real PSP jpn0.pgf font.
So,I finished work that modify for jpn0.pgf
* update jpn0.pgf
I fixed manually all of "JIS Kanji-Level1" (2946character).
It's working like same as Real PSP jpn0.pgf font.
So,I finished work that modify for jpn0.pgf.
Sorry, I use Github Desktop firsttime.
How to use the push and the pull can't be understood right.
If there is a mistake, please tell me.
* Update jpn0.pgf
2020-10-26 09:30:26 +01:00
Unknown W. Brackets
c95e695a38
Io: Track initial free space for compat flag.
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This seems to be necessary for Assassin's Creed. See #12761 .
2020-10-19 22:42:49 -07:00
Leo
5c387ce413
Removed unused texel info
2020-10-15 19:01:24 +03:30
Leo
f3514704b1
Added new vertex shader file naturalA.vsh
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This fixes the trembling issue
2020-10-15 18:57:24 +03:30
Leo
370d6ef62d
Removed unnecessary vertex coords
2020-10-15 18:56:04 +03:30
Leo
6c2aa86225
Replaced shader vertex file for naturalA
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Vertex shader file is different now. Not sure why I was using the old one anyway.
2020-10-15 18:54:50 +03:30
Henrik Rydgård
91cb1a4861
compat.ini: Add ID for European version of Car Jack Streets
2020-10-11 13:08:44 +02:00
shenweip
2d68dc1c16
Workaround for date bug in Car Jack Streets.
2020-10-11 16:19:06 +08:00
Henrik Rydgård
b28baed7d3
Create a safer variant of BlockTransferAllowCreateFB, enable for FF Type 0
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Performance improvement by avoiding unnecessary readbacks.
New one is called IntraVRAMBlockTransferAllowCreateFB.
This one only allows intra-VRAM block transfers to happen on-GPU, such as the one this
game uses for bloom. Good chances to avoid missing stuff that actually requires
real readback, if there's any.
2020-10-10 23:59:51 +02:00
Henrik Rydgård
77c1e96588
Change jpn0.pgf for a new one generated by nassau-tk
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See #13510 .
2020-10-09 23:35:21 +02:00
Henrik Rydgård
994331ff4e
Update gradle, assets/lang
2020-10-09 23:32:28 +02:00
Henrik Rydgård
092e3e40ee
Also report a smaller memstick for Street Fighter Alpha 3 MAX (see #10462 )
2020-10-06 00:13:05 +02:00
Henrik Rydgård
92e6a91ae7
Add compat.ini setting to work around memstick size math problem in Harry Potter - Goblet of Fire
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See issue #13266
2020-10-06 00:12:58 +02:00
RokkumanX
0f34a7427b
Add PSP color shader
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This adds the PSP color shader ported from RetroArch courtesy from @jdgleaver (https://forums.ppsspp.org/showthread.php?tid=6594&pid=130635#pid130635 ) to PPSSPP
Also updated with up to date changes found here (https://github.com/libretro/glsl-shaders/blob/master/handheld/shaders/color/psp-color.glsl )
2020-09-28 09:31:33 +02:00
Henrik Rydgård
c4c7897a26
Enable BlockTransferAllowCreateFB for Burnout Dominator.
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See #11100 .
Speeds up the sun effect, but doesn't fix it. It's another game that
does truly evil stuff in the border of a 480x272 buffer with stride 512.
It downsamples a copy of the region around the sun, texturing from
itself, resulting in five fullscreen framebuffer copies. Additionally it
renders using color to the depth buffer at some point in the frame..
2020-09-24 23:03:27 +02:00
Henrik Rydgård
707e9cf7ac
Remove some unnecessary function parameters, improve some comments.
2020-09-20 20:44:18 +02:00
Henrik Rydgård
7ed1ade56b
A couple of D3D11 fixes.
2020-09-19 14:14:06 +02:00
Henrik Rydgård
eda4bb2341
Test Drive: Allow virtual framebuffer copies. This eliminates the hyper expensive readbacks.
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Write some comments in Depal about how we could get rid of the banding.
2020-08-30 16:21:56 +02:00
Henrik Rydgård
3574a352df
Update lang submodule
2020-08-25 12:19:01 +02:00
Henrik Rydgård
ea376ef886
Add support for the 8Bitdo SF30/SN30 Pro controllers on SDL. See #13034
2020-08-17 15:40:27 +02:00
Henrik Rydgård
ad0ef74afe
Enable pixel depth rounding for Nayuta no Kiseki. See issue #8744 .
2020-08-06 15:21:46 +02:00
Henrik Rydgård
09e300e646
Be a little more aggressive discarding non matching framebuffers when texturing. Enable create framebuffer from copy, fixing #12345
2020-08-04 14:51:37 +02:00
Henrik Rydgård
a0922e7bc7
Initial sound effects
2020-08-03 12:08:04 +02:00
Unknown W. Brackets
d99e67a061
Vulkan: Allow custom texture upscaling shaders.
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Let's not just hardcode.
2020-08-01 22:00:04 -07:00
Henrik Rydgård
cd6f16189e
Update lang submodule
2020-07-19 11:10:31 +02:00
twinaphex
f958ed5817
Add custom GLEW - interfaces with libretro get_proc_address -
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we need this for compatibility with DRM/KMS and Wayland contexts -
otherwise we're limited to GLX context
2020-07-12 23:51:57 +02:00
Henrik Rydgård
17f2e6e892
Update lang submodule
2020-07-12 13:04:09 +02:00
Henrik Rydgård
cec261c6c6
Update README, lang submodule for 1.10.1
2020-07-02 13:33:53 +02:00
Henrik Rydgård
f65be705c5
Update lang submodule again
2020-06-27 11:10:19 +02:00
Henrik Rydgård
a0f8ad41d1
Update lang submodule
2020-06-24 17:21:57 +02:00
sum2012
72a5719459
Update Lang
2020-06-23 22:41:16 +08:00