Commit Graph

30396 Commits

Author SHA1 Message Date
Unknown W. Brackets
bac7def66b
libretro: Fix typo. 2021-09-06 19:47:39 -07:00
Henrik Rydgård
be87acf62b libretro: Fix defaults for texture_scaling_level and inflight_frames 2021-09-07 00:51:28 +02:00
Henrik Rydgård
a5d963f140
Merge pull request #14776 from hrydgard/update-gradle-again
Update gradle again.
2021-09-06 22:57:49 +02:00
Henrik Rydgård
c2619f425c
Merge pull request #14799 from stuken/libretro_fix
Various libretro fixes
2021-09-06 22:56:47 +02:00
Stuart Kenny
feade27cd3 Review style fixes. 2021-09-06 21:01:17 +01:00
Stuart Kenny
c593da050c Expose inflight frames as core option. 2021-09-06 20:14:08 +01:00
Stuart Kenny
0f45c95d17 Fix capitalization in core option labels. 2021-09-06 20:13:07 +01:00
Stuart Kenny
6db91abf17 Move core initialization code out of retro_load_game method 2021-09-06 20:10:13 +01:00
Stuart Kenny
3b39b6fcaa Do not fast forward by default. 2021-09-06 20:03:57 +01:00
Stuart Kenny
da4652aa2a Do not skip SwapBuffer() when skipDrawReason set.
Fixes nothing being rendered with high frameskip ratios.
2021-09-06 20:00:50 +01:00
Henrik Rydgård
ae9bf27991
Merge pull request #14795 from unknownbrackets/softgpu
softgpu: Avoid overflow infinite loop
2021-09-06 08:57:19 +02:00
Unknown W. Brackets
7addc18a6b softgpu: Avoid overflow infinite loop.
For certain large values, it would overflow and continue looping
endlessly.
2021-09-05 23:24:08 -07:00
Henrik Rydgård
54bb824d37
Merge pull request #14788 from unknownbrackets/interp
interp: Prevent crash on bad lv.q or sv.q addr
2021-09-02 17:30:12 +02:00
Unknown W. Brackets
529329785b interp: Prevent crash on bad lv.q or sv.q addr.
See #5496.
2021-09-02 07:18:49 -07:00
Henrik Rydgård
730d2d2880
Merge pull request #14787 from iota97/fix
Don't add VIRTKEY_TOGGLE_FULLSCREEN in custom key list on mobile device
2021-09-01 18:18:52 +02:00
iota97
f54a24daec Don't add VIRTKEY_TOGGLE_FULLSCREE in custom key list on mobile device 2021-09-01 17:07:35 +02:00
Henrik Rydgård
f89d5b75a5 Remove old ouya joystick prompt pngs from source_assets 2021-09-01 09:19:36 +02:00
Unknown W. Brackets
567c7f207d UI: Fix save state scrollview height.
Fixes #14785.
2021-08-31 20:18:22 -07:00
Henrik Rydgård
9de9420878
Merge pull request #14784 from bslenul/libretro-cleanup
[Libretro] Small core options cleanup + create a new git-version.cpp instead of appending stuff in it
2021-08-30 17:07:12 +02:00
bslenul
5ba544ebab [Libretro] Small core options cleanup + create a new git-version.cpp instead of appending stuff in it 2021-08-30 16:38:37 +02:00
Henrik Rydgård
6e890713f3
Merge pull request #14782 from iota97/gesture
Support virtual button in touch gesture
2021-08-30 14:02:41 +02:00
iota97
8f9610d2a0 Reuse translation for combo button as well 2021-08-30 13:17:24 +02:00
iota97
f417bb93d4 Reuse translation 2021-08-30 13:13:09 +02:00
iota97
2821035b1d Support virutal button in touch gesture 2021-08-30 12:26:13 +02:00
Henrik Rydgård
6fbc73ef69
Merge pull request #14781 from unknownbrackets/ui-ctrl-mapping
Fix various focus issues in the control mapping
2021-08-30 08:37:56 +02:00
Unknown W. Brackets
e9ebd86439 UI: Fix scrollview focus scroll before relayout.
Need to use the position of the bounds as of last layout, not the new
desired position.
2021-08-29 17:35:58 -07:00
Unknown W. Brackets
01edd695c8 UI: Fix refocus on no control change.
There's no reason to refresh, and since the views are different without
PersistData being called, it breaks the focus.

Refreshing now handled via the generation value.
2021-08-29 17:14:08 -07:00
Unknown W. Brackets
6e4708733c UI: Restore focus on PSP view as well. 2021-08-29 17:08:27 -07:00
Unknown W. Brackets
7bb58ce5a0 UI: Refocus better on control mapping change.
This is less awkward, since it keeps you closer to where you were before.
2021-08-29 16:59:55 -07:00
Unknown W. Brackets
6378cb1693 UI: Fix focus persistence in control mapping.
Trying to reset focus from the parent was just complicating things.
We persist the focus state when recreating views.
2021-08-29 16:43:15 -07:00
Unknown W. Brackets
7a29a8bd48 UI: Handle WRAP_CONTENT in flexible scroll views.
If the scroll view had weight, it'd grow to the max size always.  Now it
still fits to the container, if that's what it's set to.
2021-08-29 16:39:14 -07:00
Henrik Rydgård
a502c8fb68
Merge pull request #14779 from unknownbrackets/ui-ctrl-mapping
Tweak grid and scrollview handling
2021-08-30 00:59:24 +02:00
Unknown W. Brackets
5e3ffe94b3 UI: Allow scoll views to have specific height. 2021-08-29 14:11:32 -07:00
Unknown W. Brackets
cf22268bc1 UI: Fix grids in ScrollViews and adjust gravity. 2021-08-29 14:10:14 -07:00
Henrik Rydgård
9117f080e2
Merge pull request #14777 from hrydgard/kof-96-crashfix-attempt
Handle OpenGL vertex shader generation failures better.
2021-08-29 22:30:30 +02:00
Henrik Rydgård
9ca97dfa8e Handle vertex shader generation failures better.
Suspect that this is happening with the HW tesselation crash in KOF '96.

Should help #14774
2021-08-29 21:50:43 +02:00
Henrik Rydgård
1d29060c3b
Merge pull request #13107 from iota97/touch-gesture
Basic mappable motion gesture
2021-08-29 21:39:42 +02:00
Henrik Rydgård
68d9372d9f Update gradle again.
Or at least try to, last time I tried we hit buildbot issues.
2021-08-29 21:20:33 +02:00
Henrik Rydgård
6af6e3c8c0
Merge pull request #14775 from unknownbrackets/debugger-disasm
Debugger: Avoid infinite loop in disasm API
2021-08-29 20:36:20 +02:00
Unknown W. Brackets
c48a203363 Debugger: Avoid infinite loop in disasm API.
This allows for wrap around, but prevents getting stuck looping in out of
bound addresses.
2021-08-29 11:11:01 -07:00
Henrik Rydgård
06ccadd5d2
Merge pull request #14769 from unknownbrackets/ui-ctrl-mapping
Add a visual means of control mapping
2021-08-29 18:53:49 +02:00
Unknown W. Brackets
e7666e472f KeyMap: Simplify UI updates.
Better to avoid tightly coupled notifications of updates.
2021-08-29 08:02:52 -07:00
Henrik Rydgård
6e8e375eea Increase the range of cardboard setting sliders to 150%. See #14768 2021-08-29 15:27:51 +02:00
Unknown W. Brackets
f7b92ebb29 UI: Try to keep button visible while mapping. 2021-08-28 16:29:27 -07:00
Unknown W. Brackets
efeca78c1a UI: Allow binding all typically buttons in a row. 2021-08-28 15:04:16 -07:00
Unknown W. Brackets
4e33a1ef07 UI: Allow rebinding the analog from PSP view. 2021-08-28 14:37:53 -07:00
Unknown W. Brackets
d8a7fdf580 UI: Allow mapping buttons from visual PSP display. 2021-08-28 14:24:27 -07:00
Unknown W. Brackets
202a9db885 UI: Add a screen to visualize PSP controls.
Currently, doesn't do anything.  But looks about right.
2021-08-28 14:09:06 -07:00
Henrik Rydgård
2735b09ebc
Merge pull request #14768 from hrydgard/cardboard-vr-math-fix
Fix the math in cardboard VR mode for wide aspect ratios
2021-08-28 22:49:43 +02:00
Henrik Rydgård
c0d80b63a9 Hack the math better in cardboard VR mode, to avoid issues with very wide aspect ratios.
Fixes #12982
2021-08-28 22:28:02 +02:00