Unknown W. Brackets
bac7def66b
libretro: Fix typo.
2021-09-06 19:47:39 -07:00
Henrik Rydgård
be87acf62b
libretro: Fix defaults for texture_scaling_level and inflight_frames
2021-09-07 00:51:28 +02:00
Henrik Rydgård
a5d963f140
Merge pull request #14776 from hrydgard/update-gradle-again
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Update gradle again.
2021-09-06 22:57:49 +02:00
Henrik Rydgård
c2619f425c
Merge pull request #14799 from stuken/libretro_fix
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Various libretro fixes
2021-09-06 22:56:47 +02:00
Stuart Kenny
feade27cd3
Review style fixes.
2021-09-06 21:01:17 +01:00
Stuart Kenny
c593da050c
Expose inflight frames as core option.
2021-09-06 20:14:08 +01:00
Stuart Kenny
0f45c95d17
Fix capitalization in core option labels.
2021-09-06 20:13:07 +01:00
Stuart Kenny
6db91abf17
Move core initialization code out of retro_load_game method
2021-09-06 20:10:13 +01:00
Stuart Kenny
3b39b6fcaa
Do not fast forward by default.
2021-09-06 20:03:57 +01:00
Stuart Kenny
da4652aa2a
Do not skip SwapBuffer() when skipDrawReason set.
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Fixes nothing being rendered with high frameskip ratios.
2021-09-06 20:00:50 +01:00
Henrik Rydgård
ae9bf27991
Merge pull request #14795 from unknownbrackets/softgpu
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softgpu: Avoid overflow infinite loop
2021-09-06 08:57:19 +02:00
Unknown W. Brackets
7addc18a6b
softgpu: Avoid overflow infinite loop.
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For certain large values, it would overflow and continue looping
endlessly.
2021-09-05 23:24:08 -07:00
Henrik Rydgård
54bb824d37
Merge pull request #14788 from unknownbrackets/interp
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interp: Prevent crash on bad lv.q or sv.q addr
2021-09-02 17:30:12 +02:00
Unknown W. Brackets
529329785b
interp: Prevent crash on bad lv.q or sv.q addr.
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See #5496 .
2021-09-02 07:18:49 -07:00
Henrik Rydgård
730d2d2880
Merge pull request #14787 from iota97/fix
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Don't add VIRTKEY_TOGGLE_FULLSCREEN in custom key list on mobile device
2021-09-01 18:18:52 +02:00
iota97
f54a24daec
Don't add VIRTKEY_TOGGLE_FULLSCREE in custom key list on mobile device
2021-09-01 17:07:35 +02:00
Henrik Rydgård
f89d5b75a5
Remove old ouya joystick prompt pngs from source_assets
2021-09-01 09:19:36 +02:00
Unknown W. Brackets
567c7f207d
UI: Fix save state scrollview height.
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Fixes #14785 .
2021-08-31 20:18:22 -07:00
Henrik Rydgård
9de9420878
Merge pull request #14784 from bslenul/libretro-cleanup
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[Libretro] Small core options cleanup + create a new git-version.cpp instead of appending stuff in it
2021-08-30 17:07:12 +02:00
bslenul
5ba544ebab
[Libretro] Small core options cleanup + create a new git-version.cpp instead of appending stuff in it
2021-08-30 16:38:37 +02:00
Henrik Rydgård
6e890713f3
Merge pull request #14782 from iota97/gesture
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Support virtual button in touch gesture
2021-08-30 14:02:41 +02:00
iota97
8f9610d2a0
Reuse translation for combo button as well
2021-08-30 13:17:24 +02:00
iota97
f417bb93d4
Reuse translation
2021-08-30 13:13:09 +02:00
iota97
2821035b1d
Support virutal button in touch gesture
2021-08-30 12:26:13 +02:00
Henrik Rydgård
6fbc73ef69
Merge pull request #14781 from unknownbrackets/ui-ctrl-mapping
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Fix various focus issues in the control mapping
2021-08-30 08:37:56 +02:00
Unknown W. Brackets
e9ebd86439
UI: Fix scrollview focus scroll before relayout.
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Need to use the position of the bounds as of last layout, not the new
desired position.
2021-08-29 17:35:58 -07:00
Unknown W. Brackets
01edd695c8
UI: Fix refocus on no control change.
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There's no reason to refresh, and since the views are different without
PersistData being called, it breaks the focus.
Refreshing now handled via the generation value.
2021-08-29 17:14:08 -07:00
Unknown W. Brackets
6e4708733c
UI: Restore focus on PSP view as well.
2021-08-29 17:08:27 -07:00
Unknown W. Brackets
7bb58ce5a0
UI: Refocus better on control mapping change.
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This is less awkward, since it keeps you closer to where you were before.
2021-08-29 16:59:55 -07:00
Unknown W. Brackets
6378cb1693
UI: Fix focus persistence in control mapping.
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Trying to reset focus from the parent was just complicating things.
We persist the focus state when recreating views.
2021-08-29 16:43:15 -07:00
Unknown W. Brackets
7a29a8bd48
UI: Handle WRAP_CONTENT in flexible scroll views.
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If the scroll view had weight, it'd grow to the max size always. Now it
still fits to the container, if that's what it's set to.
2021-08-29 16:39:14 -07:00
Henrik Rydgård
a502c8fb68
Merge pull request #14779 from unknownbrackets/ui-ctrl-mapping
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Tweak grid and scrollview handling
2021-08-30 00:59:24 +02:00
Unknown W. Brackets
5e3ffe94b3
UI: Allow scoll views to have specific height.
2021-08-29 14:11:32 -07:00
Unknown W. Brackets
cf22268bc1
UI: Fix grids in ScrollViews and adjust gravity.
2021-08-29 14:10:14 -07:00
Henrik Rydgård
9117f080e2
Merge pull request #14777 from hrydgard/kof-96-crashfix-attempt
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Handle OpenGL vertex shader generation failures better.
2021-08-29 22:30:30 +02:00
Henrik Rydgård
9ca97dfa8e
Handle vertex shader generation failures better.
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Suspect that this is happening with the HW tesselation crash in KOF '96.
Should help #14774
2021-08-29 21:50:43 +02:00
Henrik Rydgård
1d29060c3b
Merge pull request #13107 from iota97/touch-gesture
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Basic mappable motion gesture
2021-08-29 21:39:42 +02:00
Henrik Rydgård
68d9372d9f
Update gradle again.
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Or at least try to, last time I tried we hit buildbot issues.
2021-08-29 21:20:33 +02:00
Henrik Rydgård
6af6e3c8c0
Merge pull request #14775 from unknownbrackets/debugger-disasm
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Debugger: Avoid infinite loop in disasm API
2021-08-29 20:36:20 +02:00
Unknown W. Brackets
c48a203363
Debugger: Avoid infinite loop in disasm API.
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This allows for wrap around, but prevents getting stuck looping in out of
bound addresses.
2021-08-29 11:11:01 -07:00
Henrik Rydgård
06ccadd5d2
Merge pull request #14769 from unknownbrackets/ui-ctrl-mapping
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Add a visual means of control mapping
2021-08-29 18:53:49 +02:00
Unknown W. Brackets
e7666e472f
KeyMap: Simplify UI updates.
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Better to avoid tightly coupled notifications of updates.
2021-08-29 08:02:52 -07:00
Henrik Rydgård
6e8e375eea
Increase the range of cardboard setting sliders to 150%. See #14768
2021-08-29 15:27:51 +02:00
Unknown W. Brackets
f7b92ebb29
UI: Try to keep button visible while mapping.
2021-08-28 16:29:27 -07:00
Unknown W. Brackets
efeca78c1a
UI: Allow binding all typically buttons in a row.
2021-08-28 15:04:16 -07:00
Unknown W. Brackets
4e33a1ef07
UI: Allow rebinding the analog from PSP view.
2021-08-28 14:37:53 -07:00
Unknown W. Brackets
d8a7fdf580
UI: Allow mapping buttons from visual PSP display.
2021-08-28 14:24:27 -07:00
Unknown W. Brackets
202a9db885
UI: Add a screen to visualize PSP controls.
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Currently, doesn't do anything. But looks about right.
2021-08-28 14:09:06 -07:00
Henrik Rydgård
2735b09ebc
Merge pull request #14768 from hrydgard/cardboard-vr-math-fix
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Fix the math in cardboard VR mode for wide aspect ratios
2021-08-28 22:49:43 +02:00
Henrik Rydgård
c0d80b63a9
Hack the math better in cardboard VR mode, to avoid issues with very wide aspect ratios.
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Fixes #12982
2021-08-28 22:28:02 +02:00