ANR2ME
3c66523f04
A quick fix for Metal Gear Acid due to adhocctl's busy state never reset to false when there are no adhocctl's handler.
2023-08-22 04:29:07 +07:00
Henrik Rydgård
cd1c5beb60
Merge pull request #17934 from unknownbrackets/riscv-centralize
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RISC-V: Centralize IR regcaches
2023-08-20 14:49:18 +02:00
Unknown W. Brackets
83946eeef8
Core: Reduce log spam on exit.
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This doesn't need to be INFO.
2023-08-19 16:15:49 -07:00
Henrik Rydgård
731d9b6d59
Merge branch 'master' into Font-ltn12-hack
2023-08-17 14:47:46 +02:00
Henrik Rydgård
ef2d7a810a
Add comments, move some stuff around, get rid of some indentation. No functionality change.
2023-08-15 18:34:06 +02:00
Henrik Rydgård
d1b6aa7faa
SoftGPU headless crashfix
2023-08-14 11:23:28 +02:00
Henrik Rydgård
ff6e118fff
Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically.
2023-08-14 11:02:29 +02:00
Henrik Rydgård
bec9c5611e
Rename PresentationMode to PresentMode
2023-08-14 11:02:29 +02:00
Henrik Rydgård
7bb1914fd3
Add FrameTiming.cpp/h (with no real contents)
2023-08-13 17:57:43 +02:00
Henrik Rydgård
096c168dd7
Add yield() function to tell the CPU that we're busy-waiting (rare) ( #17862 )
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* Add yield() function to tell the CPU that we're busy-waiting (rare)
Use it only for the busy-wait in lag sync, which only happens in
Windows.
* Buildfix attempt
2023-08-07 21:38:03 +02:00
Henrik Rydgård
a32249a3cf
Move DebugOverlay rendering to the overlay screen, allowing drawing it on top of the menu
2023-08-03 16:19:18 +02:00
Henrik Rydgård
fc6879674e
Refactor overlays into an enum
2023-08-02 13:03:04 +02:00
Henrik Rydgård
f0fd9e85aa
Try dirtying CULL_PLANES in Execute_BoundingBox in SoftGPU
2023-07-30 18:35:18 +02:00
Unknown W. Brackets
f0d4267c5e
HLE: Reset ll/sc link on any syscall.
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This seems to happen from any syscall, which makes sense.
The bit isn't cleared on an sc, but a thread switch doesn't need to occur.
2023-07-29 17:57:56 -07:00
Henrik Rydgård
95c5550071
Merge pull request #17765 from hrydgard/rapid-fire-interval
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Make the rapid-fire interval configurable
2023-07-23 12:24:05 +02:00
Henrik Rydgård
d924b742c0
Make the rapid-fire interval configurable
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Rapid-fire works by holding down the button mapped for Rapid-Fire. Once
that's held, the PSP face buttons, L, R and Start will be repeated while
held.
With this new setting, you can change the repeat interval from the
default of 5 frames.
The interval is specified as frames rather than as milliseconds or
something because that often maps better to game logic.
2023-07-23 11:49:25 +02:00
Henrik Rydgård
eb14c87a71
Allow configuring the game language separately from the PPSSPP UI language, with a new setting.
2023-07-23 11:30:04 +02:00
Henrik Rydgård
ecea3844b0
Improved progress bar popups for downloads
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Now shows the filename, and also there's a delay mode where they'll only
be visible if the download takes more than a second, plus they can be
named.
2023-07-18 15:13:44 +02:00
Henrik Rydgård
5aeccca85b
Move Achievements::FrameUpdate call to hleEnterVblank for consistency
2023-07-13 16:47:16 +02:00
Henrik Rydgård
c6d33957af
Add a checkmark icon. Rebuild the UI icon atlas image
2023-07-13 11:02:15 +02:00
Henrik Rydgård
5d3e438258
Unlimited alternate speed got broken in recent changes. Fix it.
2023-07-12 20:55:45 +02:00
Henrik Rydgård
95807a4791
In challenge mode, allow faster alternate speeds (but not slower).
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Fixes issue reported in #17631
2023-07-11 11:29:26 +02:00
Henrik Rydgård
c17b84b3d4
Implement RetroAchievements challenge mode restrictions, and fix related bugs
2023-07-08 21:55:32 +02:00
Henrik Rydgård
18e6da2e3d
rc_client: Hook up UMD change (untested)
2023-07-08 21:47:19 +02:00
Henrik Rydgård
9bd67df5b2
Achievement savestate fixes
2023-07-08 21:47:16 +02:00
Unknown W. Brackets
725f1059d6
Kernel: Use lower profiler func timing.
2023-07-08 06:20:17 -07:00
Henrik Rydgård
270382b958
Remove delays in sceKernelReferThreadProfiler/ReferGlobalProfiler.
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This fixes timing in the MLB games, but is inconsistent with testing :(
See issue #17623
2023-07-08 11:26:47 +02:00
Henrik Rydgård
51e9370198
Remove the unused parameter
2023-07-05 11:51:51 +02:00
Henrik Rydgård
7daaab96d5
Fix performance issue in MLB 2k games with profiler funcs
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The two functions sceKernelReferThreadProfiler and
sceKernelReferGlobalProfiler are spammed by this game. So let's reduce
logging to DEBUG and delay the response by a tested number of ms.
Fixes #17623
2023-07-05 11:45:46 +02:00
Henrik Rydgård
1375b6e097
Buildfix
2023-06-30 17:25:44 +02:00
Henrik Rydgård
eb21a2e6c9
Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h
2023-06-30 17:15:49 +02:00
Henrik Rydgård
3b6989bff7
Hook up progress bar, minor fixes
2023-06-26 10:01:41 +02:00
Henrik Rydgård
7cc8c6cea4
OSD: Add semantics, move the the OSD state to common (while keeping the renderer in the UI).
2023-06-20 14:40:46 +02:00
Henrik Rydgård
2de510432d
Rename our private md5 functions to not clash with other libraries (ugh)
2023-06-17 23:18:23 +02:00
Henrik Rydgård
7519af8481
Merge pull request #17552 from unknownbrackets/debug-hle-names
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HLE: Add some assorted detected func names
2023-06-07 09:44:10 +02:00
Unknown W. Brackets
c122ee0a11
HLE: Add some assorted detected func names.
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These come from here:
https://github.com/SiSTR0/sce_symbols/blob/main/psp_names.txt
2023-06-06 23:50:49 -07:00
sum2012
dea35595f7
Fix sceMpegAvcDecode
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Fix Metal Gear Solid Peace Walker get stuck in video
2023-05-28 10:54:51 +08:00
Henrik Rydgård
c5e0dafa44
Fix "double delay" error in sceNpDrmEdataSetupKey
2023-05-25 10:02:52 +02:00
Brad Smith
3518abb47d
Build fixes for OpenBSD
2023-05-19 22:04:36 -04:00
Henrik Rydgård
0babac5c5f
Manually revert "Remove LM flag from vshader too" ( #16718 )
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Reverts #16718
Though maybe we can keep this one? Let's see.
2023-05-09 18:44:18 +02:00
Henrik Rydgård
0da82d3250
ElfLoader: Don't scan for functions in zero-length sections
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We end up scanning a crazy range from 0 to 0xFFFFFFFFC, which causes
problems.
Happens in WWE: Smackdown Vs Raw 2009 during initial load.
2023-05-08 17:04:29 +02:00
Henrik Rydgård
4e732af786
Minor cleanup, add a speculative comment.
2023-05-04 10:07:49 +02:00
Henrik Rydgård
2c35c351f2
Lock around plugin key data, don't set it unless a plugin is enabled
2023-05-01 12:56:27 +02:00
Henrik Rydgård
15a0474d40
NativeKey: Only update the HLEPlugins key map if any plugins are active.
2023-05-01 12:16:45 +02:00
Henrik Rydgård
6945deec01
Replace a LOT of sprintf with snprintf, and a few strcpy with truncate_cpy
2023-04-28 21:04:05 +02:00
Henrik Rydgård
26d0128896
Merge pull request #17332 from hrydgard/socom-texcoord-issue
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Fix texcoord issue with SOCOM post effect
2023-04-27 08:41:28 +02:00
Henrik Rydgård
42ce619705
Vulkan fastforward: Check the current presentation mode instead of the Vsync setting.
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After 1.15, I'm gonna clean up the presentation mode/vsync management
across the code base. This works around #17308 for now.
2023-04-26 12:02:42 +02:00
Henrik Rydgård
484f2c5954
Fix texcoord issue with SOCOM post effect
2023-04-25 23:02:12 +02:00
Henrik Rydgård
b1f8830bd8
Don't try to present from little temp framebuffers used by Godfather to draw text.
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The framebuffer does contain the top of the video frame at the present
time though, so things have partially gone well. However the rest of the
frame lies after it in VRAM. What we probably technically should do when
we see this is to assemble an image from both the framebuffer we find
and VRAM contents exceeding the range of that image, but seems kinda
impractical.
This works, but there seems to be some other issue with how the text is
rendered or copied. Could be a color precision issue confusing the game
I suppose.
2023-04-17 12:24:31 +02:00
Unknown W. Brackets
e7ebb03103
Module: Save ELFs by name and fix when compressed.
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Causes confusion for people using this feature.
2023-04-16 19:28:15 -07:00