Henrik Rydgård
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3cd92b4d90
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Vulkan: Add a (disabled) facility to force image layouts to GENERAL, for debugging barrier issues
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2018-03-15 16:23:23 +01:00 |
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Carlos Estrague / Mrc_munir
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f3040949a3
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Fix a typo extra " in some header
Fix a typo introduced in https://github.com/hrydgard/ppsspp/pull/10715
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2018-03-13 20:16:41 +01:00 |
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Henrik Rydgård
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7a8310ae5e
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Tiny unification of code. Save the GL shader cache a bit less often.
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2018-03-13 13:35:58 +01:00 |
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Henrik Rydgård
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a0fa199ce3
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Merge pull request #10715 from unknownbrackets/loading
UI: Show more detailed loading status
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2018-03-13 10:44:07 +01:00 |
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Unknown W. Brackets
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88e01c7944
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UI: Show more detailed loading status.
It's sometimes taking longer, so this may make it easier to identify.
See #10673.
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2018-03-12 18:06:46 -07:00 |
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Henrik Rydgård
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d8651fd85b
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Combine the lightAngle and spotCoef float uniforms into one float2. Saves 64 bytes from the light uniform buffer, making it an even 512.
Probably a very small perf optimization.
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2018-03-12 11:17:45 +01:00 |
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Henrik Rydgård
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0ed3deabe6
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Fix #10692 (crash when starting games from command line). Throw in some minor Vulkan fixes as well.
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2018-03-08 16:35:13 +01:00 |
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Henrik Rydgård
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b6cbbceac9
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MOVUPS to be safe.
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2018-03-05 16:23:07 +01:00 |
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Henrik Rydgård
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91b565ae20
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Minor simplification in X86/X64 vertex decoder jit
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2018-03-05 13:19:36 +01:00 |
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Henrik Rydgård
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50de13d3d7
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Optimize the "inner interpreter" for God of War character drawing. Speeds the games up by 4% or so.
(measured on the title screen though..)
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2018-03-05 12:50:51 +01:00 |
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Henrik Rydgård
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4cf5999bc8
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Move the vertTypeID calculation out of DrawEngine. Need to shorten SubmitPrim as much as possible.
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2018-03-05 12:28:10 +01:00 |
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Henrik Rydgård
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87575910df
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Oops, fix hardware tess in Vulkan (after removing hw skinning, we need to adjust the binding number)
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2018-03-05 00:43:54 +01:00 |
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Henrik Rydgård
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8ff5704fbf
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Fix indentation mistake, minor cleanup.
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2018-03-05 00:03:47 +01:00 |
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Henrik Rydgård
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f086a0915f
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Further cleanup after the removal of hardware skinning.
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2018-03-05 00:03:47 +01:00 |
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Henrik Rydgård
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6fa9fcefb2
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Comment fixes, reindentation.
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2018-03-05 00:03:47 +01:00 |
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Henrik Rydgård
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fcdb816235
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Remove gstate_c.deferredVertTypeDirty
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2018-03-05 00:03:47 +01:00 |
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Henrik Rydgård
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40db61a680
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Remove further remains of hardware skinning. Fixes #10661
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2018-03-05 00:03:47 +01:00 |
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Henrik Rydgård
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44100c6c1d
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VertexLoader: Remove now-unused weights translation code
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2018-03-05 00:03:47 +01:00 |
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Henrik Rydgård
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dcb773d624
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Start removing support for hardware skinning.
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2018-03-05 00:03:47 +01:00 |
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Henrik Rydgård
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978f8e73e5
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Remove checks that disabled software skinning if there was morph.
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2018-03-05 00:03:47 +01:00 |
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Henrik Rydgård
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66cbad443a
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Add necessary decode functions to support morph+skin
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2018-03-05 00:03:47 +01:00 |
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Henrik Rydgård
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45cfda4aa0
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Small refactoring in VertexDecoderCommon
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2018-03-05 00:03:47 +01:00 |
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Henrik Rydgård
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d3665a8482
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Minor cleanup
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2018-03-05 00:03:47 +01:00 |
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Henrik Rydgård
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b74634aa3b
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Turn off the inner interpreter when stepping in the GE debugger. Fix comment.
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2018-03-02 07:06:58 +01:00 |
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Henrik Rydgård
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c7dcb7c365
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D3D9/D3D11: Fix GPU feature detection. Enforce accurate depth on nVidia as well, they no longer seem to support reverse depth so it's needed as a workaround. Fixes #10655
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2018-03-01 09:38:06 +01:00 |
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Henrik Rydgård
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4130bcd416
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inner interpreter: support skipping regular nops
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2018-03-01 09:38:06 +01:00 |
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Henrik Rydgård
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995a1cfc61
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Merge pull request #10658 from hrydgard/inner-prim-interpreter
Execute_Prim: Add a smaller "inner interpreter" to speed long up sequences of PRIM commands
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2018-02-28 21:50:05 +01:00 |
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Henrik Rydgård
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28e202a089
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Buildfix, oops
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2018-02-28 19:15:29 +01:00 |
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Henrik Rydgård
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83c82a5ebd
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GL: Fix depal issue where we forgot to set vp/scissor properly. Update some asserts.
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2018-02-28 18:45:14 +01:00 |
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Henrik Rydgård
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ef3341e34f
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Don't use the inner interpreter when debug recording
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2018-02-28 09:18:53 +01:00 |
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Henrik Rydgård
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292f116821
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Execute_Prim: Add a smaller "inner interpreter" to avoid going back to the runloop during long sequences of PRIM commands.
Helps performance by a quite measurable 1-4% in several PRIM-heavy games.
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2018-02-28 09:18:41 +01:00 |
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Henrik Rydgård
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07afda1db0
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Add an extra check to FindTransferFramebuffers to avoid misdetecting fb blits that end up out of bounds when we perform them.
Affected Burnout Legends (which would crash the Vulkan device)
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2018-02-28 01:01:45 +01:00 |
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Henrik Rydgård
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f5dd9c17cd
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Add comment trying to clarify shutdown of GPU_GLES, restore the wipe, minor tweaks. Should help #10652
This reverts commit 10be0cad96f9a48b510254c9050f03748ac2b1eb.
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2018-02-27 22:04:24 +01:00 |
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Henrik Rydgård
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14c93bdc2b
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Minor code/logging cleanups.
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2018-02-27 19:44:11 +01:00 |
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Henrik Rydgård
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4b784e6035
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Merge pull request #10653 from hrydgard/submitprim-unify
Unify the SubmitPrim function, and some others, between the HW backends
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2018-02-26 16:17:16 +01:00 |
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Henrik Rydgård
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10be0cad96
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GL: Don't wait-for-idle when shutting down the PSP GPU, it's the wrong place. Should fix #10652
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2018-02-26 15:48:45 +01:00 |
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Henrik Rydgård
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a78365e73d
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Remove duplicate declaration of GPUCommon::CmdFunc
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2018-02-26 15:19:11 +01:00 |
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Henrik Rydgård
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0b4b2bfe9c
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Avoid the most common virtual call when possible.
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2018-02-26 13:51:14 +01:00 |
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Henrik Rydgård
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64ec46e705
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Unify FramebufferDirty()/FramebufferReallyDirty() for the hw backends
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2018-02-26 11:58:17 +01:00 |
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Henrik Rydgård
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78467d6092
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Unify FastRunLoop for the hardware backends.
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2018-02-26 11:52:16 +01:00 |
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Henrik Rydgård
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6a2f45c2e1
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Unify UpdateCmdInfo
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2018-02-26 11:48:56 +01:00 |
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Henrik Rydgård
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8cef1f0f8d
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GPU: Unify command table (cmdInfo_)
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2018-02-26 11:44:02 +01:00 |
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Henrik Rydgård
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a8a34fef9c
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Virtualize CheckGPUFeatures
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2018-02-26 11:35:37 +01:00 |
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Henrik Rydgård
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feb4694acc
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Unify DispatchSubmitPrim as much as possible
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2018-02-26 11:33:17 +01:00 |
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Henrik Rydgård
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967018b7f8
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Unify Execute_LoadClut
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2018-02-26 11:32:02 +01:00 |
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Henrik Rydgård
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c7f8f4c5ca
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Unify Execute_Prim
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2018-02-26 11:22:27 +01:00 |
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Henrik Rydgård
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23980065ba
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Unify all the DrawEngine::SubmitPrim
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2018-02-26 11:07:30 +01:00 |
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Henrik Rydgård
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eb014e8c6b
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Try to be more consistent when initializing vulkan structs.
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2018-02-25 12:15:29 +01:00 |
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Henrik Rydgård
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b7b5c5e211
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Follow the spec rules about errors when allocating from descriptor pools
See https://www.khronos.org/registry/vulkan/specs/1.0/man/html/vkAllocateDescriptorSets.html
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2018-02-25 12:15:29 +01:00 |
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Henrik Rydgård
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8e0e5f9aa6
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Extract RecreateDescriptorPool()
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2018-02-25 12:15:29 +01:00 |
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