Commit Graph

37049 Commits

Author SHA1 Message Date
Henrik Rydgård
c379f6f486 Implement retroachievements login (on platforms that support the login dialog) 2023-06-26 10:01:41 +02:00
Henrik Rydgård
9fc6d12dec Add RA logo image resource 2023-06-26 10:01:41 +02:00
Henrik Rydgård
1d0badae56 Achievements: Show achievement icons in list 2023-06-26 10:01:41 +02:00
Henrik Rydgård
603dc7493a Image caching work 2023-06-26 10:01:41 +02:00
Henrik Rydgård
6326880070 Properly include stenzek's DuckStation copyright notices in the retro files 2023-06-26 10:01:41 +02:00
Henrik Rydgård
93de74144e Add basic achievement rendering 2023-06-26 10:01:41 +02:00
Henrik Rydgård
01dda6cb7c Final Android.mk fix hopefully. 2023-06-26 10:01:41 +02:00
Henrik Rydgård
2ba8eca2c8 Further UWP and Android fixes 2023-06-26 10:01:41 +02:00
Henrik Rydgård
07e6543f6b Windows for ARM configuration fixes, Android.mk fix 2023-06-26 10:01:41 +02:00
Henrik Rydgård
e054d66d6c Add an extremely basic achievement listing to the pause screen 2023-06-26 10:01:41 +02:00
Henrik Rydgård
8beca03e7e MacOSX buildfixes 2023-06-26 10:01:41 +02:00
Henrik Rydgård
f6fdaa4f56 Get it to recognize the hash by using the rcheevos hash implementation 2023-06-26 10:01:41 +02:00
Henrik Rydgård
a3b7e99259 Attempt to implement the specified PSP game hashing method 2023-06-26 10:01:40 +02:00
Henrik Rydgård
b84a6f83e1 You can now log into RetroAchievements with hardcoded user/pass 2023-06-26 10:01:40 +02:00
Henrik Rydgård
66d9c24f72 More integration 2023-06-26 10:01:40 +02:00
Henrik Rydgård
84e9a85e0f Things link now. Let's see if it works.. 2023-06-26 10:01:40 +02:00
Henrik Rydgård
c9c1796dff Second batch of fixes. Doesn't link yet and much work remains. 2023-06-26 10:01:40 +02:00
Henrik Rydgård
029b887491 Initial batch of fixes. Not compiling yet, http will be the tricky one. 2023-06-26 10:01:40 +02:00
Henrik Rydgård
4745999665 Copy-paste retroachievement support from DuckStation. No fixes yet! 2023-06-26 10:01:40 +02:00
Henrik Rydgård
da1691e4f9 Start sketching on a wrapper 2023-06-26 10:01:40 +02:00
Henrik Rydgård
c0f0c05417 rcheevos initial build setup and basic scaffolding 2023-06-26 10:01:40 +02:00
Henrik Rydgård
5e565cff35 Enable "ForceCircleButtonConfirm" for Danball Senki
See issue #17622
2023-06-26 07:18:13 +02:00
Henrik Rydgård
f02ccfc6dc
Merge pull request #17621 from unknownbrackets/softgpu-opt-z
softgpu: Ensure early depth test uses SIMD
2023-06-25 20:28:12 +02:00
Unknown W. Brackets
2c4a0d3d0d
Merge pull request #17617 from HR1025/win
[what] update cmake compilation configuration in windows
2023-06-25 10:24:56 -07:00
Unknown W. Brackets
fedb92b0e9 softgpu: Ensure early depth test uses SIMD. 2023-06-25 10:18:21 -07:00
haorui wang
10c2f055b4 use CommonWindows.h and remove unnecessary include 2023-06-25 21:12:45 +08:00
Henrik Rydgård
08d578dce9
Merge pull request #17618 from unknownbrackets/softgpu-opt-cast
Optimize casts in softgpu
2023-06-25 07:55:30 +02:00
Henrik Rydgård
ec92675c5e
Merge pull request #17619 from unknownbrackets/softgpu-opt-z
softgpu: Improve Z interpolation SIMD
2023-06-25 07:55:03 +02:00
Unknown W. Brackets
d42642edd2 softgpu: Improve Z interpolation SIMD. 2023-06-24 22:17:11 -07:00
Unknown W. Brackets
15b66ba6c0 softgpu: Make SIMD on x86_32 a bit safer. 2023-06-24 14:49:23 -07:00
Henrik Rydgård
72af8f6e96
Merge pull request #17616 from HR1025/dev
align should be 3 when format is GL_RGB and type is GL_UNSIGNED_BYTE
2023-06-24 22:56:04 +02:00
Unknown W. Brackets
ae9d34370e softgpu: Move wsum_recip out of the triangle loop.
Seems like a small benefit, but not seeing any issues from this.
Noticed by fp64.
2023-06-24 12:38:05 -07:00
Unknown W. Brackets
795de9b164 softgpu: Use SIMD for more Vec4 casts.
A number of these were falling back to some pretty terrible code.
Thanks to fp64 for noticing.
2023-06-24 12:36:44 -07:00
haorui wang
fa336edcb6 [what] update cmake compilation configuration in windows
[why] support some other IDE like VScode or clion

[how]
1. update CMakeLists.txt according to *.vcxproj
2. include some header like `windows.h` to support raw cmake compilation
3. exclude libcmt.lib
2023-06-24 21:36:46 +08:00
haorui
fb91cf9b21 align should be 3 when format is GL_RGB and type is GL_UNSIGNED_BYTE 2023-06-24 16:09:28 +08:00
Henrik Rydgård
a56f74c8c0
Merge pull request #17611 from hrydgard/text-input-cleanup
Text input: Have PopupTextInputChoice use native text input if available
2023-06-22 10:26:00 +02:00
Henrik Rydgård
a17710a914 Remove additional ifdef checks for inputbox 2023-06-22 09:06:19 +02:00
Henrik Rydgård
cf587d2ccc More cleanup after making PopupTextInputChoice choose method automatically 2023-06-22 09:01:14 +02:00
Henrik Rydgård
337668af3e Make PopupTextInputChoice smarter (use native dialog if possible) 2023-06-22 08:58:30 +02:00
Henrik Rydgård
38f174eab4 Add query for system text input 2023-06-22 08:58:30 +02:00
Henrik Rydgård
0a1bf5532d UI: Allow showing popup string values as password stars 2023-06-22 08:58:29 +02:00
Henrik Rydgård
2708f0b93e Add a new "System" request for a username-password dialog box 2023-06-22 08:58:29 +02:00
Henrik Rydgård
d35c17229c
Merge pull request #17612 from m4xw/switch_swkbd
[Switch] Software Keyboard implementation
2023-06-22 08:58:03 +02:00
Unknown W. Brackets
76990aec70
Merge pull request #17609 from fp64/optimize-softgpu-tex-linear
softgpu: Optimize (bi-)linear texture filtering
2023-06-21 23:39:15 -07:00
Henrik Rydgård
101128ab17
Merge pull request #17610 from m4xw/memory_arena
[Switch] Mem Arena impl and MemMap improvements
2023-06-22 00:48:46 +02:00
M4xw
71639acd16 [Switch] Enable all System_InputBoxGetString usages 2023-06-22 00:47:00 +02:00
M4xw
ae14e08084 [Switch] Base implementation for swkbd 2023-06-22 00:46:02 +02:00
M4xw
436b55de72 [MemArena] Add designated impl for Nintendo Switch 2023-06-22 00:06:59 +02:00
M4xw
5b6bc0cea7 [MemArena] Honor MV_MIRROR_PREVIOUS on ReleaseView
Allows for clean teardown of the Memory Map for Switch
2023-06-22 00:01:38 +02:00
fp64
159faaa2ec softgpu: Optimize (bi-)linear texture filtering
Seeing as SampleLinearLevel is near the top in the profiler,
optimize actual bilinear filtering using SSE2. Solid win in the
synthetic benchmark (https://godbolt.org/z/fqh3xvbGx, also doubles
as correctness check), no visible difference in actual PPSSPP.
Note: profiler suggests that hot part of SampleLinearLevel is
elsewhere.
2023-06-21 20:02:34 +03:00