Silent
bb2ba8086b
Improved Show in Folder:
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- Not spawning cmd.exe anymore, rather using the same way Chromium does to spawn a shell window with a file focused
- Hid a nonfunctional "Show In Folder" button for UWP builds
2019-05-23 19:59:08 +02:00
Cameron Cawley
c648c790ac
Qt: Implement clipboard support
2019-05-15 22:31:05 +01:00
Henrik Rydgård
d91f706206
Log why the config is being saved (we seem to do it a bit much at times)
2019-02-23 11:55:44 +01:00
Henrik Rydgård
24510b8187
SDL/Qt: At least quit properly when switching backends
2019-02-23 11:55:34 +01:00
Unknown W. Brackets
bba008f162
Qt: Cleanup indentation.
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Also some NULL -> nullptr. No actual code changes.
2019-02-18 05:00:28 -08:00
Unknown W. Brackets
8b40f1a814
Qt: Correct Browse... handling for multithreaded.
2019-02-17 07:48:32 -08:00
Unknown W. Brackets
67884d60b3
Qt: Re-enable Load button to browse for file.
2019-02-17 07:30:40 -08:00
Henrik Rydgard
7e9b889d01
Qt: Apply suggested keyboard shortcut fix. Fixes #11735 .
2019-02-06 13:01:48 +01:00
Henrik Rydgard
e84c466532
Qt: Remove keyboard shortcut for buffered rendering. Mitigates #11725 although not a proper fix.
2019-02-06 12:23:59 +01:00
Henrik Rydgård
5362e675c4
Address feedback
2019-01-07 00:28:57 +01:00
Henrik Rydgård
5a1fa60087
Try to support Qt keyboard input directly. Partially fixes #11653 (nickname crash on mac)
2019-01-07 00:07:25 +01:00
Unknown W. Brackets
adeca2c3ba
GLES: Move some vendor bug checks to Draw.
2018-12-23 20:27:22 -08:00
Henrik Rydgård
429a1fce01
Assert even in release mode if preset shaders fail to compile. This is just to help track down a Play crash.
2018-11-21 18:14:26 +01:00
root
c19d3fe06a
MRFIXIT2001: This patch adds a second frameskip setting, one for setting the # of frames to skip, one for setting the % of frames to skip based off fps
2018-11-03 01:33:41 +00:00
Unknown W. Brackets
a004196d43
Qt: Buildfix with removed debugger methods.
2018-09-01 14:29:23 -07:00
Unknown W. Brackets
b4496f1975
Core: Move config enums to separate file.
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These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Henrik Rydgård
a9eb786811
Merge pull request #11181 from unknownbrackets/savestate
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SaveState: Show warning on old / long use state
2018-06-16 17:45:58 +02:00
Unknown W. Brackets
a5efb85ab7
SaveState: Show warning on old / long use state.
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Using save states instead of in game saves causes bugs in games, and
preserves bugs from bad settings and old PPSSPP versions.
This tells users when they might be affected.
2018-06-14 18:29:55 -07:00
Unknown W. Brackets
b3c21517b0
Qt: Allow for larger screen sizes.
2018-06-09 16:36:41 -07:00
Unknown W. Brackets
a448ef536b
Qt: Toggle fullscreen like on all other platforms.
2018-06-09 16:36:41 -07:00
Unknown W. Brackets
82b6cda5ef
Qt: Return correct refresh rate.
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Although, should probably update it if the screen changes, meh.
2018-06-09 16:36:41 -07:00
Unknown W. Brackets
a676721683
Qt: Remove bundled assets reader.
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It was no longer being used or linked, so it just meant the assets were missing.
With this removed, the assets (lang inis, shaders, etc.) are available again.
Fixes #9831 - likely broken since #9061 , which stopped using the qrc.
2018-06-09 10:47:53 -07:00
Unknown W. Brackets
ec398cbb1f
Qt Debugger: Remove texture viewer.
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No longer worked anyway. Being replaced by WebSocket debugger.
2018-06-06 05:58:10 -07:00
Unknown W. Brackets
cf33e852ef
Qt Debugger: Remove memory viewer.
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Being replaced by WebSocket based debugger.
2018-06-06 05:58:10 -07:00
Unknown W. Brackets
28cabd578a
Qt Debugger: Remove display list debugger.
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Being replaced with WebSocket based debugger. Was disabled and not
working anyway, and hardcoded some GL so a barrier to Vulkan.
2018-06-06 05:58:10 -07:00
Unknown W. Brackets
c3213ade25
Qt Debugger: Remove disassembly.
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Being replaced by WebSocket based debugger which is better maintained.
2018-06-06 05:58:09 -07:00
Unknown W. Brackets
18f0168b63
Qt Debugger: Remove VFPU dialog.
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Being replaced by new WeBsocket based debugger with better maintenance.
2018-06-06 05:58:09 -07:00
vnctdj
9db485b98d
Allow showing version only for Qt
2018-05-09 21:23:04 +02:00
Henrik Rydgård
80df926265
Qt: Set window title asynchronously. Should fix #10674
2018-03-03 08:56:56 +01:00
Henrik Rydgård
448e8fb49a
Split out QtHost.h from HostTypes.h
2018-03-03 08:46:12 +01:00
Henrik Rydgård
ebb819b5cc
Qt: Don't call SDL_PumpEvents from the emu thread. Fixes #10660
2018-03-01 08:46:22 +01:00
Henrik Rydgård
5f8118b82b
Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases.
2018-02-25 10:27:59 +01:00
Unknown W. Brackets
4b8d8c875d
Qt: Remove old texture debug API.
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No one's testing it and it's not the best way. We have a better
implemented API and should use it instead.
2018-02-19 09:09:35 -08:00
Unknown W. Brackets
cdf378d20c
GLES: Prevent race condition on shutdown.
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emuThreadState might become STOPPED before the last frame has been run,
which can cause WaitUntilQueueIdle to hang.
It's simpler just to wait until StopThread() is called, since it now is.
This will line up properly with run_.
2018-02-11 11:40:11 -08:00
Unknown W. Brackets
a85a88e112
SDL: Apply shutdown race condition fix.
2018-02-10 16:55:50 -08:00
Henrik Rydgård
20eb566665
Minor Qt cleanup, force OpenGL since we don't yet support Vulkan in Qt
2018-02-08 11:19:48 +01:00
Henrik Rydgård
87cc586c08
Qt: Fix emuthread management to exit cleanly without hanging
2018-02-07 16:43:49 +01:00
Henrik Rydgård
903abe8779
Qt: Prevent some race conditions on shutdown by deleting emugl.
2018-02-04 13:54:10 +01:00
Henrik Rydgård
583c20991f
Qt: Some cleanup and fixes. Still not working correctly with gl-render-manager.
2018-02-04 13:42:04 +01:00
Henrik Rydgård
98cfaef6ec
Rough fix for threaded GL for Qt.
2018-01-31 12:05:18 +01:00
Henrik Rydgård
51f467a7b3
Kill off the GL state cache
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
56835fc017
Qt: Fix OpenGL init.
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Needs to check extensions before creating thin3d, as others do.
2017-12-26 16:04:19 -08:00
Unknown W. Brackets
766b40aad8
GPU: Reset GPUBackend on graphics init.
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This way, when using a port that doesn't support Vulkan, it doesn't just
silently use upside down GL, etc.
2017-12-26 16:02:55 -08:00
Unknown W. Brackets
ebce6da223
UI: Remove auto-download options.
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See previous commit removing actual functionality.
2017-12-25 11:20:26 -08:00
Henrik Rydgård
740d0504ad
Move QtMain.cpp and PCMain.cpp to more sensible locations. Native isn't standalone anymore...
2017-12-19 18:04:26 +01:00
Henrik Rydgård
7d0fc9ce65
Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc.
2017-12-07 15:05:59 +01:00
Henrik Rydgård
c12f17134b
Links from the UI: Change from http:// to https:// wherever possible.
2017-11-14 12:53:36 +01:00
Unknown W. Brackets
661b2a3aa8
UI: Make GPU events more consistent.
2017-04-27 20:03:50 -07:00
Unknown W. Brackets
9e390510df
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
Ettore Atalan
e5462ad003
Update ppsspp_de.ts
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Updated and almost completed German translation.
2017-03-11 23:52:06 +01:00