Henrik Rydgård
cb9c6dc661
Merge pull request #18418 from hrydgard/simplify-input-layout
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thin3d/backends: Remove code that pretended that we supported multiple vertex streams
2023-11-13 12:51:09 +01:00
Henrik Rydgård
d891aaf9cd
Remove code that pretended that we supported multiple vertex streams
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Don't really see that we'll have much use for this feature, so simplify
it away. Only single vertex stream data is now supported by the thin3d
API.
2023-11-13 01:15:28 +01:00
Henrik Rydgård
77825484a0
If available, use 16-bit texture formats for MakePixelTexture when appropriate.
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Optimization for God of War on low-end platforms. Avoids calling a color
conversion function that's currently only SIMD-optimized on x86, so will
also benefit ARM a little bit.
2023-11-12 15:58:03 +01:00
Henrik Rydgård
5146a2a967
Remove modifyLock_ from ViewGroup
2023-11-11 11:25:41 +01:00
Henrik Rydgård
dd032dc533
Delete two unused structs
2023-11-11 10:55:54 +01:00
Henrik Rydgård
0c7b42b079
UI: Remove locks in event dispatching
2023-11-11 10:55:45 +01:00
Henrik Rydgård
e0c0cb9a6d
Change loops to the shorter form.
2023-11-11 10:55:45 +01:00
Henrik Rydgård
25ab1206b5
Fix stepping of tilt low end radius setting. Add some asserts.
2023-11-06 18:33:05 -06:00
Henrik Rydgård
73932603e3
IniFile: Remove redundant function, add a debug assert
2023-11-06 18:33:05 -06:00
Henrik Rydgård
c5469c409a
Add specific sysprop for accelerometer
2023-11-06 18:33:01 -06:00
Henrik Rydgård
b71e44ca40
More use of string_view in StringUtils
2023-10-24 08:08:20 -05:00
Henrik Rydgård
87ddb3f3b1
Add easy way to verify games against the Redump database, supplied as CSV.
2023-10-23 19:11:01 -05:00
Henrik Rydgård
99f3d21e31
Merge pull request #18376 from Nemoumbra/encoding-fix
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DNS resolver warning logs fix
2023-10-23 08:24:58 -05:00
Nemoumbra
7b91e0d626
Fixed the encoding of the culture-dependent DNS resolver error messages (Windows)
2023-10-23 12:04:49 +03:00
Henrik Rydgård
0fb318c8e9
Revert "Control: Remove the axis event dupe filtering from ScreenManager"
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This reverts commit 265a9021fd
.
2023-10-18 22:48:23 +02:00
Henrik Rydgård
ac93419331
Merge the 1.16.6 branch into master
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Also deletes some unused code.
2023-10-13 11:00:11 +02:00
Henrik Rydgård
a196c5e7d4
Merge pull request #18351 from hrydgard/shutdown-fixes-better
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Better fix for shutdown crash
2023-10-13 02:31:00 +02:00
Henrik Rydgård
6357b95ff5
Better version.
2023-10-12 23:33:54 +02:00
Henrik Rydgård
f301035ba0
Step 1
2023-10-12 23:28:44 +02:00
Henrik Rydgård
6dbe49775c
Add a sysprop for IsDebuggerPresent.
2023-10-12 11:58:04 +02:00
Henrik Rydgård
f1bc547e94
IconCache: Make valgrind happy (zero some struct padding bytes before writing to disk)
2023-10-12 10:51:14 +02:00
Henrik Rydgård
a507563708
Remove the exit-game sync again.
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It's not actually needed until some of the additions made on master, and
in that case, I'm going to change the solution again.
2023-10-12 10:14:19 +02:00
Henrik Rydgård
2c751d39f8
Vulkan: Add simple delete count to GPU profiler, to make sure we don't have more resource churn
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Also fix the render pass type name lookup table.
2023-10-12 09:02:45 +02:00
Henrik Rydgård
028c7c3ea8
Android: Fix crashes on screen rotation
2023-10-11 16:44:30 +02:00
Henrik Rydgård
d60c9a015f
Vulkan: Fix synchronization when shutting the GPU down in-game.
2023-10-11 12:49:33 +02:00
Henrik Rydgård
f769b2c8a3
Remove unused functionality from descpool
2023-10-11 12:29:57 +02:00
Henrik Rydgård
0ad2827e14
Vulkan: Fix synchronization when shutting the GPU down in-game.
2023-10-11 12:27:39 +02:00
Henrik Rydgård
183d49329a
Allow writing directly into the packed descriptor buffer, saving a memcpy.
2023-10-11 11:02:17 +02:00
Henrik Rydgård
f931f85d57
Fix outdated renderpass name lookup table (debug info)
2023-10-11 10:34:20 +02:00
Henrik Rydgård
2ac14f555d
Remove VulkanPushBuffer (keeping our newer replacement VulkanPushPool)
2023-10-11 09:06:24 +02:00
Henrik Rydgård
c362c159d7
VulkanDescSetPool: Don't forget to increment usage
2023-10-10 19:14:19 +02:00
Henrik Rydgård
d00928e1db
Guaranteed gap-free rendering of waves background
2023-10-10 19:11:35 +02:00
Henrik Rydgård
8ebc08185b
Allocate descriptors in blocks of 8 instead of individually, to reduce overhead.
2023-10-10 10:17:56 +02:00
Henrik Rydgård
3b22d1248e
Fix for Vulkan on 32-bit devices, oops.
2023-10-10 10:10:12 +02:00
Henrik Rydgård
3d949b080d
Prepare VulkanDescSetPool for block allocation
2023-10-10 09:14:10 +02:00
Henrik Rydgård
9fdc7e2372
Address feedback
2023-10-10 09:02:35 +02:00
Henrik Rydgård
b38b46df0f
Update comments
2023-10-10 09:02:35 +02:00
Henrik Rydgård
2b0192d818
Have FrameData structs for each pipeline layout, instead of multiple arrays
2023-10-10 09:02:35 +02:00
Henrik Rydgård
397745ce14
Remove unused code
2023-10-10 09:02:35 +02:00
Henrik Rydgård
8a4d84d82b
Simplest possible de-duplication of descriptor set writes
2023-10-10 09:02:35 +02:00
Henrik Rydgård
018e4ee1d6
Show the desc set write time even in the limited GPU profiler.
2023-10-10 09:02:34 +02:00
Henrik Rydgård
84f9c1694f
Better logging in descpool
2023-10-10 09:02:21 +02:00
Henrik Rydgård
f0ee3b8daa
Fill in descriptors on the render thread in the PPSSPP UI.
2023-10-10 09:00:29 +02:00
Henrik Rydgård
8c821893f1
Android: Fix crashes on screen rotation
2023-10-09 18:24:43 +02:00
Henrik Rydgård
bb38210cfb
We somehow lost the usage_ counter increment in VulkanDescSetPool, fix that
2023-10-09 17:01:35 +02:00
Henrik Rydgård
316bc03ac9
Move the destroy function for VKRPipelineLayout to VulkanRenderManager
2023-10-09 11:54:13 +02:00
Henrik Rydgård
03328638b1
Typo fix, reorder
2023-10-08 13:39:04 +02:00
Henrik Rydgård
28ed12aa93
Simplify descriptor pool creation
2023-10-08 12:39:19 +02:00
Henrik Rydgård
88a50575c7
Wrap pipeline layout creation, use in thin3d
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Two more types
2023-10-08 12:39:18 +02:00
Henrik Rydgård
dbe395dd00
Add a wrapper around VKRPipelineLayout / descsetlayout
2023-10-08 12:39:18 +02:00