Commit Graph

6 Commits

Author SHA1 Message Date
Unknown W. Brackets
9a812f7f0b Shaders: Set vert shaders to mediump by default.
Seeing errors in logs about precision not agreeing.
2021-04-10 13:41:41 -07:00
LunaMoo
f9df189cca This could be a problem on less forgiving drivers, sorry. 2016-11-05 06:08:49 +01:00
LunaMoo
c7e2d1b7c7 Make 4xHQ look good without tweaking. 2016-10-18 10:38:23 +02:00
Henrik Rydgard
b9c908ba3f Update post-processing shaders to work again after removing u_viewproj.
Initialize some uninitialized variables.
2013-10-31 00:07:55 +01:00
Henrik Rydgard
7d8aed096a Add proper support for upscaling shaders, add Spline36 upscaling
Spline36 isn't as amazing as I had hoped heh. And it will need work to
work in GLSL ES. Anyway...

This also renames u_texcoordDelta to u_texelDelta to fit in with u_pixelDelta.
2013-10-22 12:18:49 +02:00
danyalzia
d45049e7b5 Update defaultshaders.ini
Update natural.fsh

Create 4xhqglsl.vsh

Update 4xhqglsl.vsh

Create 4xhqglsl.fsh

Create aacolor.vsh

Create aacolor.fsh

Update cartoon.vsh

Update cartoon.fsh

Update cartoon.fsh

Update cartoon.fsh

Update and rename Scanlines.fsh to scanlines.fsh

Update aacolor.fsh

Update 4xhqglsl.vsh

Update aacolor.vsh

Update cartoon.vsh
2013-10-14 21:22:33 +05:00