Henrik Rydgård
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cf3d75975d
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Merge pull request #5720 from unknownbrackets/texcache
Optimize xxHash for ARM/NEON devices
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2014-03-25 09:32:15 +01:00 |
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Unknown W. Brackets
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006ed53e73
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Use defines on x86/SSE to avoid func pointers.
Unfortunately no such luck for Android.
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2014-03-25 01:28:09 -07:00 |
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Henrik Rydgård
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9ba51adb89
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Merge pull request #5719 from unknownbrackets/gpu-minor
Don't calculate lighting when not enabled (software transform)
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2014-03-25 09:19:33 +01:00 |
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Henrik Rydgård
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6466566dc6
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Merge pull request #5721 from unknownbrackets/headless
Allow headless to load savestates
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2014-03-25 09:17:35 +01:00 |
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Unknown W. Brackets
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4c35c1bb13
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Attempt to load VFS in headless on Android.
Otherwise we don't get fonts, and savestates fail to load.
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2014-03-25 00:49:03 -07:00 |
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Unknown W. Brackets
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36c3a0dd68
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Make it possible to load a savestate in headless.
This is primarily useful to reproduce crashes or test performance.
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2014-03-25 00:46:21 -07:00 |
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Unknown W. Brackets
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b800762ceb
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Add a NEON-optimized version of XXH32.
This takes at least 40% less time to hash on NEON/ARM devices.
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2014-03-25 00:34:55 -07:00 |
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Unknown W. Brackets
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3ec61274fa
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Add prefetch to xxhash func on gcc at least.
Improves hashing speed on Android by ~18%.
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2014-03-25 00:34:54 -07:00 |
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Unknown W. Brackets
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a414abfe4a
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Don't calculate lighting when not enabled.
We just ignore it anyway. 2% improvement in Tales of Phantasia X.
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2014-03-24 22:57:58 -07:00 |
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Henrik Rydgård
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ff498ed63b
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Merge pull request #5710 from hrydgard/avoid-alpha-test
Avoid alpha test when vertexFullAlpha && textureFullAlpha
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2014-03-25 00:51:53 +01:00 |
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Henrik Rydgård
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382db79307
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Merge pull request #5698 from raven02/patch-32
Do it inside inColon
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2014-03-25 00:27:28 +01:00 |
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Henrik Rydgard
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dc07d3410a
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More checks for alpha test elimination
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2014-03-24 17:33:20 +01:00 |
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Henrik Rydgard
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b158824014
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Update native (arm vfp fastmode)
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2014-03-24 16:48:37 +01:00 |
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Henrik Rydgård
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5c81434b35
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Merge pull request #5711 from raven02/patch-33
Divide by 65536.f instead of 65535.f
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2014-03-24 16:35:17 +01:00 |
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Henrik Rydgard
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f30d0d810e
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ARM buildfix
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2014-03-24 14:44:46 +01:00 |
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raven02
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ffcbb8703d
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Divide by 65536 instead of 65535
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2014-03-24 21:33:29 +08:00 |
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Henrik Rydgard
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f33ddad364
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Eliminate further alpha tests
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2014-03-24 12:41:33 +01:00 |
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Henrik Rydgard
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2240cae3bf
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Prevent overrunning the debug print overlay buffer
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2014-03-24 11:41:18 +01:00 |
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Henrik Rydgard
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97e7270ec9
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Merge branch 'unknownbrackets-vertexalpha' into avoid-alpha-test
Conflicts:
GPU/GLES/VertexDecoderX86.cpp
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2014-03-24 11:27:45 +01:00 |
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Henrik Rydgard
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975c564893
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Merge branch 'vertexalpha' of github.com:unknownbrackets/ppsspp into unknownbrackets-vertexalpha
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2014-03-24 11:22:05 +01:00 |
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Henrik Rydgard
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2c76e6d023
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Correctly keep track of "full alpha" in vertices (x86 jit only).
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2014-03-24 11:19:44 +01:00 |
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Henrik Rydgard
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6260ac4bc7
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Fix the latest fog issue for software transform as well
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2014-03-24 10:57:53 +01:00 |
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Henrik Rydgard
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f2f0355d94
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Split up ApplyShader into ApplyVertexShader and ApplyFragmentShader.
Will allow the alphatest avoiding optimization later.
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2014-03-24 10:55:07 +01:00 |
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Unknown W. Brackets
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604160f60c
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Switch to fullAlphaReg not hasAlphaReg.
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2014-03-24 01:27:13 -07:00 |
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Unknown W. Brackets
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61f5d3d360
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Initial stab at tracking vertex alpha.
Not sure what efficient method to use on x86...
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2014-03-24 01:26:55 -07:00 |
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Unknown W. Brackets
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893a719c4e
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Fix a typo.
Not sure how this one happened...
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2014-03-24 01:15:37 -07:00 |
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Unknown W. Brackets
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3b0924278c
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Apply the volatile mem thread on the right thread.
Inside __KernelVolatileMemLock(), it applies also when unlocking when
waking another thread. This was causing the tests to hang and die.
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2014-03-24 00:55:47 -07:00 |
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Henrik Rydgård
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108ebca595
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Merge pull request #5706 from unknownbrackets/win-input
Poll controllers on a separate thread on Windows
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2014-03-24 08:46:59 +01:00 |
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Henrik Rydgård
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a29b0119c4
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Merge pull request #5707 from unknownbrackets/savedata
Return an error for invalid savedata sizes
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2014-03-24 08:45:50 +01:00 |
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Unknown W. Brackets
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b641ced7e0
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Poll controllers on a separate thread on Windows.
This means controllers will sample more than the game fps, and will work
whenever keyboards do.
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2014-03-23 23:46:10 -07:00 |
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Unknown W. Brackets
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bbda0d8c08
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Fix Qt build on x86 and probably NEON.
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2014-03-23 23:40:37 -07:00 |
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Unknown W. Brackets
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fc833adde0
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Return an error for invalid savedata sizes.
May fix WALL-E according to:
http://forums.ppsspp.org/showthread.php?tid=434
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2014-03-23 23:14:40 -07:00 |
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Unknown W. Brackets
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b589d3b170
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vertexjit: Fix a silly mistake in weights > 4.
Darn switch, took me way too long to notice this.
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2014-03-23 19:02:40 -07:00 |
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Unknown W. Brackets
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717e6db3a7
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Fix VDUP so that it actually works.
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2014-03-23 17:51:32 -07:00 |
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Unknown W. Brackets
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7be619cad2
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vertexjit: Fix typo in NEON weights.
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2014-03-23 17:50:53 -07:00 |
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Henrik Rydgard
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962e08ecda
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Attempt to fix Qt build on x86/x64 (untested). See #5702
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2014-03-24 01:39:07 +01:00 |
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Henrik Rydgård
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31e5d0dcdb
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Merge pull request #5687 from unknownbrackets/vertexjit
Jitify the rest of ARM and x86 vertex morphs + some tweaks (not ready, just review)
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2014-03-24 01:09:31 +01:00 |
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Unknown W. Brackets
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75ca544e73
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vertexjit: Avoid the remaining VFP instrs.
So now, unless there's skin+morph, it should be all-NEON, I think.
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2014-03-23 16:26:22 -07:00 |
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Unknown W. Brackets
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5ee4ba54b7
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vertexjit: Use NEON loads for up to 8 weights.
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2014-03-23 16:26:21 -07:00 |
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Unknown W. Brackets
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cb02d66d8f
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vertexjit: Use NEON for prescale as well.
Just to keep the VFP out of the picture.
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2014-03-23 16:26:20 -07:00 |
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Unknown W. Brackets
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0dc881e9aa
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vertexjit: Avoid the VFP more in some weight funcs.
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2014-03-23 16:26:19 -07:00 |
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Unknown W. Brackets
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c5e5bed59d
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vertexjit: Avoid skinning VFP switching.
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2014-03-23 16:26:19 -07:00 |
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Unknown W. Brackets
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0048352318
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vertexjit: Update some documentation.
We currently never skin and morph at the same time.
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2014-03-23 16:26:18 -07:00 |
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Unknown W. Brackets
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9cfb0782bf
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vertexjit: Turn on NEON color morphs on ARM.
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2014-03-23 16:26:17 -07:00 |
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Unknown W. Brackets
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4c48031724
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vertexjit: Try to avoid a few more VFP switches.
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2014-03-23 16:26:17 -07:00 |
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Unknown W. Brackets
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58fe022ecd
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vertexjit: Avoid switching to VFP from NEON.
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2014-03-23 16:26:17 -07:00 |
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Unknown W. Brackets
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a1301f5c4d
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Log if any games are actually using s8 through.
Not sure about z sign.
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2014-03-23 16:26:16 -07:00 |
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Unknown W. Brackets
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154b0d14a5
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vertexjit: Combine a few loads and stores on ARM.
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2014-03-23 16:26:16 -07:00 |
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Unknown W. Brackets
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b55ad0d9c6
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vertexjit: Improve NEON align on color morph ARM.
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2014-03-23 16:26:15 -07:00 |
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Unknown W. Brackets
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9698a565b7
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vertexjit: Implement NEON color morphs on ARM.
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2014-03-23 16:26:15 -07:00 |
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