Commit Graph

242 Commits

Author SHA1 Message Date
ANR2ME
d0045947f1 An attempt to fix socket's behavior inconsistencies across platforms.
Added an option to override minimum socket's timeout to prevent getting timeouts on high latency networks.
2020-07-22 16:46:34 +02:00
ANR2ME
088e489c91 Fix UPnP error detection
Fix Local IP detection on non-Windows system
2020-07-21 23:03:04 +02:00
ANR2ME
33d3ac28de Added UPnP Support
Fix i18n type
2020-07-21 23:02:58 +02:00
Henrik Rydgård
47a3bf1dd7 Step 2 of removing PanicAlert 2020-07-19 20:34:02 +02:00
Henrik Rydgård
79b3352b67 Merge branch 'ppge-scroll' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-ppge-scroll 2020-07-19 14:09:24 +02:00
Henrik Rydgård
6f97c3d422 Various platform buildfixes 2020-07-14 09:25:59 +02:00
Henrik Rydgard
c988d42b04 ARM/ARM64 instruction analysis, hook up to handler 2020-07-14 09:25:45 +02:00
Unknown W. Brackets
b181a93e5e MsgDialog: Add scrollbar when message is long.
Some games hard wrap their messages, and PSP firmware also showed a
scrollbar.  Let's do the same.

One intentional difference: trying to ensure we always show part of a
hidden line to make it clear to the user that there's more text.
2020-07-13 18:24:05 -07:00
Unknown W. Brackets
3586128d8d PPGe: Draw nicer drop shadows.
Only when we have a text drawer for text, because it really adds up.
2020-07-13 18:24:05 -07:00
Unknown W. Brackets
143ba22097 PPGe: Handle text shadows more consistently.
Don't really want them wrapping differently or etc.  Let's handle
centrally so we can make them consistent and better.
2020-07-13 18:20:57 -07:00
Henrik Rydgård
63ead85c7f Some paranoid checks in PPGeDraw. Might help the crash seen in #13047. 2020-06-28 21:35:19 +02:00
Henrik Rydgård
4bcd8df079 Logging improvements and warning fixes.
(Had a super odd crash that I can't repro anymore in PPGe init...)
2020-06-22 22:46:03 +02:00
Unknown W. Brackets
4f586f9567 PPGe: Left align messages in dialogs.
It was previously left aligned, but the TextDrawer was being told to
center.  These are meant to just center the enclosing box of text, not the
individual lines within.

Makes Final Fantasy 3 look a lot better.
2020-05-23 19:59:56 -07:00
Unknown W. Brackets
e4abfd5408 PPGe: Remove half-pixel offset.
This made the background misaligned, causing a black border on the right
and bottom edges.
2020-04-22 21:19:34 -07:00
Unknown W. Brackets
41dfe05de2 Headless: Fix compile on Android. 2020-04-05 15:23:13 -07:00
Henrik Rydgård
620aa50cf1 PPGe: Slightly reduce the font size, might help #12764 2020-03-28 14:37:35 +01:00
Unknown W. Brackets
dbc78b437e PPGe: Fix dialog button positioning.
The measure was previously the line height, but always ultimately used
as the full text height.  This just makes it always full height.
2020-03-23 18:23:35 -07:00
Unknown W. Brackets
d2d07e253b PPGe: Avoid crash with missing metadata. 2020-03-22 07:12:16 -07:00
Unknown W. Brackets
da9158b34b UI: Allow startup without UI assets.
On platforms where we render fonts, it is at least somewhat usable without
assets.  A much better experience than a segfault.

On other platforms, it'll probably be mostly unusable, but you can already
get that with an old/wrong assets file.
2020-03-21 21:35:43 -07:00
Unknown W. Brackets
de81b706c4 PPGe: Clear unused parts of text image buffers.
Prevents artifacts when the RAM previously had other data in it.
2020-03-11 06:48:11 -07:00
Unknown W. Brackets
5f65c075e2 PPGe: Correct double spacing in some save text. 2020-03-11 06:37:18 -07:00
Unknown W. Brackets
9c9ace6e1a Android: Delay TextDrawer init in PPGe.
We need it to init on the correct thread.
2020-03-10 21:40:47 -07:00
Unknown W. Brackets
08a6047768 PPGe: Show ellipsis for overly long lines.
To match PPGE_LINE_USE_ELLIPSIS when using TextDrawer.
2020-03-10 21:30:53 -07:00
Unknown W. Brackets
6652fe261f PPGe: Use TextDrawer for save UI if available.
This should result in better spacing for non-Latin characters, and less
missing letters.  Basically the same benefits as for the UI.
2020-03-10 21:30:53 -07:00
Unknown W. Brackets
f2c88d6626 PPGe: Make some of the API internal only.
We don't use these externally and probably won't.
2020-03-10 21:30:53 -07:00
Unknown W. Brackets
cb1b7b1e43 Core: Bring over some file related Switch changes.
Reducing the distance from the Switch port code.
2020-03-03 22:53:03 -08:00
Henrik Rydgård
4c392c6473 Fix bug in atlas gen.
(Due to the squash and some reordering, the previous commit already
includes fixed metadata)
2020-03-01 12:06:47 +01:00
Henrik Rydgård
45d94c4877 Switch all images to dynamic lookup in the atlas by string ID.
SLN fix

It works, but with the wrong images and the wrong characters!

Fix another bug in atlastool's binary output

Get Android building again.

Oops, didn't mean to disable this permanently.

Error checking

Minor cleanup

Gotta tweak my git ignores...

Regenerate metadata
2020-03-01 12:06:47 +01:00
Henrik Rydgård
7e9578e49d Get rid of atlas tables. 2020-03-01 12:04:51 +01:00
Unknown W. Brackets
5009698cc0 Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
Unknown W. Brackets
913121cf2b Io: Consistently use error codes with OpenFile().
This gets rid of OpenWithError(), and just always returns a negative value
on error for OpenFile().  Also fixed the sequence rollover, which could've
returned 0.

0 should be considered a valid handle ideally, but left it never returning
0 to simplify cleanup in some areas.
2019-10-20 11:03:37 -07:00
Unknown W. Brackets
1307273dd7 UI: Cleanup install threads from UI thread. 2019-09-28 11:39:58 -07:00
Henrik Rydgård
ccf63ef544 Fix crash in zip handling 2019-09-27 22:55:39 +02:00
Unknown W. Brackets
fbcfd77402 UI: Support zip files with deep folder structures.
This will extract the level that has textures.ini, but it doesn't really
handle skipping other folders properly.
2019-07-27 06:17:56 -07:00
Unknown W. Brackets
4832434865 UI: Fix zip leak in error case. 2019-07-15 20:57:43 -07:00
Henrik Rydgård
3f134606e4
Merge pull request #12175 from unknownbrackets/texreplace-install
UI: Allow installing texture packs from zips
2019-07-15 22:03:31 +02:00
Unknown W. Brackets
8aed212952 UI: Allow installing texture packs from zips.
Requires the textures.ini to have a [games] section.
2019-07-14 17:43:51 -07:00
Unknown W. Brackets
07b5470827 UI: Fix type comparison warning. 2019-07-14 15:07:47 -07:00
Henrik Rydgård
274a8d7538 Address review feedback, thanks unknownbrackets 2019-07-14 11:32:32 +02:00
Henrik Rydgård
66c3f31ff9 More GameManager improvements. 2019-07-13 18:19:44 +02:00
Henrik Rydgård
aca0f35bdf Fix build error on non-windows 2019-07-13 18:19:43 +02:00
Henrik Rydgård
0e978ba2e3 Pre-check the contents of ZIP files before allowing install. 2019-07-13 18:19:43 +02:00
Henrik Rydgård
663f10d08b GameManager: Actually allow installing ISOs from zip files. Refactor. 2019-07-13 18:19:43 +02:00
Henrik Rydgård
4d30a8d04e Start refactoring GameManager zip handling to easier support ISOs in zips 2019-07-13 18:19:43 +02:00
Henrik Rydgård
2f26297062 Clean up some more ifdefs 2019-05-10 23:25:57 +02:00
driver1998
5072584781 Fix neon headers for MSVC ARM64
MSVC uses arm64_neon.h for ARM64, arm_neon.h is ARM32 only.
2019-05-04 22:45:15 +08:00
Henrik Rydgård
bd71af24db Fix some minor things found looking at Valgrind output 2019-02-27 13:42:00 +01:00
Unknown W. Brackets
b1146d8d9d PPGe: Correct text wrap without height. 2019-02-20 17:04:30 -08:00
Unknown W. Brackets
9a5fbe5ea5 Savedata: Truncate detail if it's too long.
We could add scrolling later, but this makes it more usable without ugly
text overlap, at least.

Fixes #11711.
2019-02-16 14:52:01 -08:00
Unknown W. Brackets
68317f0067 Core: Match up NOEN define usage a bit more.
Some compile parameters were resulting in us try to use a func we didn't
compile.  We should at least use the same defines in usage and definition.
2018-09-01 19:56:35 -07:00