LunaMoo
e78a644c00
spaces->underscores:)
2017-11-14 09:46:31 +01:00
LunaMoo
aba4a4dfdb
Change KernelTimeNow to KernelTimeNowFormatted and return nice timestamp.
2017-11-14 07:16:40 +01:00
LunaMoo
2ff4104ddf
Requested changes.
2017-11-14 06:33:49 +01:00
LunaMoo
f8f4acc316
Blah;p. Buildfix.
2017-11-14 06:03:52 +01:00
LunaMoo
e698414f9b
Add an option to allow resetting video/audio dump on save/load state.
2017-11-14 05:12:27 +01:00
LunaMoo
99ab8dfc99
Use gameID and emulated timestamp for Avi/Wav dump filenames.
2017-11-14 03:53:45 +01:00
Henrik Rydgård
6a1fa728d8
Remove Globals.h
2017-08-31 17:15:22 +02:00
Henrik Rydgard
ff2b6b3fca
Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit.
2017-03-23 10:02:28 +01:00
Henrik Rydgard
26a2d42731
Big mutex overhaul - remove our custom ones, make them non-recursive where possible
2017-02-28 11:40:29 +01:00
LunaMoo
d832b4adfd
Make sound recording sane and match video recording behaviour.
2017-02-24 05:36:44 +01:00
Chris Burgener
7d089a0f76
Clean up various files
2016-09-03 19:23:17 -04:00
Chris Burgener
645cb4d69e
Add Audio Dumping to File
2016-09-03 14:05:38 -04:00
zhyk
fa6fe85dc3
Fix audio lag in Qt without SDL.
2016-02-10 23:34:38 +08:00
Unknown W. Brackets
2450724be2
Make Memory::Memcpy() execute memchecks directly.
...
This makes it easier to handle breakpoints in HLE.
2015-04-05 18:09:20 -07:00
Henrik Rydgard
2792602252
Pass the game selection screen audio through the resampler. Fixes #7316 .
2015-01-29 14:58:03 +01:00
Henrik Rydgard
86cee103f3
Add audio debug stats dev tool. Increase audio buffer low watermark a bit, hopefully helping #7370 .
2015-01-29 12:56:17 +01:00
Henrik Rydgard
1079c21e38
Update native, and update README with more 1.0 features
2015-01-27 00:18:04 +01:00
Unknown W. Brackets
db898aff23
Add a NEON method to apply the volume.
2015-01-11 14:23:41 -08:00
Unknown W. Brackets
ff4db2a8dd
Log any change to 48 kHz audio on the psp side.
2015-01-11 14:23:41 -08:00
Henrik Rydgard
26e4cb4a21
More cleanup
2015-01-11 20:35:52 +01:00
Henrik Rydgard
e312d6b5fd
Replace outAudioQueue with Dolphin's resampler.
2015-01-11 18:06:06 +01:00
Unknown W. Brackets
f5d5f7d3fa
Use SSE shifts for high-vol channels.
2014-12-08 21:23:47 -08:00
Henrik Rydgård
38345a497f
Merge pull request #7137 from lioncash/static
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Core: Mark some module functions as static
2014-12-08 11:10:14 +01:00
Unknown W. Brackets
066ce50a12
Disable SSE clamping for certain volume levels.
...
Fixes sound in Tales of Phantasia. Can improve later.
2014-12-08 02:06:25 -08:00
Lioncash
4ccb838306
Core: Mark some module functions as static
2014-12-08 04:40:08 -05:00
Henrik Rydgard
7de3ed109a
Android x86 buildfix
2014-12-07 22:00:30 +01:00
Henrik Rydgard
1a1faeffd1
More audio microoptimization
2014-12-07 21:14:09 +01:00
Henrik Rydgard
28aa18953a
Audio: Minor SSE2 optimization, just because
2014-12-07 20:23:47 +01:00
Unknown W. Brackets
5c470a1923
Remove bgm and sfx volume settings.
...
They don't actually work in all games, and this only confuses users.
Also, the default 7 lowers the volume of audio detected as bgm or sfx, but
not other volume. This means that some audio may have played too loud in
some games by default, which will be fixed by this change.
2014-08-17 14:16:59 -07:00
Unknown W. Brackets
2d54c1cf4e
Reset the audio rate on save/load state.
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Should fix #6484 .
2014-07-02 08:11:26 -07:00
Unknown W. Brackets
b73c1ba29b
Reduce audio drift from 44.1kHz.
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Although, not sure what the PSP's actual exact timing is...
2014-07-01 23:08:38 -07:00
Unknown W. Brackets
e505655c2b
Fix a potential crash/race condition.
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If anything is behind, it might run __AudioWakeThreads() within
reschedule, and get confused.
2014-07-01 08:02:34 -07:00
Unknown W. Brackets
5cd4a17e88
Fix periodic events drifting when eating cycles.
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Need to set the next timer before rescheduling threads or etc.
2014-07-01 00:26:15 -07:00
Unknown W. Brackets
d8cff4509e
Wake good pri threads immediately from audio.
2014-06-24 00:44:35 -07:00
raven02
eda3d48d53
Switch to low/medium/high audio latency mode
2014-04-27 22:11:26 +08:00
Henrik Rydgård
00c32ddadb
Mostly get rid of including "Globals.h"
2013-12-30 10:17:11 +01:00
Sacha
91ddddc2ef
Remove unused Thread.{cpp,h}
2013-11-13 02:50:46 +10:00
Henrik Rydgård
714754e149
sceAudio: only use the optimized volume=max path if stereo, add a TODO.
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Might take care of #4470 .
2013-11-07 11:50:24 +01:00
Peter Tissen
3bd01cce31
fixes #4443 buffer underrun in the audio system
2013-11-04 14:03:36 +01:00
Unknown W. Brackets
b71255e7b0
Optimize the case where volume is 0x8000.
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When left and right volume are both 0x8000, which is the most common, we
can just do a memory copy which is faster.
Also, we can use pushPointers on big endian, probably still faster.
2013-10-29 08:24:55 -07:00
Sacha
72fd653a31
sceAudio: ARM optimisation.
2013-10-29 00:16:37 +10:00
Unknown W. Brackets
edf3faf251
Clear the audio buffer on game reset.
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Avoids blips.
2013-10-19 15:11:06 -07:00
Siddharth
06c13926ee
made atomic lock optional
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fixed an incorrect merge to nativeApp.cpp
made atomic locks init correctly
reintroduced atomic locks in audio as an optional setting
converted global pointers to global objects on stack
moved all mixing code into PSPMixer
internaized all code into __sceAudio.cpp
cleaned up rebase
cleaned up rebase
2013-10-16 23:42:47 +05:30
Henrik Rydgard
367a1e21b2
Revert "Merge pull request #4021 from bollu/master"
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This reverts commit c84a9daa40
, reversing
changes made to da5b52ce1f
.
2013-10-07 20:26:10 +02:00
Henrik Rydgard
f938b95925
Revert "Merge pull request #4068 from bollu/AudioArtefactFix"
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This reverts commit e4c6ba9b01
, reversing
changes made to 061efd35db
.
2013-10-07 20:25:35 +02:00
Siddharth
e6ae3ef9b1
forgot to add this
2013-10-07 22:06:16 +05:30
Henrik Rydgård
c84a9daa40
Merge pull request #4021 from bollu/master
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Audio Processor now uses atomics rather than mutex
2013-10-05 13:33:11 -07:00
Unknown W. Brackets
3a1b6fb269
Fix some sign comparison warnings.
2013-10-05 11:13:41 -07:00
Siddharth
eb1305120e
now blocks to gain outAudioQueue access at __AudioDoState
2013-10-04 17:58:09 +05:30
Siddharth
eb9c339c2e
fully functional and uses atomic_flag
2013-10-02 20:20:32 +05:30