Commit Graph

3329 Commits

Author SHA1 Message Date
daniel229
d452d02aba Update replace function for Toaru Majutsu to Kagaku no Ensemble. 2014-09-21 10:58:56 +08:00
daniel229
a657da91c3 Replace download frame in Toaru Majutsu to Kagaku no Ensemble 2014-09-18 15:37:12 +08:00
daniel229
48b774d143 Replace download frame in Rezel Cross 2014-09-18 15:29:59 +08:00
daniel229
2dd3ab6c20 Replace frame download in suikoden1&2 2014-09-15 00:19:22 +08:00
Henrik Rydgard
f84ebf6bff sprintf->snprintf, fix some too short buffers 2014-09-14 00:14:11 +02:00
Henrik Rydgard
02a89306d1 Warning fixes, sprintf->snprintf 2014-09-13 23:51:07 +02:00
Unknown W. Brackets
a892779f89 Merge pull request #6880 from daniel229/func_replace_sakurasou
Replace frame download in Sakurasou No Pet Na Kanojo

Conflicts:
	Core/HLE/ReplaceTables.cpp
2014-09-12 22:28:27 -07:00
daniel229
5f4a95cdd5 Update as unknown's suggestion 2014-09-13 10:21:00 +08:00
Unknown W. Brackets
4bad83b12b Move a couple funcs outside of loops.
Will cut down on the performance hit.
2014-09-11 22:56:53 -07:00
daniel229
7c1d4234ab Replace frame download in Sakurasou No Pet Na Kanojo 2014-09-11 15:32:07 +08:00
daniel229
22fa431f89 Replace frame download in Ore no Imouto ga Konnani Kawaii Wake ga Nai 2014-09-11 14:34:17 +08:00
daniel229
81ec625d0a Update the hook for Kirameki School Life SP 2014-09-11 12:01:58 +08:00
daniel229
e8efab6d21 Change function name 2014-09-11 00:47:06 +08:00
daniel229
7f6f52a904 Fixes saveicons in Kirameki School Life SP. 2014-09-11 00:18:59 +08:00
daniel229
b1d9461779 Replace frame download in Narisokonai Eiyuutan 2014-09-09 14:33:15 +08:00
Unknown W. Brackets
420eb1bed3 Replace frame download in SD Gundam G Generation. 2014-09-08 22:44:27 -07:00
Unknown W. Brackets
ee6960ff7a Hook the saveicon creation func in Growlanser IV. 2014-09-08 19:10:46 -07:00
Unknown W. Brackets
cddc289675 Use fixed dates for rtc adjusted and reincarnated.
This may be safer in case a game thinks funny business is going on if the
user changed the clock very recently, which wouldn't be the case on a
real PSP.
2014-09-05 09:34:09 -07:00
Unknown W. Brackets
1e31fd54eb Implement rtc date formatting funcs. 2014-09-05 09:13:33 -07:00
Unknown W. Brackets
0180d18449 Correct sceRtcGetDayOfWeek() for odd years. 2014-09-05 09:13:08 -07:00
Andrew Church
6afa948d06 s32 -> int because it doesn't need to explicitly be 32 bits. 2014-09-05 00:31:25 +09:00
Andrew Church
0512a17654 Read lw offset as a signed value. 2014-09-05 00:25:48 +09:00
Andrew Church
230bbad1c6 Read the offset for the framebuffer index from the instruction stream
instead of using a literal constant, so the hook works for other games
using the same function but a different offset (e.g. Zero no Kiseki).
Also remove the memcpy() since the original function will do it anyway
(and may do it differently if other games call the function with
different arguments).
2014-09-04 23:44:32 +09:00
Andrew Church
33264a6b8f Hook Brandish frame capture for menu fadeout and save screenshots. 2014-09-04 17:36:56 +09:00
Henrik Rydgård
8b67f427b0 Merge pull request #6826 from thedax/hle-stub
Add a non-functional stub for sceNetResolverInit.
2014-09-02 22:42:15 +02:00
The Dax
c2afa8f221 Add a non-functional stub for sceNetResolverInit.
Lets a Quake II homebrew port by CROW_BAR boot again.
2014-09-02 15:40:42 -04:00
Henrik Rydgård
b2f5efaa50 Merge pull request #6822 from unknownbrackets/thread-funcs
Improve some timing / thread funcs
2014-09-02 09:49:46 +02:00
Unknown W. Brackets
c9df66a450 Initialize the VFPU revision from a PSP-3000 value. 2014-09-01 23:16:50 -07:00
Unknown W. Brackets
d637de8b4c Eat some cycles when signaling semaphores.
Seems to match tests.
2014-09-01 21:12:56 -07:00
Unknown W. Brackets
2923800217 Eat some cycles when starting a thread.
Seems to improve a test a bit, based on tests.
2014-09-01 21:12:13 -07:00
Unknown W. Brackets
84231c0188 Eat some cycles when canceling/deleting fpls.
Improves tests measuing timeouts remaining after delete.
2014-09-01 21:11:41 -07:00
Unknown W. Brackets
c5b15cc9fc Adjust semaphore timing slightly.
This matches tests a bit better.
2014-09-01 20:03:58 -07:00
Unknown W. Brackets
6599430c04 Improve some timing in msgpipes.
Probably not super important, but makes tests happier.

Also, when unscheduling an event, return the current time left, including
already spent time since last Advance.
2014-09-01 20:03:58 -07:00
Unknown W. Brackets
a42a2864a6 Protect against vtimers scheduled in past. 2014-09-01 20:03:57 -07:00
Unknown W. Brackets
f78712ec3a Simplify alarm timing.
This is from when it seemed like sceKernelSetAlarm() was by cycles.
Corrects handling of large timer / sysclock params.
2014-09-01 20:03:57 -07:00
Unknown W. Brackets
2cad35ad59 Put a 250us minimum on all vtimer scheduling. 2014-09-01 20:03:56 -07:00
Unknown W. Brackets
4e9f54a400 Require 250us lead time to start a vtimer.
Matches tests, improves the threads/vtimers/delete test.
2014-09-01 20:03:56 -07:00
Unknown W. Brackets
baf465500a Fix a bad iterator dereference in sceMpeg.
Though not sure it should actually reach here, let's at least not crash.
2014-08-31 21:15:04 -07:00
sum2012
06fae5bcbc Add a "no loop information" log 2014-09-01 04:47:12 +08:00
sum2012
55cb292bad Correct sceKernelSelfStopUnloadModule 's name and logging 2014-08-29 20:36:21 +08:00
sum2012
26b25052c2 Fix sceKernelSelfStopUnloadModule parameters
According to http://code.google.com/p/jpcsp/source/detail?r=3597
2014-08-29 20:31:25 +08:00
Henrik Rydgard
1d7642fa48 Remove most mentions of the "_XBOX" define 2014-08-24 14:21:35 +02:00
Henrik Rydgard
0f973a3276 Get it running on Android again 2014-08-23 09:48:08 +02:00
Henrik Rydgard
dfbb0bdea2 Hack: Return -1 specifically for trying to load SFO's as modules. Works around #6748
Will test properly later and return the correct value but this should be zero-impact.
2014-08-21 10:34:56 +02:00
Henrik Rydgård
d52c87d82c Merge pull request #6722 from sum2012/wwe
check for duplicated stack addresses by JimLee168
2014-08-20 16:34:02 +02:00
Henrik Rydgård
2de6b471ce Merge pull request #6616 from unknownbrackets/modules
Improve module loading and allocation
2014-08-19 08:00:47 +02:00
Henrik Rydgård
72d5a55791 Merge pull request #6675 from unknownbrackets/threadman
Correct sceKernelThreadmanIdList behavior
2014-08-19 07:56:54 +02:00
Henrik Rydgård
e7a1761147 Merge pull request #6597 from unknownbrackets/ge-minor
Unpause lists after wait signals with no handler
2014-08-19 07:56:37 +02:00
Henrik Rydgård
5f8f3633a8 Merge pull request #6685 from unknownbrackets/kill-volume
Remove bgm and sfx volume settings
2014-08-19 07:56:01 +02:00
Unknown W. Brackets
3fbab33c91 Only loop at video end.
In case of a short video that runs out of data but isn't ready to loop
yet.
2014-08-17 15:46:04 -07:00