Commit Graph

9264 Commits

Author SHA1 Message Date
Henrik Rydgård
4b019bfcbb Remove '_' from attribute names as Adreno hates them in glBindAttribLocation.
Sigh.

Also remove some logging.
2013-10-08 17:26:33 +02:00
Henrik Rydgård
0ecac31abd Use glBindAttribLocation to simplify shader usage a little. 2013-10-08 17:18:59 +02:00
shenweip
db44c4c478 Don't save the console position when it is minimized. 2013-10-08 22:04:07 +08:00
Siddharth
bb66c442e5 less obnoxious color 2013-10-08 19:22:21 +05:30
Siddharth
4dba847ea4 Uses StickyChoice's Highlight() to highlight save slots in use 2013-10-08 19:08:50 +05:30
Henrik Rydgård
df29da0b13 GLES3: Use glTexStorage2D for (possibly) more efficient texture uploading 2013-10-08 15:00:48 +02:00
Henrik Rydgård
7059efd6b2 Update native (OpenGL ES 3.0 init support for android) 2013-10-08 12:04:36 +02:00
Henrik Rydgård
ef3c947fe3 Add a few pixels of margin around the path in the game browser 2013-10-08 12:04:36 +02:00
Henrik Rydgård
ef2d188a68 Merge pull request #4035 from shenweip/patch-12
Implemented sceJpegDecodeMJpegYCbCr and sceJpegMJpegCsc.
2013-10-08 02:52:42 -07:00
Henrik Rydgård
2362640346 Merge pull request #4072 from raven02/patch-25
GLES: Add GE_CMD_ZWRITEDISABLE to ZTEST section
2013-10-08 01:53:00 -07:00
Henrik Rydgård
4b8899323d Merge pull request #4073 from unknownbrackets/debugger
Add basic break on texture UI to GE debugger
2013-10-08 01:33:08 -07:00
Henrik Rydgård
0eee21dbc7 Merge pull request #4074 from tpunix/scePauth_support
add scePauth support
2013-10-08 01:32:27 -07:00
tpu
99913b1b08 add scePauth support 2013-10-08 15:54:28 +08:00
Unknown W. Brackets
f1f526f8cd Add some additional unknown cmds to reporting. 2013-10-08 00:34:17 -07:00
Unknown W. Brackets
5a90ddcb47 Add a button to break on a particular texture. 2013-10-08 00:28:57 -07:00
Unknown W. Brackets
dd314c83bd Add texture and frame break buttons. 2013-10-08 00:04:11 -07:00
Unknown W. Brackets
dc98ede031 Warning fixes. 2013-10-08 00:03:58 -07:00
raven02
bf64df71f9 GLES: Add GE_CMD_ZWRITEDISABLE to ZTEST section 2013-10-08 09:29:51 +08:00
Henrik Rydgard
fc8aa7bd8f Crashfix dumping display lists that start at the start of VRAM (seems to hit this in GTA).
Add a couple of comments.
2013-10-07 22:58:46 +02:00
Henrik Rydgard
8f620c30ab x86 jit: Implement vs2i (similar to vh2f but simpler) 2013-10-07 21:59:33 +02:00
Henrik Rydgard
cd57e8a09d Forgot that you should never walk arrays with member variables, throws off the MSVC optimizer (probably a pointer aliasing issue) 2013-10-07 21:35:22 +02:00
Henrik Rydgard
e61c0b3dd4 Update gitignore, lang, native 2013-10-07 21:17:49 +02:00
Henrik Rydgard
4751dd631c Some more IndexGenerator optimization just for kicks 2013-10-07 21:13:52 +02:00
Henrik Rydgard
367a1e21b2 Revert "Merge pull request #4021 from bollu/master"
This reverts commit c84a9daa40, reversing
changes made to da5b52ce1f.
2013-10-07 20:26:10 +02:00
Henrik Rydgard
f938b95925 Revert "Merge pull request #4068 from bollu/AudioArtefactFix"
This reverts commit e4c6ba9b01, reversing
changes made to 061efd35db.
2013-10-07 20:25:35 +02:00
Henrik Rydgard
f645988b8f More precision annotations in shader generators, other microoptimizations 2013-10-07 20:15:00 +02:00
Henrik Rydgard
af46d17b94 Optimize index generator 2013-10-07 20:15:00 +02:00
Henrik Rydgård
e4c6ba9b01 Merge pull request #4068 from bollu/AudioArtefactFix
Audio artefact fix
2013-10-07 10:05:59 -07:00
Siddharth
f5ab5b77f3 silly mistakes 2013-10-07 22:07:10 +05:30
Siddharth
e6ae3ef9b1 forgot to add this 2013-10-07 22:06:16 +05:30
Siddharth
1708febac1 sets audio samples to 0 if audio was not mixed. 2013-10-07 22:03:14 +05:30
Siddharth
34f7109821 removed SaveChoice class (was useless) 2013-10-07 21:58:00 +05:30
Henrik Rydgård
061efd35db Merge pull request #4067 from unknownbrackets/savestates
Always register the cheat event, for savestates
2013-10-07 09:26:08 -07:00
Siddharth
630201017b save states with data on them are now highlighted 2013-10-07 21:46:02 +05:30
Unknown W. Brackets
0c8cc25eb4 Always register the cheat event, for savestates.
This way, if you savestate with cheats on or off, it'll load fine.
2013-10-07 07:46:18 -07:00
Henrik Rydgård
07cf92b3a9 Merge pull request #4066 from unknownbrackets/debugger
GE debugger - fix some preview issues, softgpu stencil fix
2013-10-07 06:12:55 -07:00
Unknown W. Brackets
5e54847aaf Wait better with broken win32 cond vars. 2013-10-07 01:45:20 -07:00
Unknown W. Brackets
b9811c7c97 Use the slow way to get the softgpu texture.
So that it actually shows what the softgpu is using.
2013-10-07 01:26:48 -07:00
Unknown W. Brackets
5c2d418d95 Read softgpu stencil using existing funcs.
Slower but at least it's the same.
2013-10-07 01:02:58 -07:00
Unknown W. Brackets
b9453f82ca Use the full alpha bits for stencil in softgpu.
It works to increment and set the stencil, so it can't be high bits only.
2013-10-07 01:00:43 -07:00
Unknown W. Brackets
31171cc044 Grab the stencil buffer in softgpu debugging. 2013-10-07 00:50:15 -07:00
Unknown W. Brackets
a0d84d45cc Flip the texture preview when it's a framebuffer. 2013-10-07 00:38:46 -07:00
Henrik Rydgård
8f7a9656c8 Merge pull request #4062 from unknownbrackets/debugger
Show tabs for depth/stencil in ge debugger, other improvements
2013-10-06 23:59:54 -07:00
Henrik Rydgård
e7f3a433c0 Merge pull request #4065 from unknownbrackets/savestates
Fix some savestate compatibility issues
2013-10-06 23:58:31 -07:00
Sacha
8b3f1e6fa4 Fix Symbian build. 2013-10-07 15:36:54 +10:00
Unknown W. Brackets
8e4d7b304d Add at least a basic way to alter cmds. 2013-10-06 22:23:52 -07:00
Unknown W. Brackets
ff0e9cf32d Make it possible to flip flags in the ge debugger. 2013-10-06 22:17:56 -07:00
Unknown W. Brackets
7377bd7202 Add a specific format for 1/0 flags. 2013-10-06 22:17:55 -07:00
Unknown W. Brackets
3af88b1e4e Show the stencil buffer properlyish in ge debugger. 2013-10-06 22:17:55 -07:00
Unknown W. Brackets
3e7f7e9abd Add tabs for depth/stencil to ge debugger. 2013-10-06 22:17:54 -07:00