Henrik Rydgård
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4b019bfcbb
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Remove '_' from attribute names as Adreno hates them in glBindAttribLocation.
Sigh.
Also remove some logging.
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2013-10-08 17:26:33 +02:00 |
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Henrik Rydgård
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0ecac31abd
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Use glBindAttribLocation to simplify shader usage a little.
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2013-10-08 17:18:59 +02:00 |
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shenweip
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db44c4c478
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Don't save the console position when it is minimized.
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2013-10-08 22:04:07 +08:00 |
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Siddharth
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bb66c442e5
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less obnoxious color
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2013-10-08 19:22:21 +05:30 |
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Siddharth
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4dba847ea4
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Uses StickyChoice's Highlight() to highlight save slots in use
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2013-10-08 19:08:50 +05:30 |
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Henrik Rydgård
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df29da0b13
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GLES3: Use glTexStorage2D for (possibly) more efficient texture uploading
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2013-10-08 15:00:48 +02:00 |
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Henrik Rydgård
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7059efd6b2
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Update native (OpenGL ES 3.0 init support for android)
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2013-10-08 12:04:36 +02:00 |
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Henrik Rydgård
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ef3c947fe3
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Add a few pixels of margin around the path in the game browser
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2013-10-08 12:04:36 +02:00 |
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Henrik Rydgård
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ef2d188a68
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Merge pull request #4035 from shenweip/patch-12
Implemented sceJpegDecodeMJpegYCbCr and sceJpegMJpegCsc.
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2013-10-08 02:52:42 -07:00 |
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Henrik Rydgård
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2362640346
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Merge pull request #4072 from raven02/patch-25
GLES: Add GE_CMD_ZWRITEDISABLE to ZTEST section
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2013-10-08 01:53:00 -07:00 |
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Henrik Rydgård
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4b8899323d
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Merge pull request #4073 from unknownbrackets/debugger
Add basic break on texture UI to GE debugger
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2013-10-08 01:33:08 -07:00 |
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Henrik Rydgård
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0eee21dbc7
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Merge pull request #4074 from tpunix/scePauth_support
add scePauth support
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2013-10-08 01:32:27 -07:00 |
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tpu
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99913b1b08
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add scePauth support
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2013-10-08 15:54:28 +08:00 |
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Unknown W. Brackets
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f1f526f8cd
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Add some additional unknown cmds to reporting.
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2013-10-08 00:34:17 -07:00 |
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Unknown W. Brackets
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5a90ddcb47
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Add a button to break on a particular texture.
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2013-10-08 00:28:57 -07:00 |
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Unknown W. Brackets
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dd314c83bd
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Add texture and frame break buttons.
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2013-10-08 00:04:11 -07:00 |
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Unknown W. Brackets
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dc98ede031
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Warning fixes.
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2013-10-08 00:03:58 -07:00 |
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raven02
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bf64df71f9
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GLES: Add GE_CMD_ZWRITEDISABLE to ZTEST section
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2013-10-08 09:29:51 +08:00 |
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Henrik Rydgard
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fc8aa7bd8f
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Crashfix dumping display lists that start at the start of VRAM (seems to hit this in GTA).
Add a couple of comments.
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2013-10-07 22:58:46 +02:00 |
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Henrik Rydgard
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8f620c30ab
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x86 jit: Implement vs2i (similar to vh2f but simpler)
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2013-10-07 21:59:33 +02:00 |
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Henrik Rydgard
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cd57e8a09d
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Forgot that you should never walk arrays with member variables, throws off the MSVC optimizer (probably a pointer aliasing issue)
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2013-10-07 21:35:22 +02:00 |
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Henrik Rydgard
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e61c0b3dd4
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Update gitignore, lang, native
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2013-10-07 21:17:49 +02:00 |
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Henrik Rydgard
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4751dd631c
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Some more IndexGenerator optimization just for kicks
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2013-10-07 21:13:52 +02:00 |
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Henrik Rydgard
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367a1e21b2
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Revert "Merge pull request #4021 from bollu/master"
This reverts commit c84a9daa40 , reversing
changes made to da5b52ce1f .
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2013-10-07 20:26:10 +02:00 |
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Henrik Rydgard
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f938b95925
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Revert "Merge pull request #4068 from bollu/AudioArtefactFix"
This reverts commit e4c6ba9b01 , reversing
changes made to 061efd35db .
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2013-10-07 20:25:35 +02:00 |
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Henrik Rydgard
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f645988b8f
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More precision annotations in shader generators, other microoptimizations
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2013-10-07 20:15:00 +02:00 |
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Henrik Rydgard
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af46d17b94
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Optimize index generator
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2013-10-07 20:15:00 +02:00 |
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Henrik Rydgård
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e4c6ba9b01
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Merge pull request #4068 from bollu/AudioArtefactFix
Audio artefact fix
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2013-10-07 10:05:59 -07:00 |
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Siddharth
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f5ab5b77f3
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silly mistakes
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2013-10-07 22:07:10 +05:30 |
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Siddharth
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e6ae3ef9b1
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forgot to add this
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2013-10-07 22:06:16 +05:30 |
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Siddharth
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1708febac1
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sets audio samples to 0 if audio was not mixed.
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2013-10-07 22:03:14 +05:30 |
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Siddharth
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34f7109821
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removed SaveChoice class (was useless)
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2013-10-07 21:58:00 +05:30 |
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Henrik Rydgård
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061efd35db
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Merge pull request #4067 from unknownbrackets/savestates
Always register the cheat event, for savestates
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2013-10-07 09:26:08 -07:00 |
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Siddharth
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630201017b
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save states with data on them are now highlighted
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2013-10-07 21:46:02 +05:30 |
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Unknown W. Brackets
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0c8cc25eb4
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Always register the cheat event, for savestates.
This way, if you savestate with cheats on or off, it'll load fine.
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2013-10-07 07:46:18 -07:00 |
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Henrik Rydgård
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07cf92b3a9
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Merge pull request #4066 from unknownbrackets/debugger
GE debugger - fix some preview issues, softgpu stencil fix
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2013-10-07 06:12:55 -07:00 |
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Unknown W. Brackets
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5e54847aaf
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Wait better with broken win32 cond vars.
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2013-10-07 01:45:20 -07:00 |
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Unknown W. Brackets
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b9811c7c97
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Use the slow way to get the softgpu texture.
So that it actually shows what the softgpu is using.
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2013-10-07 01:26:48 -07:00 |
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Unknown W. Brackets
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5c2d418d95
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Read softgpu stencil using existing funcs.
Slower but at least it's the same.
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2013-10-07 01:02:58 -07:00 |
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Unknown W. Brackets
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b9453f82ca
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Use the full alpha bits for stencil in softgpu.
It works to increment and set the stencil, so it can't be high bits only.
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2013-10-07 01:00:43 -07:00 |
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Unknown W. Brackets
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31171cc044
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Grab the stencil buffer in softgpu debugging.
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2013-10-07 00:50:15 -07:00 |
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Unknown W. Brackets
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a0d84d45cc
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Flip the texture preview when it's a framebuffer.
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2013-10-07 00:38:46 -07:00 |
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Henrik Rydgård
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8f7a9656c8
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Merge pull request #4062 from unknownbrackets/debugger
Show tabs for depth/stencil in ge debugger, other improvements
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2013-10-06 23:59:54 -07:00 |
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Henrik Rydgård
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e7f3a433c0
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Merge pull request #4065 from unknownbrackets/savestates
Fix some savestate compatibility issues
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2013-10-06 23:58:31 -07:00 |
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Sacha
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8b3f1e6fa4
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Fix Symbian build.
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2013-10-07 15:36:54 +10:00 |
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Unknown W. Brackets
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8e4d7b304d
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Add at least a basic way to alter cmds.
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2013-10-06 22:23:52 -07:00 |
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Unknown W. Brackets
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ff0e9cf32d
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Make it possible to flip flags in the ge debugger.
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2013-10-06 22:17:56 -07:00 |
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Unknown W. Brackets
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7377bd7202
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Add a specific format for 1/0 flags.
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2013-10-06 22:17:55 -07:00 |
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Unknown W. Brackets
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3af88b1e4e
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Show the stencil buffer properlyish in ge debugger.
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2013-10-06 22:17:55 -07:00 |
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Unknown W. Brackets
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3e7f7e9abd
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Add tabs for depth/stencil to ge debugger.
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2013-10-06 22:17:54 -07:00 |
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