Lubos
de78007e66
OpenXR - Enable HUD in a few more games
2022-11-29 22:17:12 +01:00
Lubos
812c7d13aa
OpenXR - HUD disappearing in Flatout fixed
2022-11-29 21:25:13 +01:00
Henrik Rydgård
ef68cac2df
Merge pull request #16464 from hrydgard/more-dialog-backgrounds
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Let the running game show through the background of all the PromptScreen dialogs.
2022-11-29 18:27:42 +01:00
Henrik Rydgård
3f0e53e60a
Let the running game show through the background of all the PromptScreen dialogs.
2022-11-29 16:29:43 +01:00
Henrik Rydgård
183458dd76
Merge pull request #16461 from hrydgard/burnout-lens-flare-gl
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Fix Burnout Dominator lens flare on OpenGL ES
2022-11-29 14:24:18 +01:00
Henrik Rydgård
390bf3e912
Fix Burnout Dominator lens flare on OpenGL ES
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Not the prettiest solution, but works: Use R8_UNORM as a fallback
if R16_UNORM is not available.
2022-11-29 13:05:18 +01:00
Henrik Rydgård
d34e38c02c
Merge pull request #16460 from hrydgard/translation-string-fixes
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Translation string fixes
2022-11-29 10:47:22 +01:00
Henrik Rydgård
39e835b320
Add missing lines to other languages
2022-11-29 10:10:52 +01:00
Henrik Rydgård
4a0dcfdb69
Add missing strings to en_US.ini
2022-11-29 10:10:34 +01:00
Henrik Rydgård
1358cf9b8f
Clean up "GPU log profiler" translation strings
2022-11-29 10:04:09 +01:00
Henrik Rydgård
3ba37f4e77
Langtool: Add --dry-run support
2022-11-29 09:57:18 +01:00
Henrik Rydgård
6ef855bf31
Put back the lost Language strings, now in the right category
2022-11-29 09:54:42 +01:00
Henrik Rydgård
4fe8aa7174
Fix category for "Language" string. Swedish translation improvements
2022-11-29 09:52:30 +01:00
Henrik Rydgård
b9dc206cf0
Fix skip buffer effect toggle not taking effect immediately
2022-11-29 09:42:11 +01:00
Henrik Rydgård
c8745cf339
Merge pull request #16459 from TotalCaesar659/patch-1
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Update Russian translation
2022-11-29 00:23:21 +01:00
TotalCaesar659
1a7bafd091
Update Russian translation
2022-11-29 01:58:23 +03:00
Henrik Rydgård
5201a2a4ab
Merge pull request #16457 from lvonasek/hotfix_openxr_rendering
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OpenXR - Broken rendering fixed
2022-11-28 20:30:35 +01:00
Lubos
804a336a1e
OpenXR - Hide unsupported layout options
2022-11-28 19:58:49 +01:00
Lubos
d466ae161a
OpenXR - HUD max scale fixed
2022-11-28 19:46:46 +01:00
Lubos
164c27f5ec
OpenXR - Screen stretching fixed
2022-11-28 19:25:13 +01:00
Henrik Rydgård
9bb0c91a75
Sneak in a minor software transform optimization
2022-11-28 11:10:50 +01:00
Henrik Rydgård
cd51c05d1c
Merge pull request #16455 from Narugakuruga/patch-12
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Update zh_CN.ini
2022-11-28 10:41:10 +01:00
Narugakuruga
54e37671ed
Update zh_CN.ini
2022-11-28 17:34:43 +08:00
Narugakuruga
59874e3161
Update zh_CN.ini
2022-11-28 17:32:51 +08:00
Narugakuruga
3e9931a446
Update zh_CN.ini
2022-11-28 17:25:55 +08:00
Henrik Rydgård
612d2181a1
Merge pull request #16449 from hrydgard/circle-button-workaround
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Blind workaround for Shining Ark circle button problem
2022-11-28 09:51:26 +01:00
Henrik Rydgård
5b3a993db7
Typo fix
2022-11-28 09:50:23 +01:00
Henrik Rydgård
ed151473c2
Merge pull request #16454 from unknownbrackets/fb-depal-fb
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GPU: Support framebuf depal from rendered CLUT
2022-11-28 09:47:22 +01:00
Henrik Rydgård
06b7fb9a6a
Merge pull request #16452 from unknownbrackets/gedebugger
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GE Debugger: Correct LastVRAM mirror wrap around
2022-11-28 08:02:09 +01:00
Henrik Rydgård
3b960a92fc
Merge pull request #16451 from unknownbrackets/ui-psp-glow
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UI: Add a slight glow around PSP in control map
2022-11-28 08:00:26 +01:00
Unknown W. Brackets
9425d0670a
GPU: Prevent decimating CLUT framebuffers.
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Fixes color changing after a few moments in Kurohyo.
2022-11-27 21:24:02 -08:00
Unknown W. Brackets
a7c4258e9f
GPU: Support framebuf depal from rendered CLUT.
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Using a temporary always for simplicity.
2022-11-27 21:16:24 -08:00
Unknown W. Brackets
194c4b0286
TexCache: Support offset in rendered CLUTs.
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We already copy to a temp, so just use that copy to normalize out the
offset. Should even get RECT2LIN correct, but most cases are 1 pixel high
anyway.
2022-11-27 21:15:15 -08:00
Unknown W. Brackets
a6bc9acf16
GE Debugger: Correct LastVRAM mirror wrap around.
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Oops, this fixes crashes when textures are used near the edge of VRAM.
2022-11-27 19:59:57 -08:00
Unknown W. Brackets
c6992d45ef
UI: Add a slight glow around PSP in control map.
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This makes it more distinguishable from some dark backgrounds.
2022-11-27 19:19:45 -08:00
Unknown W. Brackets
5666dc5890
Vulkan: Correct maxAniso handling in Draw.
2022-11-27 19:17:01 -08:00
Henrik Rydgård
f2b5f06dac
Merge pull request #16450 from unknownbrackets/touch-right-analog
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UI: Fix right analog with single button
2022-11-28 01:00:16 +01:00
Unknown W. Brackets
247848891e
UI: Dry out code and check bounds to be safe.
2022-11-27 15:40:55 -08:00
Unknown W. Brackets
89aeb2484e
UI: Fix right analog with single button.
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Release first, then press so that we press when the opposing direction is
mapped to the same button.
2022-11-27 15:32:56 -08:00
Unknown W. Brackets
d09b2e4ce8
Merge pull request #16448 from hrydgard/cull-fix
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Empirical attempt at fixing #15661
2022-11-27 15:16:45 -08:00
Henrik Rydgård
21647cd3c1
Blind workaround for Shining Ark circle button problem
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Seems the game might not handle the case of confirm button being set to
cross properly, so force it to circle if this game is running.
Fixes #15663 (hopefully..)
2022-11-27 23:32:43 +01:00
Henrik Rydgård
72029b678a
Empirical attempt at fixing #15661
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Basically, software culling fails in some configuration, like the one we
end up with on Mali.
As noted by unknownbrackets in #15661 , the viewport Z scale, offset is -0.0, 0.0.
We end up with CalcCullParams computing minZValue == maxZValue == 1.0f,
and with the vertices ending up with z,w == 1.0, 1.0.
and as a result, the inside/outside calculations will always decide that
it's outside.
Changing the comparisons from >= / <= to > / < fixes the problem, but I
don't know if this might break something else.
Anyhow, here's the simple way to repro on PC:
Change the ending of GPU_Vulkan::CheckFeatures to:
```c
return GPU_USE_LIGHT_UBERSHADER | GPU_USE_BLEND_MINMAX | GPU_USE_TEXTURE_NPOT | GPU_USE_INSTANCE_RENDERING |
GPU_USE_VERTEX_TEXTURE_FETCH | GPU_USE_TEXTURE_FLOAT | GPU_USE_16BIT_FORMATS | GPU_USE_TEXTURE_LOD_CONTROL |
GPU_USE_DEPTH_TEXTURE | GPU_USE_ACCURATE_DEPTH;
```
2022-11-27 23:16:16 +01:00
Henrik Rydgård
200e2f26c4
OffsetY fix for non-vulkan backends
2022-11-27 22:58:49 +01:00
Henrik Rydgård
c2d54ea0aa
Merge pull request #16446 from hrydgard/aspect-fix
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Aspect ratio configuration fixes
2022-11-27 22:55:04 +01:00
Henrik Rydgård
e02db20a2d
Some more UI fixes. Live update for the aspect slider
2022-11-27 21:59:04 +01:00
Henrik Rydgård
72ec865f7e
Fix for the aspect ratio plugin variable. Disable aspect ratio control in stretch mode.
2022-11-27 21:55:22 +01:00
Henrik Rydgård
7c72fa06ee
Fix issue where render resolution wasn't applied correctly.
2022-11-27 21:34:51 +01:00
Henrik Rydgård
11c1b539e0
Merge pull request #16445 from hrydgard/new-screen-size-controls
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New screen size controls on Display Layout & Effects screen
2022-11-27 20:04:32 +01:00
Henrik Rydgård
973eec5b42
Another tweak to the OpenGL adreno bug detection.
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See #16015
2022-11-27 20:02:06 +01:00
Henrik Rydgård
dbd799bce3
Add new translation key "Aspect Ratio"
2022-11-27 19:44:45 +01:00