Henrik Rydgård
4e7944a353
Fix some bugs and style for #12994
2020-06-06 14:29:39 +02:00
Nikita Filippov
021e783b4a
rudimentary serch function added for the memory dialog
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fixed the memory addressing bug in search
the search box almost works
search now works, however the strings in search window neeed a fix
fixed the address display in search results
search works
fixed review comments, except .rc
preadjust the button placement
fixed rc
2020-06-06 14:23:26 +02:00
Unknown W. Brackets
1b6b0c1649
UWP: Buildfix for controller vibration.
2020-05-25 09:44:05 -07:00
Henrik Rydgård
104bf3915e
Merge pull request #12956 from unknownbrackets/project
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Cleanup MSVC project a little and move git-version-gen
2020-05-24 11:03:26 +02:00
Unknown W. Brackets
bf11829836
Windows: Avoid calling git describe 3 times.
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We only need to call it once per build, which should save a little build
time. Of course, cl.exe takes longer, but still...
2020-05-23 16:56:27 -07:00
Unknown W. Brackets
9064bbcad1
Windows: Move git-version update to build event.
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Doing it on each project made it possible for two to overwrite each other.
It's rare, but this could corrupt git-version.cpp.
This makes it run when Core is resolved, and also on Windows/Headless only.
It may still require two compiles to update, but that's not a new problem.
2020-05-23 13:34:41 -07:00
Unknown W. Brackets
2a2584ec23
Global: Add more other platforms to MSVC project.
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To facilitate refactoring/searching files better.
2020-05-23 13:09:52 -07:00
Unknown W. Brackets
4c29697120
Debugger: Avoid symbol map if deleted.
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This isn't perfectly safe, but if the game quits very quickly, it's
possible for the symbol map to get deleted.
2020-05-23 10:26:47 -07:00
Unknown W. Brackets
0f1f3507f6
Windows: Ask for a specific device on failure.
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In case the new rules make things fail unexpectedly.
2020-05-22 00:19:59 -07:00
Unknown W. Brackets
9d1e31f6a0
Windows: Avoid WASAPI init for a bad format.
2020-05-21 23:39:29 -07:00
Unknown W. Brackets
cd90fb4d69
Windows: Avoid crash for a mono output format.
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Let's just assume we're only going to get stereo formats.
2020-05-21 23:37:27 -07:00
Unknown W. Brackets
477e988a68
GPU: Allow postshaders to have parents.
2020-05-16 12:33:35 -07:00
Henrik Rydgård
5e7a837ff9
Display the savestate slot number when saving and loading state through shortcuts.
2020-05-16 15:20:22 +02:00
Unknown W. Brackets
b6b0f11f6c
UI: Allow postshaders on D3D9.
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Since they work now - at least, some of the shaders do.
2020-05-13 18:10:09 -07:00
Unknown W. Brackets
03fc86a147
UI: Return to game settings after restart.
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This is more convenient. Also restarts the game if needed.
Added a way to pass args to Android here as well, and fixed displaying an
error if the shortcut file doesn't exist on Android (like if you deleted
it after creating the shortcut.)
2020-05-09 13:53:42 -07:00
Unknown W. Brackets
dddaa57392
Windows: Fix GL reinit on backend switch.
2020-05-09 12:20:42 -07:00
Unknown W. Brackets
b3b86bc2c2
Windows: Add safety checks to WASAPI code.
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Seems to be crashing for some users.
2020-05-08 00:55:21 -07:00
Henrik Rydgård
134c9cfcb2
Merge pull request #12837 from Florin9doi/vs_pr
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Update VS projects
2020-04-21 00:29:04 +02:00
Henrik Rydgård
5fbe369fd0
Merge pull request #12836 from unknownbrackets/d3d-depth
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D3D11: Always use accurate depth
2020-04-19 14:02:50 +02:00
Florin9doi
7c92b1abda
update VS projects
2020-04-19 09:19:13 +03:00
Unknown W. Brackets
4c5ed9f6aa
Windows: Send resize when adjusting render mode.
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If we flip this because of frameskip, we need to actually process.
2020-04-18 22:32:48 -07:00
TotalCaesar659
bbc6337263
Add "Switch UMD" menu point to Linux version
2020-04-18 21:08:20 +03:00
LunaMoo
e999444b23
Implement PPSSPP specific cheats:
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0xA0 vibration cheat(Xinput)
Syntax is: 0xA0NNLLLL 0x00MMRRRR
where NN/MM is time vibration lasts LLLL/RRRR is the vibration power
0xA1 read value for the vibration(Xinput) from game memory
Syntax is: 0xA1000000 0xNNNNNNNN
where NNNNNNNN is the address that stores following values at offset:
0xNNNNNNNN + 0x0 Left Vibration power,
0xNNNNNNNN + 0x2 Right Vibration Power
0xNNNNNNNN + 0x4 Left Vibration time
0xNNNNNNNN + 0x6 Right Vibration time
Left some room for other PPSSPP specific cheats(0xA2-0xAF)
2020-04-16 23:00:29 +02:00
Unknown W. Brackets
fd0bf21215
Windows: Prevent applying -1 as inset space.
2020-04-05 17:06:36 -07:00
Unknown W. Brackets
84981631ea
Windows: Ensure we resize after hw transform swap.
2020-04-05 15:23:46 -07:00
Unknown W. Brackets
de7aa5b64e
Windows: Show a message when failing over backend.
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Best that we make sure people know when this has happened, probably.
Also, fix the fallback to OpenGL, which was broken on Windows.
2020-03-28 06:19:11 -07:00
Henrik Rydgård
310e1e4f18
Fix capitalization of mfreadwrite.h include
2020-03-10 15:20:13 +01:00
Unknown W. Brackets
998f95786a
Android: Enable native keyboard for OSK.
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And make Windows/Qt follow the same async behavior for input boxes.
2020-03-09 18:59:53 -07:00
Unknown W. Brackets
efceb031ce
UI: Make System_InputBox API asynchronous.
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Doing this as a precursor to cleaning up the Android madness.
2020-03-08 18:59:17 -07:00
Henrik Rydgård
3e6050beac
Minor cleanups
2020-03-08 14:35:25 +01:00
Henrik Rydgård
8f2a52ccab
Merge branch 'rechat' of https://github.com/ANR2ME/ppsspp into ANR2ME-rechat
2020-03-08 14:28:10 +01:00
Unknown W. Brackets
051a84e9bd
GPU: Restart when changing inflight frames setting.
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We need to keep the push and pull in step, so changing at runtime is
messy.
2020-03-02 19:21:15 -08:00
ANR2ME
142e60974c
Merge branch 'rechat' of https://github.com/adenovan/amultios-ppsspp into rechat
2020-03-02 22:25:18 +07:00
Henrik Rydgård
45d94c4877
Switch all images to dynamic lookup in the atlas by string ID.
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SLN fix
It works, but with the wrong images and the wrong characters!
Fix another bug in atlastool's binary output
Get Android building again.
Oops, didn't mean to disable this permanently.
Error checking
Minor cleanup
Gotta tweak my git ignores...
Regenerate metadata
2020-03-01 12:06:47 +01:00
Henrik Rydgård
2ec82951a0
Merge pull request #12659 from unknownbrackets/vsync
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Support vsync in all hardware backends, support runtime update
2020-03-01 09:52:14 +01:00
Unknown W. Brackets
bc90faebf7
D3D9: Allow vsync change at runtime.
2020-02-29 22:48:58 -08:00
Unknown W. Brackets
6f86b6fdbe
D3D11: Respect vsync setting.
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Fixes #12493 .
2020-02-29 22:48:58 -08:00
Unknown W. Brackets
2a3fd05651
Vulkan: Present using FIFO for vsync.
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This allows the setting to be changed at runtime in Vulkan too.
Should help #10105 .
2020-02-29 22:48:59 -08:00
Henrik Rydgård
aea3cf74f0
Remove support for "lowmem" UI atlas. Had to regenerate unfortunately.
2020-02-29 19:00:52 +01:00
Henrik Rydgård
d35fd5040d
Delete unused support for ETC1 texture compression
2020-02-29 17:50:35 +01:00
Henrik Rydgård
e4cf97557a
Recreate the VS projects in 2017
2020-02-29 16:56:28 +01:00
Henrik Rydgård
2bf92c5d97
Atlastool/zimtool: Make it easy to build these on Windows (prebuilt submodule)
2020-02-29 12:19:08 +01:00
Florin9doi
58b04ef77b
QT Api for Camera (Linux/macOS)
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Allow the use of different resolutions (win/android/iOS)
2020-02-10 08:47:55 +02:00
Unknown W. Brackets
5009698cc0
Core: Use a shared_ptr for i18n categories.
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This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
李通洲
55bb58e13e
NativeApp: add System_GetPropertyFloat all the places
2020-02-04 09:20:34 +08:00
shenweip
3f585782f1
Don't shut down camera when exiting games,also re-enumerating devices if
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received WM_DEVICECHANGE.
2020-01-24 16:05:28 +08:00
Henrik Rydgård
97c81ac5a2
Partial workaround for #12588 . Cameras are now gone from settings though after playing one game...
2020-01-21 20:57:26 +01:00
Florin9doi
09e32223c2
Add camera support for linux (V4L2)
2020-01-16 23:25:34 +02:00
Henrik Rydgård
96e7281b20
Merge pull request #12572 from shenweip/Capture_Win
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Add camera support for windows.
2020-01-15 20:03:10 +01:00
shenweip
d1e354ce04
Improve compatibility.
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Don't implemente on vista and UWP,they don't have a full support for this.
2020-01-14 17:15:11 +08:00