ppsspp/Windows
Henrik Rydgård 2ec82951a0
Merge pull request #12659 from unknownbrackets/vsync
Support vsync in all hardware backends, support runtime update
2020-03-01 09:52:14 +01:00
..
Debugger Windows: Make memory dump long path friendly. 2020-01-04 10:32:48 -08:00
GEDebugger Fix the build - there's a Vec3 name collision, fixed it using a namespace. 2019-10-22 22:58:10 +02:00
GPU D3D9: Allow vsync change at runtime. 2020-02-29 22:48:58 -08:00
W32Util Windows: Support long My Documents paths. 2020-01-04 10:57:23 -08:00
.gitignore Update the Vulkan validator workarounds to match the 1.0.8 validator... gah. 2016-04-07 23:45:38 +02:00
aboutbox.rc Change encoding of ppsspp.rc 2013-09-05 21:48:32 -03:00
bitmap1.bmp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
BufferLock.h Add camera support for windows. 2020-01-13 15:06:02 +08:00
build_windows.proj Windows: Add experimental MSBuild file to build x86 and x64 builds together. 2017-03-13 14:27:09 +01:00
build-x64.cmd Update build-x64.cmd 2019-01-16 11:41:01 -05:00
build-x86.cmd Added " guards to if not exists 2019-01-16 11:39:34 -05:00
CaptureDevice.cpp QT Api for Camera (Linux/macOS) 2020-02-10 08:47:55 +02:00
CaptureDevice.h QT Api for Camera (Linux/macOS) 2020-02-10 08:47:55 +02:00
debugger.txt Breakpoint list at the bottom of the disassembly window 2013-06-27 21:07:49 +02:00
DebugLog.bat Small fix for DebugLog.bat 2014-04-01 22:16:44 +08:00
DinputDevice.cpp Windows: Check for devices on Windows events only. 2018-11-01 21:42:12 -07:00
DinputDevice.h Remove KeyboardDevice which was essentially useless 2019-07-02 19:17:52 +02:00
DlgDynaView.cpp Pick some safe changes from the android gradle branch (including windows CMake fixes) 2016-12-05 16:52:03 +01:00
DlgDynaView.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
DSoundStream.cpp Listen to WASAPI events 2018-09-30 20:29:44 -07:00
DSoundStream.h Cleanup: Split out the WASAPI code into its own file. 2018-09-30 20:29:39 -07:00
EmuThread.cpp Core: Use a shared_ptr for i18n categories. 2020-02-09 07:35:16 -08:00
EmuThread.h Cleanup the Windows thread stuff to work like the other platforms. Not quite perfect yet. 2018-02-07 16:00:29 +01:00
fix_2017.props Oops, this was left for debugging. 2019-05-19 16:03:18 +02:00
git-version-gen.cmd fix git-version-gen on normal commits (without tag) 2019-05-13 19:05:57 +08:00
icon1.ico Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
InfoLog.bat Improve windows log 2013-12-10 07:18:55 +08:00
InputBox.cpp Remove Globals.h 2017-08-31 17:15:22 +02:00
InputBox.h add missing inclues. 2018-03-22 22:14:19 +01:00
InputDevice.cpp Simplify synchronization model in InputDevice.cpp - replaced volatile flags/mutex/condition variable with joining on thread and one atomic flag 2019-07-02 19:17:52 +02:00
InputDevice.h Remove KeyboardDevice which was essentially useless 2019-07-02 19:17:52 +02:00
main.cpp Core: Use a shared_ptr for i18n categories. 2020-02-09 07:35:16 -08:00
main.h Clean up some more ifdefs 2019-05-10 23:25:57 +02:00
MainThread.h Get rid of an unused codepath (gl rendering is now always threaded) 2018-02-08 00:23:48 +01:00
MainWindow.cpp NativeApp: add System_GetPropertyFloat all the places 2020-02-04 09:20:34 +08:00
MainWindow.h Fixes for Unknown 2018-11-04 01:59:37 +00:00
MainWindowMenu.cpp Vulkan: Present using FIFO for vsync. 2020-02-29 22:48:59 -08:00
MainWindowMenu.h Win32: Enable/disable menu items when a menu is popped down. Allows us to avoid calling UpdateUI from sceUmd. Should fix #9546 2017-04-04 10:11:03 +02:00
mingw_defines.h fix mingw and msvc cmake builds. 2018-03-23 03:18:13 +01:00
ppsspp_gold.ico Upload new Gold icon for Windows 2020-01-12 10:11:41 +01:00
ppsspp.ico Add 256x256 icon to Windows icon file 2014-12-24 13:48:00 -05:00
PPSSPP.manifest Windows: Mark PPSSPP as long path aware. 2020-01-04 11:15:34 -08:00
ppsspp.rc Fix avi dump via render buffer instead, 2019-06-04 07:54:17 +02:00
PPSSPP.sln Delete unused support for ETC1 texture compression 2020-02-29 17:50:35 +01:00
PPSSPP.vcxproj Remove support for "lowmem" UI atlas. Had to regenerate unfortunately. 2020-02-29 19:00:52 +01:00
PPSSPP.vcxproj.filters Remove support for "lowmem" UI atlas. Had to regenerate unfortunately. 2020-02-29 19:00:52 +01:00
pspmode.png Use a new image instead 2013-04-18 23:10:57 +08:00
RawInput.cpp Remove KeyboardDevice which was essentially useless 2019-07-02 19:17:52 +02:00
RawInput.h Remove legacy input state usage on Windows. 2017-03-14 22:07:05 -07:00
README.TXT Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
resource.h Fix avi dump via render buffer instead, 2019-06-04 07:54:17 +02:00
stdafx.cpp Move toplevel windows-specific files to the Windows dir 2012-11-21 14:33:38 -03:00
stdafx.h set _WIN32_WINNT to 0x0601 in stdafx.h 2018-03-23 22:54:12 +01:00
stop1.ico Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
TouchInputHandler.cpp set _WIN32_WINNT to 0x0601 in stdafx.h 2018-03-23 22:54:12 +01:00
TouchInputHandler.h Separate X and Y dpi_scale 2017-08-07 13:37:01 +02:00
version.rc fix git-version-gen on normal commits (without tag) 2019-05-13 19:05:57 +08:00
WASAPIStream.cpp WASAPI: Discovered by chance that pwstrDeviceId can be null. Treating it as a new device. 2019-10-11 14:29:02 +02:00
WASAPIStream.h WASAPI: Add some missing error checks. May help #12081? (but will result in silence) 2019-08-09 10:04:09 +02:00
WindowsAudio.cpp Cleanup: Split out the WASAPI code into its own file. 2018-09-30 20:29:39 -07:00
WindowsAudio.h Cleanup: Split out the WASAPI code into its own file. 2018-09-30 20:29:39 -07:00
WindowsHost.cpp Windows: Resolve module/full paths for long paths. 2020-01-04 09:02:10 -08:00
WindowsHost.h Remove KeyboardDevice which was essentially useless 2019-07-02 19:17:52 +02:00
XinputDevice.cpp Support falling back to xinput9_1_0.dll if neither xinput1_4.dll or xinput1_3.dll are present. This can happen on a Windows XP, Vista or 7 PC without DirectX End-User Runtimes installed. 2019-07-02 19:17:52 +02:00
XinputDevice.h Remove KeyboardDevice which was essentially useless 2019-07-02 19:17:52 +02:00
XPTheme.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
zipup.cmd Finally move flash0 into assets, fixing #9468 and #9520 2017-04-01 00:20:53 +02:00

Just open the MSVC project file and build.