Henrik Rydgård
1c3c384289
Merge pull request #14079 from unknownbrackets/ppge-aspect
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Savedata: Show save icons with proper aspect ratio
2021-02-15 11:20:41 +01:00
Henrik Rydgård
b539ce8c2c
Merge pull request #14078 from unknownbrackets/ppge-alloc
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PPGe: Decimate text images properly
2021-02-08 10:09:21 +01:00
Unknown W. Brackets
f7c17817fe
PPGe: Decimate early if kernel alloc fails.
2021-02-07 23:17:53 -08:00
Unknown W. Brackets
c87b53a9fe
PPGe: Decimate text images properly.
2021-02-07 23:06:35 -08:00
Unknown W. Brackets
839be8e636
PPGe: Clear text allocations on shutdown.
2021-02-06 14:23:35 -08:00
Unknown W. Brackets
47523a0557
PPGe: Fallback to atlas text on alloc fail.
2021-02-06 14:10:18 -08:00
Unknown W. Brackets
0b666d0dac
PPGe: Scale down by worst of window/internal res.
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See #13958 .
2021-01-23 09:04:58 -08:00
Henrik Rydgård
71511adad6
Merge pull request #13868 from unknownbrackets/savedata
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Savedata: Prevent garbage bleeding into save icons
2021-01-04 08:06:04 +01:00
Unknown W. Brackets
4573907098
Savedata: Prevent garbage bleeding into save icons.
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This pads out the icon data and also fixes a potential buffer overflow
during image data copy.
2021-01-03 16:26:31 -08:00
Unknown W. Brackets
3c9ab13672
GPU: Remove NULL GPU.
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We can use the software GPU without a backend now, and this is in every
way superior and will result in better tests/headless behavior.
2021-01-02 09:36:13 -08:00
Henrik Rydgård
e0aa187161
UWP: Fix dialog rendering (PPGe).
2020-12-20 12:11:02 +01:00
Henrik Rydgård
8761bf2bc9
Move text rendering to Common.
2020-10-05 00:05:28 +02:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
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It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
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* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
9e41fafd0d
Move math and some file and data conversion files out from native to Common.
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Buildfixing
Move some file util files
Buildfix
Move KeyMap.cpp/h to Core where they belong better.
libretro buildfix attempt
Move ini_file
More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
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Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
ed88761ecc
Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h.
2020-09-29 15:51:51 +02:00
Henrik Rydgård
5d64fc5ff1
Switch to PPSSPP's assert functions (don't use the system's)
2020-08-16 10:01:10 +02:00
Unknown W. Brackets
b8342fb8ec
SaveState: Rename ChunkFile files to Serialize.
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Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets
4b4e3432cd
SaveState: Split Do() into a separate header.
2020-08-10 08:03:41 +00:00
Henrik Rydgård
47a3bf1dd7
Step 2 of removing PanicAlert
2020-07-19 20:34:02 +02:00
Unknown W. Brackets
b181a93e5e
MsgDialog: Add scrollbar when message is long.
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Some games hard wrap their messages, and PSP firmware also showed a
scrollbar. Let's do the same.
One intentional difference: trying to ensure we always show part of a
hidden line to make it clear to the user that there's more text.
2020-07-13 18:24:05 -07:00
Unknown W. Brackets
3586128d8d
PPGe: Draw nicer drop shadows.
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Only when we have a text drawer for text, because it really adds up.
2020-07-13 18:24:05 -07:00
Unknown W. Brackets
143ba22097
PPGe: Handle text shadows more consistently.
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Don't really want them wrapping differently or etc. Let's handle
centrally so we can make them consistent and better.
2020-07-13 18:20:57 -07:00
Henrik Rydgård
63ead85c7f
Some paranoid checks in PPGeDraw. Might help the crash seen in #13047 .
2020-06-28 21:35:19 +02:00
Henrik Rydgård
4bcd8df079
Logging improvements and warning fixes.
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(Had a super odd crash that I can't repro anymore in PPGe init...)
2020-06-22 22:46:03 +02:00
Unknown W. Brackets
4f586f9567
PPGe: Left align messages in dialogs.
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It was previously left aligned, but the TextDrawer was being told to
center. These are meant to just center the enclosing box of text, not the
individual lines within.
Makes Final Fantasy 3 look a lot better.
2020-05-23 19:59:56 -07:00
Unknown W. Brackets
e4abfd5408
PPGe: Remove half-pixel offset.
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This made the background misaligned, causing a black border on the right
and bottom edges.
2020-04-22 21:19:34 -07:00
Unknown W. Brackets
41dfe05de2
Headless: Fix compile on Android.
2020-04-05 15:23:13 -07:00
Henrik Rydgård
620aa50cf1
PPGe: Slightly reduce the font size, might help #12764
2020-03-28 14:37:35 +01:00
Unknown W. Brackets
dbc78b437e
PPGe: Fix dialog button positioning.
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The measure was previously the line height, but always ultimately used
as the full text height. This just makes it always full height.
2020-03-23 18:23:35 -07:00
Unknown W. Brackets
d2d07e253b
PPGe: Avoid crash with missing metadata.
2020-03-22 07:12:16 -07:00
Unknown W. Brackets
da9158b34b
UI: Allow startup without UI assets.
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On platforms where we render fonts, it is at least somewhat usable without
assets. A much better experience than a segfault.
On other platforms, it'll probably be mostly unusable, but you can already
get that with an old/wrong assets file.
2020-03-21 21:35:43 -07:00
Unknown W. Brackets
de81b706c4
PPGe: Clear unused parts of text image buffers.
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Prevents artifacts when the RAM previously had other data in it.
2020-03-11 06:48:11 -07:00
Unknown W. Brackets
5f65c075e2
PPGe: Correct double spacing in some save text.
2020-03-11 06:37:18 -07:00
Unknown W. Brackets
9c9ace6e1a
Android: Delay TextDrawer init in PPGe.
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We need it to init on the correct thread.
2020-03-10 21:40:47 -07:00
Unknown W. Brackets
08a6047768
PPGe: Show ellipsis for overly long lines.
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To match PPGE_LINE_USE_ELLIPSIS when using TextDrawer.
2020-03-10 21:30:53 -07:00
Unknown W. Brackets
6652fe261f
PPGe: Use TextDrawer for save UI if available.
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This should result in better spacing for non-Latin characters, and less
missing letters. Basically the same benefits as for the UI.
2020-03-10 21:30:53 -07:00
Unknown W. Brackets
f2c88d6626
PPGe: Make some of the API internal only.
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We don't use these externally and probably won't.
2020-03-10 21:30:53 -07:00
Henrik Rydgård
4c392c6473
Fix bug in atlas gen.
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(Due to the squash and some reordering, the previous commit already
includes fixed metadata)
2020-03-01 12:06:47 +01:00
Henrik Rydgård
45d94c4877
Switch all images to dynamic lookup in the atlas by string ID.
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SLN fix
It works, but with the wrong images and the wrong characters!
Fix another bug in atlastool's binary output
Get Android building again.
Oops, didn't mean to disable this permanently.
Error checking
Minor cleanup
Gotta tweak my git ignores...
Regenerate metadata
2020-03-01 12:06:47 +01:00
Henrik Rydgård
bd71af24db
Fix some minor things found looking at Valgrind output
2019-02-27 13:42:00 +01:00
Unknown W. Brackets
b1146d8d9d
PPGe: Correct text wrap without height.
2019-02-20 17:04:30 -08:00
Unknown W. Brackets
9a5fbe5ea5
Savedata: Truncate detail if it's too long.
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We could add scrolling later, but this makes it more usable without ugly
text overlap, at least.
Fixes #11711 .
2019-02-16 14:52:01 -08:00
Henrik Rydgard
e611915a52
Rename some GPU classes and enums to fix some consistency issues between the backends.
2016-04-10 10:21:48 +02:00
Unknown W. Brackets
ea6afdff93
Avoid remaster vertex doubling in PPGe.
2015-12-28 14:13:07 -08:00
Unknown W. Brackets
2450724be2
Make Memory::Memcpy() execute memchecks directly.
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This makes it easier to handle breakpoints in HLE.
2015-04-05 18:09:20 -07:00
Unknown W. Brackets
d497bc7c8c
Ensure safe zim access regardless of file contents.
2015-01-17 18:43:00 -08:00
Unknown W. Brackets
b279b6d461
Typo.
2014-11-03 09:00:20 -08:00
Unknown W. Brackets
2d5733407b
Small optimization to __PPGeInit().
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Small factor in startup time.
2014-11-02 17:44:24 -08:00