Henrik Rydgard
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e4cb44c243
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Merge the texture flags into the dirty flags
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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c289a2c7bf
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Split TextureChanged into two bools, so we can later convert to dirtyflags
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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7d60ec73be
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Move framebufChanged into the dirty flag field
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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b423998c36
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Move uniform dirty-flag to gstate_c, opening up for other uses.
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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83b4be6848
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Update the .sln version
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2017-01-24 18:11:48 +01:00 |
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Henrik Rydgard
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ae569cd53a
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Fix some Vulkan brokenness (Vulkan2D beginframe/endframe weren't called)
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2017-01-24 18:11:48 +01:00 |
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Henrik Rydgard
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0a3bb4a720
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Vulkan: Increase size of per-frame descriptor pool, move uniform to right place
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2017-01-24 18:11:48 +01:00 |
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Henrik Rydgård
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ff6b660eda
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Merge pull request #9230 from xebra/spline_bezier
Fix texture animation with hw tess.
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2017-01-24 06:58:45 +01:00 |
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xebra
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3ecff41908
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[spline/bezier]Fix to avoid temporarily texture animation bug with hardware tessellation.
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2017-01-24 14:39:19 +09:00 |
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Henrik Rydgård
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58f731d734
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Merge pull request #9228 from hrydgard/centralize-matrix-loads
Centralize matrix loads
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2017-01-23 22:47:08 +01:00 |
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Henrik Rydgard
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f111767315
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Workaround the lack of support for software skinning in Vulkan
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2017-01-23 22:06:30 +01:00 |
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Henrik Rydgard
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69267d4cd6
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Minor optimizations
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2017-01-23 21:14:27 +01:00 |
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Henrik Rydgard
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ae37df0a8c
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Further centralization of EstimatePerVertexCost, now moved to GPUCommon
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2017-01-23 21:11:39 +01:00 |
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Henrik Rydgard
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daf02f1de6
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Centralize the matrix load functions, no need to duplicate them for each backend.
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2017-01-23 21:11:39 +01:00 |
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Henrik Rydgard
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3c221a7ebd
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Extract the dirty flag from the shader managers so code that dirties uniform flags can be shared.
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2017-01-23 21:11:39 +01:00 |
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Henrik Rydgard
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097638f4fd
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Fix crash bug
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2017-01-23 21:09:20 +01:00 |
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Henrik Rydgard
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59d80a3785
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Share the set of dirty flags between the backend, to let use share more code.
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2017-01-23 20:39:17 +01:00 |
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Henrik Rydgård
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0cbc48c48c
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Merge pull request #9227 from hrydgard/gfx-cleanups
Centralize some more code, cleanup, hw tess uv bugfix
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2017-01-23 18:51:47 +01:00 |
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Henrik Rydgard
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63c00ec528
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Don't need to take vertex format into account when applying UV scale for spline/bezier
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2017-01-23 17:44:13 +01:00 |
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Henrik Rydgard
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f139246a78
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Switch D3D and Vulkan to 64-bit dirty flags
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2017-01-23 17:32:18 +01:00 |
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Henrik Rydgard
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bd4436c6eb
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Centralize EstimatePerVertexCost and Execute_BlockTransferStart
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2017-01-23 17:22:17 +01:00 |
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Henrik Rydgård
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9400238da6
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Merge pull request #9225 from hrydgard/rename-gles-files
Rename GLES files to match the convention the other backends use.
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2017-01-23 17:19:08 +01:00 |
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Henrik Rydgard
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e1cc13fd84
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Buildfix
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2017-01-23 17:08:58 +01:00 |
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Henrik Rydgard
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d9acd27126
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
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Henrik Rydgård
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ce2feb2a67
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Merge pull request #9226 from hrydgard/cleaned-up-hw-tess
Cleaned up branch of Xebra's hw tess
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2017-01-23 15:26:12 +01:00 |
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Henrik Rydgård
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f111eede85
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Some GLSL syntax fixes
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2017-01-23 14:31:44 +01:00 |
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xebra
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54a2dcd442
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[spline/bezier]Add some comments and fix to avoid division, use multiply instead.
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2017-01-23 14:13:28 +01:00 |
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xebra
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7530e35ab6
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Fix 64bits shader dirty flags properly.
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2017-01-23 14:13:28 +01:00 |
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xebra
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b436aef32a
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[spline/bezier]Avoid to set shader id bits if option of hardware tessellation is off.
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2017-01-23 14:13:28 +01:00 |
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xebra
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de253a6aef
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[spline/bezier]Revert #ab9c1d4 about spline/bezier.
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2017-01-23 14:12:46 +01:00 |
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xebra
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deea258383
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[spline/bezier]Fix to avoid crashing when activated hardware tessellation with dx9 and vulkan.
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2017-01-23 14:12:03 +01:00 |
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xebra
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334afbd1ae
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[spline/bezier]Fix again about compatibility with GLES. from @LunaMoo.
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2017-01-23 14:12:03 +01:00 |
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xebra
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2e7f2998c7
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Exclusion control for options between spline/bezier quality and hardware tessellation.
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2017-01-23 14:12:03 +01:00 |
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xebra
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67503ed160
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[spline/bezier]Small fixes for compatibility with GLES 2.0.
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2017-01-23 14:12:03 +01:00 |
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xebra
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95b534ef88
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Update credit
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2017-01-23 14:12:02 +01:00 |
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xebra
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5aeaa95f2c
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[spline/bezier]Implement hardware tessellation on OpenGL.
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2017-01-23 14:12:02 +01:00 |
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xebra
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38293adc78
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[spline/bezier]Expand shader dirty flags to 64 bit, and add some flags for hardware tessellation.
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2017-01-23 14:12:02 +01:00 |
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xebra
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52f86cf61b
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[spline/bezier]Implement common logic of hardware tessellation.
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2017-01-23 14:12:02 +01:00 |
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xebra
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71a44644a1
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[spline/bezier]Add some flags in shader id for hardware tessellation.
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2017-01-23 14:12:02 +01:00 |
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xebra
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b78e184c51
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[spline/bezier]Add some variables in gpu state cache for hardware tessellation.
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2017-01-23 14:12:02 +01:00 |
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xebra
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192d8f3601
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[spline/bezier]Add an option for hardware tessellation.
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2017-01-23 14:12:02 +01:00 |
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xebra
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65be0aa002
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[spline/bezier]Move index conversion logic to tiny class.
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2017-01-23 14:12:02 +01:00 |
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Henrik Rydgard
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b0697b62d7
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Fix bug in setting certain uniforms in DX9. Fixes #9224
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2017-01-21 21:54:42 +01:00 |
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Henrik Rydgard
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ab9c1d4dc0
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Centralize the spline/bezier/bbox execute functions into GPUCommon
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2017-01-21 20:43:05 +01:00 |
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Henrik Rydgard
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47283db18f
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DX9: When optimizing rectangles to clears, don't forget to convert the color to a D3DCOLOR properly. Fixes part of #9224
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2017-01-21 17:45:53 +01:00 |
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Henrik Rydgard
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a67e3279eb
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MSVC build: Enable multiprocessor compilation for the glslang project
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2017-01-21 17:13:51 +01:00 |
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Henrik Rydgård
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3eaa815704
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Qt buildfix
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2017-01-17 21:20:11 +07:00 |
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Henrik Rydgård
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1b158c116c
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UI: Fix scissor test issues introduced recently
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2017-01-17 20:26:48 +07:00 |
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Henrik Rydgård
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e47138a5f3
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Warning fixes
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2017-01-17 20:26:48 +07:00 |
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Henrik Rydgård
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ac2df14aa2
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Merge pull request #9218 from hrydgard/fix-smallwindow
Fix smallwindow mode
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2017-01-17 19:07:22 +07:00 |
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