Unknown W. Brackets
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ef57eafaad
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Correct GE debugger font size in small window mode.
This should handle high and low DPI cases correctly, to avoid making the
text unreadably small.
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2017-03-12 12:17:35 -07:00 |
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Henrik Rydgård
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537115f25c
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Merge pull request #9418 from xebra/cleanup_spline_bezier
GLES:Remove texture_half_float extension.
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2017-03-12 17:09:24 +01:00 |
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xebra
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b9a9a509ae
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GLES:Remove texture_half_float extension.
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2017-03-13 01:02:05 +09:00 |
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Henrik Rydgård
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586a0400cd
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Merge pull request #9416 from hrydgard/ui-generate-mipmap
Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9)
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2017-03-12 16:55:02 +01:00 |
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Henrik Rydgård
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c1881a09c5
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Merge pull request #9413 from unknownbrackets/small-window
Render small window fonts at double resolution
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2017-03-12 16:54:53 +01:00 |
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Henrik Rydgard
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8a8360ef96
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Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9)
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2017-03-12 16:30:53 +01:00 |
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Henrik Rydgård
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cfb93a707c
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Merge pull request #9370 from fireballwayne/remoteiso
Remoteiso
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2017-03-12 12:39:45 +01:00 |
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Unknown W. Brackets
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87ab24c085
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Render small window fonts at double resolution.
Otherwise, they become blurry at half-pixel offsets (such as when a
settings pop up is centered.)
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2017-03-11 13:07:52 -08:00 |
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Henrik Rydgård
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3286c62ee5
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Fix shutdown crash in SDL builds. Fixes #9409
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2017-03-11 12:58:21 +01:00 |
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Fireball Wayne
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ed046079a5
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Function name change, additional comments, code cleanup for remote disc streaming
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2017-03-11 00:46:50 -05:00 |
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Fireball Wayne
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8853b72684
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Resolve conflict on http::client get
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2017-03-11 00:23:49 -05:00 |
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Henrik Rydgård
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7520c0e273
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UWP: Don't try to use dual source blending on D3D9 feature level devices.
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2017-03-10 00:12:57 +01:00 |
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Henrik Rydgård
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529d84a57b
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Avoid a crash if trying to do two screen switches at once.
Managed to make this happen while using the UWP File Open dialog - it
lagged and I started another action while it hadn't returned.
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2017-03-07 15:33:23 +01:00 |
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Henrik Rydgård
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85c8d9b806
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Homebrew Store: Add support for cancelling downloads, fix progress bar. Fixes #9374
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2017-03-06 16:03:05 +01:00 |
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Henrik Rydgård
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a1941d8a81
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It's enough to call net::Init/Shutdown in NativeInit/Shutdown. Remove other calls.
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2017-03-06 10:51:28 +01:00 |
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Henrik Rydgård
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12d839d679
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UI: Fix issue where on some DPI/resolution combinations, a line of uncleared data would be visible at the bottom and right parts of the window.
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2017-03-06 10:36:31 +01:00 |
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Henrik Rydgard
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042d09a049
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Fix #9390, also unbreak D3D11 screenshots
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2017-03-05 20:30:39 +01:00 |
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Henrik Rydgard
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496ebf710a
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Add more sanity checks in png_load.
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2017-03-05 12:35:13 +01:00 |
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Henrik Rydgard
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116edcb77a
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Take the D3D11 feature level into account when creating shaders. May help #9369
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2017-03-05 12:31:33 +01:00 |
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Henrik Rydgard
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85717a981c
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Show feature levels in System Info, allow lower D3D11 feature levels
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2017-03-05 11:05:36 +01:00 |
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Henrik Rydgard
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340f0cff2c
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Prepare for supporting manual screen rotation
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2017-03-05 10:54:45 +01:00 |
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Henrik Rydgard
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7b3f84aae8
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More buildfixes for Windows on ARM
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2017-03-05 10:52:08 +01:00 |
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Henrik Rydgard
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e9f2f82863
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Windows Mobile 10 D3D11 fixes
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2017-03-05 10:15:56 +01:00 |
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Henrik Rydgard
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5d4700ae7e
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Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default.
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2017-03-03 14:18:40 +01:00 |
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Henrik Rydgard
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f95459ab0d
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Fix bug where we tried to set aniso even if unsupported. Fixes #9377
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2017-03-03 14:16:15 +01:00 |
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Henrik Rydgård
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92d082b74d
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Don't crash hard on shutdown if sharing ISOs over the network
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2017-03-02 11:07:24 +01:00 |
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Henrik Rydgard
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a0688d4161
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Patch up the threadpool used for texture scaling to work. Really needs a rethink. Fixes #9372
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2017-03-02 10:49:47 +01:00 |
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Henrik Rydgard
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d46397627e
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Buildfixes
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2017-02-28 11:40:29 +01:00 |
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Henrik Rydgard
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26a2d42731
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Big mutex overhaul - remove our custom ones, make them non-recursive where possible
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2017-02-28 11:40:29 +01:00 |
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Henrik Rydgard
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50be4e72b2
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Get rid of our own silly reimplementation of std::thread
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2017-02-27 20:51:36 +01:00 |
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Henrik Rydgard
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5de190a45f
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D3D11: Move the responsibility for the swapchain out of the DrawContext so it can be used with differently-managed D3D like with UWP.
Minor cleanups.
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2017-02-27 10:10:24 +01:00 |
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Henrik Rydgard
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c219ae9e63
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Further UWP fixes
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2017-02-25 09:57:24 +01:00 |
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Henrik Rydgard
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03dab0fdbd
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More UWP prep
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2017-02-25 09:57:22 +01:00 |
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Henrik Rydgard
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f5fa238e22
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More minor changes to make GPU and native build on UWP later
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2017-02-24 20:26:38 +01:00 |
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Henrik Rydgard
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fcbc20f240
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Small changes to make Common and Core build under my preliminary UWP setup.
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2017-02-24 18:59:41 +01:00 |
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Henrik Rydgard
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79bd01efb8
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D3D11: Add support for viewing the depth and stencil buffers in the GE debugger
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2017-02-23 16:27:26 +01:00 |
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Henrik Rydgard
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acde17e3ce
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Improvements to D3D11 detection and error handling.
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2017-02-23 10:40:55 +01:00 |
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ASL97
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56431ca9ab
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Don't minimize PPSSPP when losing focus while fullscreen
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2017-02-23 05:51:25 +08:00 |
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Henrik Rydgard
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f24b1495ba
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Assorted texture format cleanup, prep for supporting D3D11 on Win7
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2017-02-22 16:23:04 +01:00 |
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Henrik Rydgard
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b94ad12aea
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D3D9: Use D3DLOCK_DISCARD when updating whole textures, may be a small speedup
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2017-02-21 11:35:06 +01:00 |
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Henrik Rydgard
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e16e1b6d7e
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GL: If possible, use glCopyImageSubData instead of glBlitFramebuffer to copy depth buffers
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2017-02-21 11:10:44 +01:00 |
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Henrik Rydgård
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40e414cd75
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Merge pull request #9330 from hrydgard/xinput-multiple-pads
Let multiple XInput devices be mapped separately. Fixes #8250
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2017-02-21 10:52:15 +01:00 |
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Henrik Rydgard
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fd20788a67
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Missing initialization, warning fixes, fix display of tabs in fast text drawing
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2017-02-20 11:21:07 +01:00 |
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Henrik Rydgard
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947f8c5bdd
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Let multiple XInput devices be mapped separately. Fixes #8250
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2017-02-19 15:02:47 +01:00 |
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Henrik Rydgard
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b75e299b4f
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Linux buildfix
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2017-02-19 13:11:35 +01:00 |
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Henrik Rydgard
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387ad7e4d6
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OpenGL DrawContext texture handling cleanup, fixing some bugs.
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2017-02-19 12:25:37 +01:00 |
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Henrik Rydgard
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1c33ac8dc1
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Fix even more confusion around 4-bit RGBA texture formats
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2017-02-19 11:09:42 +01:00 |
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Henrik Rydgard
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eabcb22623
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Refactor away SetImageData
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2017-02-19 11:02:24 +01:00 |
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Henrik Rydgard
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d7238c39e9
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Disable logic ops, the D3D11 debug layer says they don't work anyway..
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2017-02-18 12:17:51 +01:00 |
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Henrik Rydgard
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5a0ee6cc36
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Add some plumbing to be able to reach DX11.1 features.
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2017-02-18 01:54:28 +01:00 |
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