Henrik Rydgard
84fd5781de
GL UI in Win32: Some basics work.
2013-03-29 18:50:08 +01:00
Henrik Rydgård
be70c8ab04
Add buttons for recently played games to the empty space on the menu screen.
2013-03-24 20:04:29 +01:00
Henrik Rydgard
34c0c204bc
Simple tilt controls (horizontal axis only, good for racing games)
2013-03-10 13:22:38 +01:00
Henrik Rydgård
baf805f883
Merge pull request #851 from sum2012/master
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Add Ini for use Media Engine
2013-03-04 06:51:39 -08:00
sum2012
47db8612ca
Change default to true
2013-03-04 22:39:42 +08:00
Unknown W. Brackets
8d38596cc9
Add config setting for api reporting.
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For now, will be disabled in some cases, but I want people to be able
to set to "" so that it will always be disabled.
2013-03-04 00:01:37 -08:00
sum2012
bfe8752a18
Add Ini for use Media Engine
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Better to solve blackscreen and flash issue.
2013-03-03 23:04:36 +08:00
raven02
fd8bcf98df
Remove DisableG3Dlog
2013-02-25 22:54:18 +08:00
sum2012
0538592f3e
Make default FastMM off
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UNIMPL _sceAtracGetContextAddress make game crash when FastMM on
2013-02-25 05:22:01 +08:00
Henrik Rydgård
d47c9fa999
Merge pull request #744 from raven02/truecolor
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Toggle 32 bit truecolor in option , default true
2013-02-19 11:42:36 -08:00
raven02
c0dc85b99d
Toggle 32 bit truecolor in option , default true
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Update Core/Config.cpp
2013-02-20 02:10:35 +08:00
Henrik Rydgard
1aa3a657c0
Very rough and basic implementation of frameskipping.
2013-02-19 00:45:26 +01:00
raven02
8425a123e2
Browse and Boot
2013-02-18 03:39:31 +08:00
Henrik Rydgard
37f998407b
Replace "Core" with "Jit" in ini. Don't show Open dialog by default (use Ctrl+A or Ctrl+O to open it).
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Delete "Slightly Faster Interpreter".
2013-02-16 09:49:33 +01:00
Henrik Rydgard
b21d358f1b
Default JIT to on.
2013-02-15 19:28:40 +01:00
Henrik Rydgard
36f49706e0
Add option to stretch to display (turns off the black bars fixing the aspect ratio).
2013-02-13 18:21:21 +01:00
Henrik Rydgard
f0c632131e
Flush the draw buffer less. Default aniso to 0 on mobile, 8 on PC/the rest.
2013-02-11 19:03:11 +01:00
raven02
66417155c9
Add option to set AnisotropyLevel , default 4
2013-02-11 21:03:53 +08:00
Xele02
d5c2560212
Add window to config key bindings
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Save the bindings in the conf file in a map.
2013-02-02 17:43:56 +01:00
Xele02
aa01751589
Save encryption. Load/Save encrypted/decrypted save
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RE of Chnnlsv lib
Correct size bug in kirk
2013-01-29 00:11:02 +01:00
raven02
b74b215f34
Add option fullscreen , make default to false
2013-01-27 21:05:09 +08:00
Henrik Rydgard
d1b3fd0e49
Better window resize handling
2013-01-27 00:15:39 +01:00
Henrik Rydgard
1ed9a6ba56
Small fixes. v0.6.
2013-01-26 21:39:35 +01:00
raven02
4d1903f50c
Set time format in config
2013-01-21 21:35:31 +08:00
Henrik Rydgard
611fb3536f
Try to use glDrawArrays in more situations, saving us a buffer. Misc.
2013-01-20 21:52:54 +01:00
Henrik Rydgard
04860322f4
Merge branch 'master' into vertexcache
2013-01-20 11:30:11 +01:00
Xele02
ccdc0b77c1
Set the PSP language in the config file
2013-01-20 10:50:05 +01:00
Henrik Rydgard
8ff96bbcd8
Defer vertex decoding until flush. Track draw calls so that they can be cached later.
2013-01-19 17:05:50 +01:00
Sacha
dde656ddc6
Improve Qt build. Fix for pandora build. Only show controls overlay by default for mobile platforms (Qt).
2013-01-15 01:13:53 +10:00
raven02
3a6246eae7
Add Disable G3D Log to ini , make default false
2013-01-12 08:23:24 +08:00
Henrik Rydgard
479d1f5111
Draw using VBO. Add option, make default true.
2013-01-10 12:54:36 +01:00
J.P. Lee
eda8252d7d
Implement a simple SSAA function
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Seems that 2x has the best effect for now but this is not the best way
of implementing AA function because it requires much greater video card
memory and memory bandwidth than other avaible methods like MSAA, CSAA
etc.
2013-01-10 10:28:49 +08:00
Henrik Rydgard
f8f62483f0
Fix silly mistake with config saving.
2013-01-04 16:11:51 +01:00
Henrik Rydgard
a9c171c786
Fix bAutoRun config option, add to menu. (Run on Load).
2013-01-04 10:26:14 +01:00
Henrik Rydgard
883f61e3dd
Savestates: Add quicksave/quickload. Add Android UI for savestates. All single slot for now.
2013-01-02 21:05:02 +01:00
raven02
e407ec4314
User define linear filtering
2012-12-29 00:39:46 +08:00
Henrik Rydgard
f5efd6f2b1
JIT: add option to enable/disable jit of memory instructions. for crash safety.
2012-12-21 16:50:13 +01:00
Henrik Rydgard
4bf2e52623
HW transform: Avoid 4x3 matrices for GLES 2.0 compat. Add option to turn hw transform on.
2012-12-21 11:08:54 +01:00
Henrik Rydgard
4046146164
Add experimental wireframe mode for debugging. Fix texenv color. Code cleanup.
2012-12-19 15:14:41 +01:00
Henrik Rydgård
36943db4ec
Merge branch 'master' of github.com:hrydgard/ppsspp
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Conflicts:
Core/Config.h
2012-12-05 10:57:30 +07:00
jacky400
582b078c23
Update Core/Config.cpp
2012-12-05 00:04:24 +08:00
Henrik Rydgård
364a78edaf
Add option to show/hide touch controls
2012-12-01 23:20:08 +01:00
Henrik Rydgard
a97f66766d
Add "slightly faster interpreter", optimizing the most common instrs. Not as helpful as I thought it would be on Android, really need a proper JIT.
2012-11-23 12:42:35 +01:00
Henrik Rydgard
f378f959e1
Fix issues with games that don't call sceDisplaySet mode. Add option to run without FBOs, may be useful on slow devices.
2012-11-20 10:59:23 +01:00
Henrik Rydgard
9165c0b3a9
Add zoom setting to Windows version. Doesn't work while playing.
2012-11-17 17:46:05 +01:00
Henrik Rydgard
64cc573703
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
Henrik Rydgård
baebaaddf9
Respect the IgnoreBadMemAccess ini option (exit on bad access if set).
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Fix ini save/load on SDL build.
2012-11-04 11:54:45 +01:00
Henrik Rydgard
4f7ad15758
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00