Commit Graph

304 Commits

Author SHA1 Message Date
Henrik Rydgard
f226afc3ca Implement a missing time function 2012-11-20 01:04:39 +01:00
Henrik Rydgard
45d42f09a1 Remove x86disasm, experiment with build order 2012-11-20 00:48:13 +01:00
Henrik Rydgard
8a6d151df5 ALPHA_TEST doesn't exist on OpenGL ES 2.0 2012-11-20 00:35:14 +01:00
Henrik Rydgard
ee32db47b9 Assorted FBO fixes 2012-11-20 00:31:19 +01:00
Henrik Rydgard
4a49b8ee36 Workaround for motogp setting a bogus framebuffer address. 2012-11-19 23:53:38 +01:00
Henrik Rydgard
8b67975a47 GL: Framebuffer management using FBOs. Fixes flicker in Lumines and many others. 2012-11-19 23:29:14 +01:00
Henrik Rydgard
91e1cce17e Some reorg in preparation for FBO work 2012-11-19 21:23:29 +01:00
Henrik Rydgård
14a59fdc75 Found a better way to do the previous change. Allow JIT on mac/linux. 2012-11-19 14:51:47 +01:00
Henrik Rydgård
fb25b7405c Synchronize the mainloop to the display end-of-frame on nonWindows
platforms.
2012-11-19 14:16:37 +01:00
Henrik Rydgård
ec2cb15c38 Merge branch 'master' of github.com:hrydgard/ppsspp
Conflicts:
	Core/HLE/sceKernelInterrupt.cpp
	native
2012-11-19 11:35:53 +01:00
Henrik Rydgard
1f48dc380a gitignore, comments, upgrade native. 2012-11-19 09:25:50 +01:00
Henrik Rydgard
eb3d81e891 Merge branch 'master' of github.com:hrydgard/ppsspp 2012-11-19 09:18:38 +01:00
Henrik Rydgård
5a9f87fe5f Merge pull request #63 from Orphis/androidcleanfix
Fix Ant clean command
2012-11-19 00:13:22 -08:00
Florent Castelli
a9ab88d3ae Fix Ant clean command 2012-11-19 02:11:57 +01:00
Henrik Rydgård
bab8cca8df Merge pull request #62 from Orphis/androidbuild
Build JNI for Android in Ant file
2012-11-18 16:14:30 -08:00
Florent Castelli
e221dfdc5c Build JNI for Android in Ant file 2012-11-19 01:11:46 +01:00
Henrik Rydgard
2d431d27e7 Crashfix for a buggy game that misuses sceUtility 2012-11-19 00:29:41 +01:00
Henrik Rydgard
920c866f50 Add ant build file, change target to android-10 2012-11-18 23:58:49 +01:00
Henrik Rydgard
8e3148587a Merge branch 'master' of github.com:hrydgard/ppsspp 2012-11-18 23:40:35 +01:00
Henrik Rydgård
b1676f8370 Merge pull request #61 from Orphis/androidbuild
Fix Android build on Linux
2012-11-18 14:36:13 -08:00
Henrik Rydgard
d572d40c36 More warning fixing 2012-11-18 23:35:02 +01:00
Henrik Rydgard
e2c3f26f1b Reformat some code, fix some warnings 2012-11-18 23:34:37 +01:00
Florent Castelli
1f9f50a557 Fix Android build on Linux 2012-11-18 23:22:45 +01:00
Henrik Rydgard
fa05713456 misc cleanup 2012-11-18 23:14:50 +01:00
Henrik Rydgard
f326c36220 Some cleanup, re-enable some apparently disabled jit ops 2012-11-18 23:14:22 +01:00
Henrik Rydgård
739b747e02 Merge branch 'master' of github.com:hrydgard/ppsspp 2012-11-18 23:00:13 +01:00
Henrik Rydgård
cd9c8e6f89 Merge pull request #60 from tmaul/master
UMD callback attempt + some fixes
2012-11-18 13:57:59 -08:00
kev :)
bcb0cbe7ea make sceUtilitySavedataInitStart return 0
Makes a few other games get further
2012-11-18 21:45:14 +00:00
kev :)
d04fb7cb50 A bit more clean up on umd callbacks
Just error checking based on some tests
2012-11-18 21:28:26 +00:00
kev :)
7c30646605 Don't append / when there is already one
Was causing marvel allience 2 to crash
2012-11-18 21:07:40 +00:00
kev :)
03bc871f56 sceDisplayWaitVblankStartMultiCB()
This is wrong but better than having nothing in the method. The one game
I have found that uses this seems to be ok with this implementation.
2012-11-18 20:13:27 +00:00
kev :)
9257b28c15 Limit thread name
Seems this needs to be limited
2012-11-18 19:34:53 +00:00
kev :)
48bd2ccc08 Attempt at UMD callbacks.
Helps a few games but needs more work.
2012-11-18 19:34:10 +00:00
kev :)
71a3b789b8 Add fake methods that use sceGetCurrentTick 2012-11-18 19:33:19 +00:00
Henrik Rydgard
9ec858a64d Bugfix an 8-bit indexed texture format 2012-11-18 18:47:29 +01:00
Henrik Rydgard
75412b064b Implement sceUtilityMsgDialog 2012-11-18 17:51:14 +01:00
Henrik Rydgard
5596b98529 Get rid of opengl include from sceDisplay.cpp 2012-11-18 13:14:22 +01:00
Henrik Rydgard
e37a1fb1d3 Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00
Henrik Rydgard
a6eb25b58c Disable blend on clear mode 2012-11-18 02:48:15 +01:00
Henrik Rydgård
f002fe8db3 Merge branch 'master' of github.com:hrydgard/ppsspp
Conflicts:
	Core/HLE/HLE.h
	Core/HLE/sceKernel.h
	Core/HLE/sceKernelInterrupt.cpp
2012-11-17 20:11:54 +01:00
Henrik Rydgard
7720dc3f60 Various warning, logging, jit fixes 2012-11-17 19:56:28 +01:00
Henrik Rydgard
449f56d6f8 Fix analog stick stuck in Up 2012-11-17 19:23:05 +01:00
Henrik Rydgard
d239f4ece1 Fix tests hanging, after the audio rewrite 2012-11-17 18:08:10 +01:00
Henrik Rydgard
74c646cf76 had wrong pspautotests version 2012-11-17 18:07:21 +01:00
Henrik Rydgard
9165c0b3a9 Add zoom setting to Windows version. Doesn't work while playing. 2012-11-17 17:46:05 +01:00
Henrik Rydgard
df63a78088 Buildfix 2012-11-17 15:33:16 +01:00
Henrik Rydgard
64e476c199 Merge branch 'unknownbrackets-sema-cleanup' 2012-11-17 15:06:48 +01:00
Henrik Rydgard
423bba5d8d Some optimization and minor fixes 2012-11-17 15:06:10 +01:00
Henrik Rydgard
184d5b9443 Merge branch 'sema-cleanup' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-sema-cleanup
Conflicts:
	pspautotests
2012-11-17 15:05:30 +01:00
Henrik Rydgard
5a48578a12 Rewrite audio line output. Now deterministic (from the game's POV) and smoother. 2012-11-17 14:20:59 +01:00