Commit Graph

46 Commits

Author SHA1 Message Date
Henrik Rydgård
f76e5e70a7 Enable FlushInstructionCache on UWP, it's been allowed finally.
Minor warning fixes, UWP buildfix

Retarget UWP project to latest SDK.
2018-03-20 20:30:33 +01:00
Henrik Rydgård
adc9beefc6 UWP buildfix? 2018-02-27 20:04:41 +01:00
Henrik Rydgård
3e56d8bbdf Noticed that the UWP build has been broken for some time, fix it.
Should probably set up a buildbot if we care about this...
2018-02-05 16:21:39 +01:00
Unknown W. Brackets
b4b850bce8 UI: Add a simple tween class. 2017-12-03 09:39:50 -08:00
Henrik Rydgård
b689e8e15f Fix some ports 2017-11-09 13:55:33 +01:00
Henrik Rydgård
b9ba525de1 Don't call functions in asserts, they get compiled out in release... 2017-10-20 14:45:00 +02:00
Henrik Rydgård
017d3da067 Allow D3D9 context creation to bail if shader compilation fails (D3D9 runtime not installed).
Fixes an issue where after switching to D3D9 on a PC without the D3D9 runtime, it's impossible to start PPSSPP anymore.
2017-10-20 11:53:07 +02:00
Henrik Rydgård
ed602a3319 UWP buildfix. See comments in #9575 2017-10-11 14:27:50 +02:00
Henrik Rydgård
ff3d799871 Remove snprintf compatibility hacks for MSVC versions before 2015 2017-08-31 16:46:54 +02:00
Henrik Rydgård
6ee8cb5f2e Review fixes, thanks unknown 2017-08-08 10:14:20 +02:00
Henrik Rydgård
f4cf501cf6 Separate X and Y dpi_scale 2017-08-07 13:37:01 +02:00
Henrik Rydgård
3606111113 Fix UWP build 2017-06-09 11:23:43 +02:00
Unknown W. Brackets
36069d1446 GE Debugger: Simple framework to load dumps.
This tries to execute them within the context of the emulator as much as
possible, so we don't have weird bugs.  Going with a file type so we can
easily load the dump by opening the file directly.
2017-06-03 15:29:11 -07:00
Unknown W. Brackets
1b491fe156 SoftGPU: Stub a jit for texel fetch. 2017-05-30 22:57:30 -07:00
Henrik Rydgard
cf365bb257 Minor cleanup with GOLD define - only use it in System_GetPropertyInt 2017-04-05 16:21:08 +02:00
Henrik Rydgard
fc730b76df Fix XInput polling in UWP apps. Should help #9555 2017-04-05 14:13:25 +02:00
Henrik Rydgård
1094842b55 Run git-version-gen.cmd for pure UWP builds as well. 2017-03-23 15:11:00 +01:00
Henrik Rydgård
a787010341 Heh, oops 2017-03-23 12:09:26 +01:00
Henrik Rydgård
576e940342 UWP: Remove tests configuration. Start experimenting with CI. 2017-03-23 10:11:09 +01:00
Henrik Rydgård
7ca186fe93 Initial work on StorageFolderBrowser 2017-03-23 10:02:29 +01:00
Henrik Rydgård
5f1e9dd822 StorageFileLoader: More safety 2017-03-23 10:02:29 +01:00
Henrik Rydgård
5880f37598 Simplify log initialization a little. Minor logging improvments in native. Don't disable logging in UWPMain 2017-03-23 10:02:29 +01:00
Henrik Rydgård
22782b6439 UWP: Fix DPI calculations for touch. Implement back button support. 2017-03-23 10:02:29 +01:00
Henrik Rydgard
429f1227a8 Boost the DPI on mobile. Touch is off for some reason, needs investigation 2017-03-23 10:02:29 +01:00
Henrik Rydgard
6bac42e9e2 Turn off WholeProgramOptimization in Release mode, link is too slow 2017-03-23 10:02:29 +01:00
Henrik Rydgård
d55bc86d3e Split out the UWP build into a separate .sln file. 2017-03-23 10:02:29 +01:00
Henrik Rydgård
e583a85798 UWP: Do some build system hackery to make it workable to make GOLD builds. Give the Gold build its own GUID 2017-03-23 10:02:29 +01:00
Henrik Rydgård
3c89ab9577 UWP asset fixes 2017-03-23 10:02:29 +01:00
Henrik Rydgård
f9ed47bd5d UWP: Fix window resize 2017-03-23 10:02:28 +01:00
Henrik Rydgard
4a98bd904e D3D11: Implement basic screen rotation (90 degree is the only one fully implemented) 2017-03-23 10:02:28 +01:00
Henrik Rydgard
c02060594d Fix touch events on mobile Windows 10 2017-03-23 10:02:28 +01:00
Henrik Rydgard
94bfad95e7 Disable logging 2017-03-23 10:02:28 +01:00
Henrik Rydgard
0bd43b242d Get things building on Windows ARM.
Add simple emulation of Tls* API on Windows Phone.
2017-03-23 10:02:28 +01:00
Henrik Rydgard
792dd1557c Improve StorageFileLoader enough to actually kind of work 2017-03-23 10:02:28 +01:00
Henrik Rydgard
e195377d20 Add mousewheel support 2017-03-23 10:02:28 +01:00
Henrik Rydgard
ac843b0b1e Enable FFMPEG in the UWP build 2017-03-23 10:02:28 +01:00
Henrik Rydgard
d58ee6670e UWP: Fix audio sample rate, savestates, memory leak. 2017-03-23 10:02:28 +01:00
Henrik Rydgard
ff2b6b3fca Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit. 2017-03-23 10:02:28 +01:00
Henrik Rydgård
c0f6a24a21 Fix issue where we were a little too aggressive when eliminating calls to SetRenderTarget 2017-03-23 10:02:28 +01:00
Henrik Rydgard
4ced81b1df UWP: Hook up basic touch/mouse input. Start work on loading from a StorageFile. Getting closer to starting to boot a game 2017-03-23 10:02:28 +01:00
Henrik Rydgard
86f4559748 UWP: Hook up basic keyboard support 2017-03-23 10:02:28 +01:00
Henrik Rydgard
52cd3164ee Hook up the backbuffer. PPSSPP draws now, though with issues. 2017-03-23 10:02:27 +01:00
Henrik Rydgard
dfc0b32733 More work on UWP upbring 2017-03-23 10:02:27 +01:00
Henrik Rydgård
227942bce7 UWP: Add simple script to produce the square-shaped UWP logos. Add gold assets 2017-03-23 10:02:27 +01:00
Henrik Rydgard
c8ec72bd02 UWP: Add a temporary directory with the assets until we can figure out how to copy these at build time. 2017-03-23 10:02:27 +01:00
Henrik Rydgard
3c52570552 Add UWP projects and rough UWP entry point application based on the sample
Delete sample load, hook things up. It now builds but doesn't run

Reformat, add an event
2017-03-23 10:02:27 +01:00