Henrik Rydgård
f76e5e70a7
Enable FlushInstructionCache on UWP, it's been allowed finally.
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Minor warning fixes, UWP buildfix
Retarget UWP project to latest SDK.
2018-03-20 20:30:33 +01:00
Henrik Rydgård
adc9beefc6
UWP buildfix?
2018-02-27 20:04:41 +01:00
Henrik Rydgård
3e56d8bbdf
Noticed that the UWP build has been broken for some time, fix it.
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Should probably set up a buildbot if we care about this...
2018-02-05 16:21:39 +01:00
Unknown W. Brackets
b4b850bce8
UI: Add a simple tween class.
2017-12-03 09:39:50 -08:00
Henrik Rydgård
b689e8e15f
Fix some ports
2017-11-09 13:55:33 +01:00
Henrik Rydgård
b9ba525de1
Don't call functions in asserts, they get compiled out in release...
2017-10-20 14:45:00 +02:00
Henrik Rydgård
017d3da067
Allow D3D9 context creation to bail if shader compilation fails (D3D9 runtime not installed).
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Fixes an issue where after switching to D3D9 on a PC without the D3D9 runtime, it's impossible to start PPSSPP anymore.
2017-10-20 11:53:07 +02:00
Henrik Rydgård
ed602a3319
UWP buildfix. See comments in #9575
2017-10-11 14:27:50 +02:00
Henrik Rydgård
ff3d799871
Remove snprintf compatibility hacks for MSVC versions before 2015
2017-08-31 16:46:54 +02:00
Henrik Rydgård
6ee8cb5f2e
Review fixes, thanks unknown
2017-08-08 10:14:20 +02:00
Henrik Rydgård
f4cf501cf6
Separate X and Y dpi_scale
2017-08-07 13:37:01 +02:00
Henrik Rydgård
3606111113
Fix UWP build
2017-06-09 11:23:43 +02:00
Unknown W. Brackets
36069d1446
GE Debugger: Simple framework to load dumps.
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This tries to execute them within the context of the emulator as much as
possible, so we don't have weird bugs. Going with a file type so we can
easily load the dump by opening the file directly.
2017-06-03 15:29:11 -07:00
Unknown W. Brackets
1b491fe156
SoftGPU: Stub a jit for texel fetch.
2017-05-30 22:57:30 -07:00
Henrik Rydgard
cf365bb257
Minor cleanup with GOLD define - only use it in System_GetPropertyInt
2017-04-05 16:21:08 +02:00
Henrik Rydgard
fc730b76df
Fix XInput polling in UWP apps. Should help #9555
2017-04-05 14:13:25 +02:00
Henrik Rydgård
1094842b55
Run git-version-gen.cmd for pure UWP builds as well.
2017-03-23 15:11:00 +01:00
Henrik Rydgård
a787010341
Heh, oops
2017-03-23 12:09:26 +01:00
Henrik Rydgård
576e940342
UWP: Remove tests configuration. Start experimenting with CI.
2017-03-23 10:11:09 +01:00
Henrik Rydgård
7ca186fe93
Initial work on StorageFolderBrowser
2017-03-23 10:02:29 +01:00
Henrik Rydgård
5f1e9dd822
StorageFileLoader: More safety
2017-03-23 10:02:29 +01:00
Henrik Rydgård
5880f37598
Simplify log initialization a little. Minor logging improvments in native. Don't disable logging in UWPMain
2017-03-23 10:02:29 +01:00
Henrik Rydgård
22782b6439
UWP: Fix DPI calculations for touch. Implement back button support.
2017-03-23 10:02:29 +01:00
Henrik Rydgard
429f1227a8
Boost the DPI on mobile. Touch is off for some reason, needs investigation
2017-03-23 10:02:29 +01:00
Henrik Rydgard
6bac42e9e2
Turn off WholeProgramOptimization in Release mode, link is too slow
2017-03-23 10:02:29 +01:00
Henrik Rydgård
d55bc86d3e
Split out the UWP build into a separate .sln file.
2017-03-23 10:02:29 +01:00
Henrik Rydgård
e583a85798
UWP: Do some build system hackery to make it workable to make GOLD builds. Give the Gold build its own GUID
2017-03-23 10:02:29 +01:00
Henrik Rydgård
3c89ab9577
UWP asset fixes
2017-03-23 10:02:29 +01:00
Henrik Rydgård
f9ed47bd5d
UWP: Fix window resize
2017-03-23 10:02:28 +01:00
Henrik Rydgard
4a98bd904e
D3D11: Implement basic screen rotation (90 degree is the only one fully implemented)
2017-03-23 10:02:28 +01:00
Henrik Rydgard
c02060594d
Fix touch events on mobile Windows 10
2017-03-23 10:02:28 +01:00
Henrik Rydgard
94bfad95e7
Disable logging
2017-03-23 10:02:28 +01:00
Henrik Rydgard
0bd43b242d
Get things building on Windows ARM.
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Add simple emulation of Tls* API on Windows Phone.
2017-03-23 10:02:28 +01:00
Henrik Rydgard
792dd1557c
Improve StorageFileLoader enough to actually kind of work
2017-03-23 10:02:28 +01:00
Henrik Rydgard
e195377d20
Add mousewheel support
2017-03-23 10:02:28 +01:00
Henrik Rydgard
ac843b0b1e
Enable FFMPEG in the UWP build
2017-03-23 10:02:28 +01:00
Henrik Rydgard
d58ee6670e
UWP: Fix audio sample rate, savestates, memory leak.
2017-03-23 10:02:28 +01:00
Henrik Rydgard
ff2b6b3fca
Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit.
2017-03-23 10:02:28 +01:00
Henrik Rydgård
c0f6a24a21
Fix issue where we were a little too aggressive when eliminating calls to SetRenderTarget
2017-03-23 10:02:28 +01:00
Henrik Rydgard
4ced81b1df
UWP: Hook up basic touch/mouse input. Start work on loading from a StorageFile. Getting closer to starting to boot a game
2017-03-23 10:02:28 +01:00
Henrik Rydgard
86f4559748
UWP: Hook up basic keyboard support
2017-03-23 10:02:28 +01:00
Henrik Rydgard
52cd3164ee
Hook up the backbuffer. PPSSPP draws now, though with issues.
2017-03-23 10:02:27 +01:00
Henrik Rydgard
dfc0b32733
More work on UWP upbring
2017-03-23 10:02:27 +01:00
Henrik Rydgård
227942bce7
UWP: Add simple script to produce the square-shaped UWP logos. Add gold assets
2017-03-23 10:02:27 +01:00
Henrik Rydgard
c8ec72bd02
UWP: Add a temporary directory with the assets until we can figure out how to copy these at build time.
2017-03-23 10:02:27 +01:00
Henrik Rydgard
3c52570552
Add UWP projects and rough UWP entry point application based on the sample
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Delete sample load, hook things up. It now builds but doesn't run
Reformat, add an event
2017-03-23 10:02:27 +01:00