Henrik Rydgård
fd863beb96
Merge pull request #15930 from sum2012/kernel-minor
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Fix sceKernelUnlockMutex timing
2022-08-30 15:34:59 +02:00
sum2012
75390be142
Fix sceKernelUnlockMutex timing
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Fix https://github.com/hrydgard/ppsspp/issues/6557
2022-08-30 20:46:43 +08:00
Henrik Rydgård
59813fff6d
Merge pull request #15929 from hrydgard/fix-tex-replace-race
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Fix race condition in replacement texture loading
2022-08-30 13:17:19 +02:00
Henrik Rydgård
340c75a2d9
Remove "DisableReadbacks" compat flag. MotoGP no longer needs it after BlockTransferAllowCreateFB was added.
2022-08-30 13:16:36 +02:00
Henrik Rydgård
ead833561b
Merge pull request #15926 from hrydgard/fix-framebuffer-read-dx9
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Implement shader blending for D3D9
2022-08-30 13:01:04 +02:00
Henrik Rydgård
08eaf7665c
Fix race condition in replacement texture loading
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The texture could become valid during the load, causing an inconsistent
state within the texture loading. So can only check for valid-ness once.
2022-08-30 12:52:31 +02:00
Henrik Rydgård
a3287e07be
Merge pull request #15928 from hrydgard/texture-size-calc-fix
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Clean up mip size calculations
2022-08-30 12:34:44 +02:00
Henrik Rydgård
4da2ca0935
Implement shader blending for D3D9
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This was easy, dunno why I never got around to it before..
I guess I didn't know about VPOS.
This does raise our minimum shader model requirement to ps_3_0.
2022-08-30 12:19:56 +02:00
Henrik Rydgård
6f2966f502
Clean up mip size calculations
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Calculating the same thing in multiple places is a recipe for bugs, so
let's not.
2022-08-30 12:05:57 +02:00
Henrik Rydgård
30dc831fc4
Merge pull request #15924 from hrydgard/prepare-depth-readback
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Add support for reading depth buffers to the PackFramebufferSync function
2022-08-30 10:09:38 +02:00
Henrik Rydgård
ec00e8069a
Merge pull request #15925 from unknownbrackets/ge-disasm
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GE Debugger: Improve display list disasm
2022-08-30 08:12:57 +02:00
Unknown W. Brackets
a569921716
GE Debugger: Improve display list disasm.
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This makes many registers clearer, and corrects some that were totally
wrong like minz/maxz.
2022-08-29 22:58:13 -07:00
Henrik Rydgård
44d822be3b
Address feedback
2022-08-30 06:41:37 +02:00
Henrik Rydgård
670c31e746
Add support for reading depth buffers to the PackFramebufferSync function.
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Also adds D16 conversion code (though, could probably get away with just
creating a 16-bit depth buffer on the GPU and blit to it, where depth
blit is available).
Not yet used, just getting it in separately.
2022-08-30 00:00:59 +02:00
Henrik Rydgård
dee6ba0c1e
Merge pull request #15922 from hrydgard/remove-reinterpret-compat-flag
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Remove reinterpret compat flag
2022-08-29 17:41:52 +02:00
Henrik Rydgård
847e05140b
Add another stat, for self-tex
2022-08-29 17:41:29 +02:00
Henrik Rydgård
333df62691
Remove the reinterpret compat flag, now always on
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Remove ini entries
2022-08-29 17:41:29 +02:00
Henrik Rydgård
2b1b9e5eb9
Merge pull request #15921 from hrydgard/more-gpu-stats
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Fix OpenGL bug when framebuffer fetch is available. Add two new GPU stats.
2022-08-29 16:30:16 +02:00
Henrik Rydgård
f228de76ef
Fix OpenGL bug when framebuffer fetch is available. Add two new stats.
2022-08-29 15:39:29 +02:00
Henrik Rydgård
59cb7a075f
Merge pull request #15920 from hrydgard/replace-get-vfb-at
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Better framebuffer checks, remove all ways that framebuffer formats can change
2022-08-29 11:37:12 +02:00
Henrik Rydgård
cd37bffdaa
Better framebuffer checks, remove all ways that framebuffer formats can change.
2022-08-29 11:06:45 +02:00
Henrik Rydgård
34ed960a72
Use better pattern for enum switches
2022-08-28 23:57:01 +02:00
Unknown W. Brackets
3e865abae6
Merge pull request #15917 from hrydgard/vulkan-bandwidth-opt
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Vulkan bandwidth optimizations (configure renderpass load/store better)
2022-08-28 14:42:55 -07:00
Henrik Rydgård
b447092742
Some Vulkan renderpass load/store optimizations.
2022-08-28 23:16:48 +02:00
Henrik Rydgård
9b4e94c4ae
Depal: Set scissor tightly around processed area.
2022-08-28 23:14:30 +02:00
Henrik Rydgård
fa1d2cfe8e
Merge pull request #15916 from unknownbrackets/ui-scissor
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UI: Validate UI scissor inside bounds
2022-08-28 18:36:02 +02:00
Henrik Rydgård
e87b1c9ba8
Merge pull request #15915 from unknownbrackets/gpu-minor
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GPU: Add a way to defer dirty rechecks
2022-08-28 18:10:02 +02:00
Unknown W. Brackets
da53ab8ef9
UI: Validate UI scissor inside bounds.
2022-08-28 09:01:35 -07:00
Unknown W. Brackets
f5efc1aa56
GPU: Make Spongebob hack checks more readable.
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Multiline clauses are just a lie programmers tell themselves to make them
think they've written readable code, just because it's better than a
single line.
Also add comments while there, in case this causes problems.
2022-08-28 08:50:16 -07:00
Unknown W. Brackets
a8190f3eb4
GPU: Recheck depth/stencil after Spongebob hack.
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Since we swap the compare, we should at least recheck it later.
2022-08-28 08:39:05 -07:00
Unknown W. Brackets
18e1efece1
GPU: Add a way to defer dirty rechecks.
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These are situations where we have temporary state which will require
recalc again later.
2022-08-28 08:34:48 -07:00
Unknown W. Brackets
77c834ba5c
GPU: Fix possible shift truncation.
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Also, add algorithm for std::max.
2022-08-28 08:32:00 -07:00
Henrik Rydgård
5247ffa0af
Merge pull request #15910 from unknownbrackets/riscv-emitter
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Add LI and compressed instructions for RISC-V
2022-08-28 15:57:03 +02:00
Henrik Rydgård
c75b0235e1
Update the Spongebob workaround check to work with MX vs ATV: Reflex. See #15907
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Not ideal to not check the verts :(
2022-08-28 15:09:58 +02:00
Unknown W. Brackets
216fcb228c
riscv: Add a simple unit test.
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Since I haven't tried running these yet, at least best to validate...
2022-08-28 06:03:31 -07:00
Henrik Rydgård
1653dcdc1a
Merge pull request #15907 from hrydgard/reinterpret-between-32-and-16
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Reinterpret between 32 and 16 bit texture formats
2022-08-28 09:49:18 +02:00
Henrik Rydgård
e63c14b45a
More spongebob check tweaks, assert fix
2022-08-28 09:13:43 +02:00
Henrik Rydgård
98f2e2a370
Remove irrelevant stencil state checks
2022-08-28 07:35:26 +02:00
Henrik Rydgård
39f6621442
Address additional feedback, thanks!
2022-08-28 07:31:50 +02:00
Henrik Rydgård
dae92b41fb
Safer spongebob depth inverse check, includes color check and depth func
2022-08-28 07:25:08 +02:00
Henrik Rydgård
df92f72ac3
Unify the spongebob depth inverse check
2022-08-28 07:11:00 +02:00
Unknown W. Brackets
08d82ec15b
riscv: Emit compressed instructions.
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Includes automatically using compressed, optionally.
2022-08-27 15:44:19 -07:00
Unknown W. Brackets
946080206d
riscv: Improve sign reduce/immediate readability.
2022-08-27 15:44:18 -07:00
Unknown W. Brackets
c807d459f6
riscv: Emit ADD/SUB/etc. for ADDW/SUBW/etc. on R32.
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No need to complicate code, we can just write ADDW() and expect it to work
on R32 (if ever motivated to support it.)
2022-08-27 15:44:18 -07:00
Unknown W. Brackets
c81d887a86
riscv: Include an LI helper in the emitter.
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Can be used for integers and floats.
2022-08-27 15:44:18 -07:00
Henrik Rydgård
322f29ce80
Comments and fixes
2022-08-27 23:37:02 +02:00
Henrik Rydgård
6cedf34e9c
Block transfer bug fix
2022-08-27 23:20:26 +02:00
Henrik Rydgård
c80245af91
OpenGL graphics fixes
2022-08-27 19:37:28 +02:00
Henrik Rydgård
a74d2ec185
Comment fixes
2022-08-27 19:24:25 +02:00
Henrik Rydgård
8bf1b2be53
Reinterpret is the proper fix for God of War's shadows.
2022-08-27 19:23:17 +02:00