mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-22 21:09:52 +00:00
150 lines
6.7 KiB
C++
150 lines
6.7 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "Core/Config.h"
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#include "Core/System.h"
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#include "Core/TiltEventProcessor.h"
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#include "Core/ConfigValues.h"
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#include "Common/Math/math_util.h"
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#include "Common/Log.h"
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#include "Common/Data/Text/I18n.h"
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#include "UI/JoystickHistoryView.h"
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#include "UI/GamepadEmu.h"
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#include "UI/TiltAnalogSettingsScreen.h"
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const char *g_tiltTypes[] = { "None (Disabled)", "Analog Stick", "D-PAD", "PSP Action Buttons", "L/R Trigger Buttons" };
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const size_t g_numTiltTypes = ARRAY_SIZE(g_tiltTypes);
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void TiltAnalogSettingsScreen::CreateViews() {
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using namespace UI;
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auto co = GetI18NCategory(I18NCat::CONTROLS);
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auto di = GetI18NCategory(I18NCat::DIALOG);
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bool vertical = UseVerticalLayout();
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root_ = new LinearLayout(vertical ? ORIENT_VERTICAL : ORIENT_HORIZONTAL);
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root_->SetTag("TiltAnalogSettings");
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LinearLayout *settings = new LinearLayoutList(ORIENT_VERTICAL);
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if (vertical) {
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// Don't need a scrollview, probably..
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root_->Add(settings);
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} else {
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ViewGroup *menuRoot = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(600, FILL_PARENT));
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root_->Add(menuRoot);
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menuRoot->Add(settings);
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}
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GamepadUpdateOpacity(1.0f);
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if (g_Config.iTiltInputType == TILT_ANALOG) {
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tilt_ = new JoystickHistoryView(StickHistoryViewType::OTHER, "", new LinearLayoutParams(1.0f));
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root_->Add(tilt_);
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} else {
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tilt_ = nullptr;
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AnchorLayout *rightSide = new AnchorLayout(new LinearLayoutParams(1.0));
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root_->Add(rightSide);
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switch (g_Config.iTiltInputType) {
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case TILT_DPAD:
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{
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rightSide->Add(new PSPDpad(ImageID("I_DIR_LINE"), "D-pad", ImageID("I_DIR_LINE"), ImageID("I_ARROW"), 1.5f, 1.3f, new AnchorLayoutParams(NONE, NONE, NONE, NONE, true)));
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break;
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}
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case TILT_ACTION_BUTTON:
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{
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PSPButton *circle = new PSPButton(CTRL_CIRCLE, "Circle button", ImageID("I_ROUND_LINE"), ImageID("I_ROUND"), ImageID("I_CIRCLE"), 1.5f, new AnchorLayoutParams(NONE, NONE, 100.0f, NONE, true));
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PSPButton *cross= new PSPButton(CTRL_CROSS, "Cross button", ImageID("I_ROUND_LINE"), ImageID("I_ROUND"), ImageID("I_CROSS"), 1.5f, new AnchorLayoutParams(NONE, NONE, NONE, 100.0f, true));
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PSPButton *triangle = new PSPButton(CTRL_TRIANGLE, "Triangle button", ImageID("I_ROUND_LINE"), ImageID("I_ROUND"), ImageID("I_TRIANGLE"), 1.5f, new AnchorLayoutParams(NONE, 100.0f, NONE, NONE, true));
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PSPButton *square = new PSPButton(CTRL_SQUARE, "Square button", ImageID("I_ROUND_LINE"), ImageID("I_ROUND"), ImageID("I_SQUARE"), 1.5f, new AnchorLayoutParams(100.0f, NONE, NONE, NONE, true));
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rightSide->Add(circle);
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rightSide->Add(cross);
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rightSide->Add(triangle);
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rightSide->Add(square);
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break;
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}
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case TILT_TRIGGER_BUTTONS:
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{
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PSPButton *lTrigger = new PSPButton(CTRL_LTRIGGER, "Left shoulder button", ImageID("I_SHOULDER_LINE"), ImageID("I_SHOULDER"), ImageID("I_L"), 1.5f, new AnchorLayoutParams(100.0f, NONE, NONE, NONE, true));
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PSPButton *rTrigger = new PSPButton(CTRL_RTRIGGER, "Right shoulder button", ImageID("I_SHOULDER_LINE"), ImageID("I_SHOULDER"), ImageID("I_R"), 1.5f, new AnchorLayoutParams(NONE, NONE, 100.0f, NONE, true));
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rTrigger->FlipImageH(true);
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rightSide->Add(lTrigger);
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rightSide->Add(rTrigger);
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break;
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}
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}
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}
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auto enabledFunc = [=]() -> bool {
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return g_Config.iTiltInputType != 0;
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};
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settings->SetSpacing(0);
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settings->Add(new ItemHeader(co->T("Tilt control setup")));
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settings->Add(new PopupMultiChoice(&g_Config.iTiltInputType, co->T("Tilt Input Type"), g_tiltTypes, 0, g_numTiltTypes, I18NCat::CONTROLS, screenManager()))->OnChoice.Add(
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[=](UI::EventParams &p) {
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//when the tilt event type is modified, we need to reset all tilt settings.
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//refer to the ResetTiltEvents() function for a detailed explanation.
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TiltEventProcessor::ResetTiltEvents();
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RecreateViews();
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return UI::EVENT_DONE;
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});
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settings->Add(new ItemHeader(co->T("Calibration")));
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TextView *calibrationInfo = new TextView(co->T("To Calibrate", "Hold device at your preferred angle and press Calibrate."));
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calibrationInfo->SetSmall(true);
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calibrationInfo->SetPadding(5);
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settings->Add(calibrationInfo);
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Choice *calibrate = new Choice(co->T("Calibrate"));
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calibrate->OnClick.Handle(this, &TiltAnalogSettingsScreen::OnCalibrate);
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calibrate->SetEnabledFunc(enabledFunc);
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settings->Add(calibrate);
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settings->Add(new ItemHeader(co->T("Sensitivity")));
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if (g_Config.iTiltInputType == 1) {
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settings->Add(new PopupSliderChoiceFloat(&g_Config.fTiltAnalogDeadzoneRadius, 0.0f, 0.8f, 0.0f, co->T("Deadzone radius"), 0.02f, screenManager(), "/ 1.0"))->SetEnabledFunc(enabledFunc);
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settings->Add(new PopupSliderChoiceFloat(&g_Config.fTiltInverseDeadzone, 0.0f, 0.8f, 0.0f, co->T("Low end radius"), 0.02f, screenManager(), "/ 1.0"))->SetEnabledFunc(enabledFunc);
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settings->Add(new CheckBox(&g_Config.bTiltCircularDeadzone, co->T("Circular deadzone")))->SetEnabledFunc(enabledFunc);
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}
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settings->Add(new PopupSliderChoice(&g_Config.iTiltSensitivityX, 0, 100, 60, co->T("Tilt Sensitivity along X axis"), screenManager(), "%"))->SetEnabledFunc(enabledFunc);
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settings->Add(new PopupSliderChoice(&g_Config.iTiltSensitivityY, 0, 100, 60, co->T("Tilt Sensitivity along Y axis"), screenManager(), "%"))->SetEnabledFunc(enabledFunc);
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settings->Add(new ItemHeader(co->T("Invert Axes")));
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settings->Add(new CheckBox(&g_Config.bInvertTiltX, co->T("Invert Tilt along X axis")))->SetEnabledFunc(enabledFunc);
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settings->Add(new CheckBox(&g_Config.bInvertTiltY, co->T("Invert Tilt along Y axis")))->SetEnabledFunc(enabledFunc);
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settings->Add(new BorderView(BORDER_BOTTOM, BorderStyle::HEADER_FG, 2.0f, new LayoutParams(FILL_PARENT, 40.0f)));
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settings->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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}
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UI::EventReturn TiltAnalogSettingsScreen::OnCalibrate(UI::EventParams &e) {
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g_Config.fTiltBaseAngleY = TiltEventProcessor::GetCurrentYAngle();
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return UI::EVENT_DONE;
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}
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void TiltAnalogSettingsScreen::update() {
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UIDialogScreenWithGameBackground::update();
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if (tilt_) {
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tilt_->SetXY(
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Clamp(TiltEventProcessor::rawTiltAnalogX, -1.0f, 1.0f),
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Clamp(TiltEventProcessor::rawTiltAnalogY, -1.0f, 1.0f));
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}
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}
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