ppsspp/GPU
2018-03-28 11:23:41 +02:00
..
Common Merge pull request #10788 from hrydgard/remove-texture-update 2018-03-25 12:07:08 -04:00
D3D11 Remove the last remains of the idea that textures can be efficiently updated instead of recreated. Accidentally fixes #10697 somehow. 2018-03-25 10:50:37 +02:00
Debugger GPU: Add quick method for debugging. 2017-12-24 18:05:44 -08:00
Directx9 Remove the last remains of the idea that textures can be efficiently updated instead of recreated. Accidentally fixes #10697 somehow. 2018-03-25 10:50:37 +02:00
GLES OpenGL: Fix texture wrapping of render targets. 2018-03-28 11:23:41 +02:00
Null Move the vertTypeID calculation out of DrawEngine. Need to shorten SubmitPrim as much as possible. 2018-03-05 12:28:10 +01:00
Software Move the vertTypeID calculation out of DrawEngine. Need to shorten SubmitPrim as much as possible. 2018-03-05 12:28:10 +01:00
Vulkan Remove the last remains of the idea that textures can be efficiently updated instead of recreated. Accidentally fixes #10697 somehow. 2018-03-25 10:50:37 +02:00
ge_constants.h The UNKNOWN(3) mip selection mode seems to act like CONST. Keep that working. 2017-11-20 12:39:01 +01:00
GeDisasm.cpp Minor GPU disassembler update 2017-08-05 18:37:03 +02:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp remove all usage of __LIBRETRO__ 2018-03-24 12:45:20 +01:00
GPU.h GPU: Track stats on uploads. 2017-12-28 19:27:45 -08:00
GPU.vcxproj Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour. 2018-01-29 19:38:10 +01:00
GPU.vcxproj.filters Minor: Make the Vulkan allocator debug visualizer slightly better looking by adding a border. 2018-01-30 19:39:53 +01:00
GPUCommon.cpp Fix updating light constants when light type changes (we handle dir/pos lights differently). Fixes #10132 2018-03-25 00:21:03 +01:00
GPUCommon.h prevent reads of uninitialized memory. 2018-03-22 22:25:04 +01:00
GPUInterface.h Qt: Remove old texture debug API. 2018-02-19 09:09:35 -08:00
GPUState.cpp Remove further remains of hardware skinning. Fixes #10661 2018-03-05 00:03:47 +01:00
GPUState.h Fix indentation mistake, minor cleanup. 2018-03-05 00:03:47 +01:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Small refactoring in VertexDecoderCommon 2018-03-05 00:03:47 +01:00