Henrik Rydgård
01d81ffa72
OpenGL: Fix texture wrapping of render targets.
2018-03-28 11:23:41 +02:00
Unknown W. Brackets
68930a4291
Merge pull request #10788 from hrydgard/remove-texture-update
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Remove the remains of updating texture contents instead of recreating.
2018-03-25 12:07:08 -04:00
Henrik Rydgård
f9555da05b
When listing post-shaders, use the "name" specified in the ini as default, when looking up translations.
2018-03-25 11:53:11 +02:00
Henrik Rydgård
f967e206b8
Remove the last remains of the idea that textures can be efficiently updated instead of recreated. Accidentally fixes #10697 somehow.
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Also this is good for terminology, no more confusion with the texture
replacement facility :)
2018-03-25 10:50:37 +02:00
Henrik Rydgård
0843e2cb98
Fix updating light constants when light type changes (we handle dir/pos lights differently). Fixes #10132
2018-03-25 00:21:03 +01:00
Unknown W. Brackets
1b8297de31
GPU: Count clears during frameskip.
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This allows the GoW hack to still work during frameskip.
Fixes #10668 .
2018-03-24 10:58:24 -07:00
aliaspider
0af6d573bb
remove all usage of __LIBRETRO__
2018-03-24 12:45:20 +01:00
aliaspider
198c946218
remove unnecessary NULL assignment.
2018-03-23 04:14:10 +01:00
aliaspider
23dae72bce
prevent reads of uninitialized memory.
2018-03-22 22:25:04 +01:00
aliaspider
15c4406df7
add missing inclues.
2018-03-22 22:14:19 +01:00
aliaspider
fc9a5ff65c
prevent use-after-free.
2018-03-22 22:10:05 +01:00
Henrik Rydgård
24b9fb6ea9
Buildfix
2018-03-19 18:14:57 +01:00
Henrik Rydgård
f1359af0b0
Vulkan: Improve handling of shader compile failures (don't crash)
2018-03-19 17:46:58 +01:00
Henrik Rydgård
1888d828ec
Vulkan: Workaround for bug in Adreno shader compiler affecting color tests.
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This comparison should pretty much work as well as the old one, I
believe, if not faster.
Should help #10695
2018-03-19 17:33:08 +01:00
Henrik Rydgård
7ce5f8d29c
Delete some mistaken logging code
2018-03-19 14:44:20 +01:00
Henrik Rydgård
3e5757d7d7
Minor improvement in pipeline-to-string (debug)
2018-03-19 11:19:10 +01:00
Henrik Rydgård
8f87a9f5c5
Vulkan: De-duplicate pipelines when storing cache
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The new variety of renderpasses with different transitions causes
duplication. Hopefully drivers are smart enough to re-use work
between similar pipelines as much as possible...
2018-03-19 11:18:37 +01:00
Henrik Rydgård
648b4eac51
Shrink the vertexCount field in DeferredDrawCall to the 16 bits required.
2018-03-18 09:42:05 +01:00
Henrik Rydgård
ad42ec5473
Inner interpreter: Add support for the Gran Turismo hack.
2018-03-17 23:57:50 +01:00
Henrik Rydgård
0ee058320a
Pass new vulkan validation layers. Fix math in FindTransferFramebuffers.
2018-03-17 23:39:02 +01:00
Unknown W. Brackets
7ae4a9e977
Vulkan: Load shaders/pipelines on thread.
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In case it's slow when not reading raw cache data.
2018-03-17 07:42:07 -07:00
Henrik Rydgård
99af1d58ad
OpenGL task switching fix
2018-03-17 13:45:12 +01:00
Henrik Rydgård
1bb7be489f
Remove some unused tracking of whether lighting is used by a shader
2018-03-17 10:33:50 +01:00
Henrik Rydgård
9761d8930d
Bump GL shader cache version
2018-03-17 02:01:11 +01:00
Henrik Rydgård
6858c77612
Don't allow wrapping on framebuffer textures. Fixes GTA on old NV Shield
2018-03-17 01:54:11 +01:00
Henrik Rydgård
614cabb115
Implement pipeline/shader cache for Vulkan, to avoid shader compile stutters on second and subsequent runs.
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The raw pipeline cache got pretty large. Instead, store IDs like GL.
There's still a disabled option to store the pipeline cache objects.
2018-03-16 21:03:03 +01:00
Henrik Rydgård
2d33d526b8
Remove some remains of software skinning
2018-03-16 20:38:05 +01:00
Henrik Rydgård
8dc85c1a60
Vulkan pipeline: Merge a few property fields to a flags field.
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To make saving/loading them easier.
2018-03-16 17:38:02 +01:00
Henrik Rydgård
4ee941dab1
Vulkan: Fix bug where we didn't always reset dynamic state after readbacks.
2018-03-16 15:52:43 +01:00
Henrik Rydgård
3cd92b4d90
Vulkan: Add a (disabled) facility to force image layouts to GENERAL, for debugging barrier issues
2018-03-15 16:23:23 +01:00
Carlos Estrague / Mrc_munir
f3040949a3
Fix a typo extra " in some header
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Fix a typo introduced in https://github.com/hrydgard/ppsspp/pull/10715
2018-03-13 20:16:41 +01:00
Henrik Rydgård
7a8310ae5e
Tiny unification of code. Save the GL shader cache a bit less often.
2018-03-13 13:35:58 +01:00
Henrik Rydgård
a0fa199ce3
Merge pull request #10715 from unknownbrackets/loading
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UI: Show more detailed loading status
2018-03-13 10:44:07 +01:00
Unknown W. Brackets
88e01c7944
UI: Show more detailed loading status.
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It's sometimes taking longer, so this may make it easier to identify.
See #10673 .
2018-03-12 18:06:46 -07:00
Henrik Rydgård
d8651fd85b
Combine the lightAngle and spotCoef float uniforms into one float2. Saves 64 bytes from the light uniform buffer, making it an even 512.
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Probably a very small perf optimization.
2018-03-12 11:17:45 +01:00
Henrik Rydgård
0ed3deabe6
Fix #10692 (crash when starting games from command line). Throw in some minor Vulkan fixes as well.
2018-03-08 16:35:13 +01:00
Henrik Rydgård
b6cbbceac9
MOVUPS to be safe.
2018-03-05 16:23:07 +01:00
Henrik Rydgård
91b565ae20
Minor simplification in X86/X64 vertex decoder jit
2018-03-05 13:19:36 +01:00
Henrik Rydgård
50de13d3d7
Optimize the "inner interpreter" for God of War character drawing. Speeds the games up by 4% or so.
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(measured on the title screen though..)
2018-03-05 12:50:51 +01:00
Henrik Rydgård
4cf5999bc8
Move the vertTypeID calculation out of DrawEngine. Need to shorten SubmitPrim as much as possible.
2018-03-05 12:28:10 +01:00
Henrik Rydgård
87575910df
Oops, fix hardware tess in Vulkan (after removing hw skinning, we need to adjust the binding number)
2018-03-05 00:43:54 +01:00
Henrik Rydgård
8ff5704fbf
Fix indentation mistake, minor cleanup.
2018-03-05 00:03:47 +01:00
Henrik Rydgård
f086a0915f
Further cleanup after the removal of hardware skinning.
2018-03-05 00:03:47 +01:00
Henrik Rydgård
6fa9fcefb2
Comment fixes, reindentation.
2018-03-05 00:03:47 +01:00
Henrik Rydgård
fcdb816235
Remove gstate_c.deferredVertTypeDirty
2018-03-05 00:03:47 +01:00
Henrik Rydgård
40db61a680
Remove further remains of hardware skinning. Fixes #10661
2018-03-05 00:03:47 +01:00
Henrik Rydgård
44100c6c1d
VertexLoader: Remove now-unused weights translation code
2018-03-05 00:03:47 +01:00
Henrik Rydgård
dcb773d624
Start removing support for hardware skinning.
2018-03-05 00:03:47 +01:00
Henrik Rydgård
978f8e73e5
Remove checks that disabled software skinning if there was morph.
2018-03-05 00:03:47 +01:00
Henrik Rydgård
66cbad443a
Add necessary decode functions to support morph+skin
2018-03-05 00:03:47 +01:00