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DebugVisVulkan.cpp
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Global: Fix some type comparison/shadow warnings.
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2018-02-11 07:03:23 -08:00 |
DebugVisVulkan.h
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Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour.
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2018-01-29 19:38:10 +01:00 |
DepalettizeShaderVulkan.cpp
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DX9: Revert a bad optimization, hopefully fixing #10205. Vulkan: Add a missing check.
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2017-11-30 15:28:15 +01:00 |
DepalettizeShaderVulkan.h
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Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly.
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2017-11-09 17:25:37 +01:00 |
DrawEngineVulkan.cpp
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Vulkan: Improve handling of shader compile failures (don't crash)
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2018-03-19 17:46:58 +01:00 |
DrawEngineVulkan.h
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Remove further remains of hardware skinning. Fixes #10661
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2018-03-05 00:03:47 +01:00 |
FragmentShaderGeneratorVulkan.cpp
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Vulkan: Workaround for bug in Adreno shader compiler affecting color tests.
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2018-03-19 17:33:08 +01:00 |
FragmentShaderGeneratorVulkan.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
FramebufferVulkan.cpp
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Complete the separation of depth and stencil renderpass flags
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2017-12-30 22:52:22 +01:00 |
FramebufferVulkan.h
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Remove the confusing "DisableState" across the codebase
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2018-02-08 16:27:36 +01:00 |
GPU_Vulkan.cpp
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Vulkan: Load shaders/pipelines on thread.
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2018-03-17 07:42:07 -07:00 |
GPU_Vulkan.h
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Vulkan: Load shaders/pipelines on thread.
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2018-03-17 07:42:07 -07:00 |
PipelineManagerVulkan.cpp
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Buildfix
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2018-03-19 18:14:57 +01:00 |
PipelineManagerVulkan.h
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Minor improvement in pipeline-to-string (debug)
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2018-03-19 11:19:10 +01:00 |
ShaderManagerVulkan.cpp
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Vulkan: De-duplicate pipelines when storing cache
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2018-03-19 11:18:37 +01:00 |
ShaderManagerVulkan.h
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Remove some unused tracking of whether lighting is used by a shader
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2018-03-17 10:33:50 +01:00 |
StateMappingVulkan.cpp
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Vulkan: Use depth clamping, where available.
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2017-12-26 16:54:39 -08:00 |
StateMappingVulkan.h
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Vulkan: Use depth clamping, where available.
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2017-12-26 16:54:39 -08:00 |
StencilBufferVulkan.cpp
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Vulkan: Fix alpha clear on stencil upload.
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2018-01-27 15:10:17 +01:00 |
TextureCacheVulkan.cpp
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Remove the last remains of the idea that textures can be efficiently updated instead of recreated. Accidentally fixes #10697 somehow.
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2018-03-25 10:50:37 +02:00 |
TextureCacheVulkan.h
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Remove the last remains of the idea that textures can be efficiently updated instead of recreated. Accidentally fixes #10697 somehow.
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2018-03-25 10:50:37 +02:00 |
TextureScalerVulkan.cpp
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c++11: Remove compat header base/functional.h
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2016-10-12 11:32:45 +02:00 |
TextureScalerVulkan.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorVulkan.cpp
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Remove some unused tracking of whether lighting is used by a shader
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2018-03-17 10:33:50 +01:00 |
VertexShaderGeneratorVulkan.h
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Remove some unused tracking of whether lighting is used by a shader
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2018-03-17 10:33:50 +01:00 |
VulkanUtil.cpp
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Implement pipeline/shader cache for Vulkan, to avoid shader compile stutters on second and subsequent runs.
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2018-03-16 21:03:03 +01:00 |
VulkanUtil.h
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Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour.
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2018-01-29 19:38:10 +01:00 |