ppsspp/GPU/Vulkan
Henrik Rydgård f967e206b8 Remove the last remains of the idea that textures can be efficiently updated instead of recreated. Accidentally fixes #10697 somehow.
Also this is good for terminology, no more confusion with the texture
replacement facility :)
2018-03-25 10:50:37 +02:00
..
DebugVisVulkan.cpp Global: Fix some type comparison/shadow warnings. 2018-02-11 07:03:23 -08:00
DebugVisVulkan.h Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour. 2018-01-29 19:38:10 +01:00
DepalettizeShaderVulkan.cpp DX9: Revert a bad optimization, hopefully fixing #10205. Vulkan: Add a missing check. 2017-11-30 15:28:15 +01:00
DepalettizeShaderVulkan.h Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly. 2017-11-09 17:25:37 +01:00
DrawEngineVulkan.cpp Vulkan: Improve handling of shader compile failures (don't crash) 2018-03-19 17:46:58 +01:00
DrawEngineVulkan.h Remove further remains of hardware skinning. Fixes #10661 2018-03-05 00:03:47 +01:00
FragmentShaderGeneratorVulkan.cpp Vulkan: Workaround for bug in Adreno shader compiler affecting color tests. 2018-03-19 17:33:08 +01:00
FragmentShaderGeneratorVulkan.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
FramebufferVulkan.cpp Complete the separation of depth and stencil renderpass flags 2017-12-30 22:52:22 +01:00
FramebufferVulkan.h Remove the confusing "DisableState" across the codebase 2018-02-08 16:27:36 +01:00
GPU_Vulkan.cpp Vulkan: Load shaders/pipelines on thread. 2018-03-17 07:42:07 -07:00
GPU_Vulkan.h Vulkan: Load shaders/pipelines on thread. 2018-03-17 07:42:07 -07:00
PipelineManagerVulkan.cpp Buildfix 2018-03-19 18:14:57 +01:00
PipelineManagerVulkan.h Minor improvement in pipeline-to-string (debug) 2018-03-19 11:19:10 +01:00
ShaderManagerVulkan.cpp Vulkan: De-duplicate pipelines when storing cache 2018-03-19 11:18:37 +01:00
ShaderManagerVulkan.h Remove some unused tracking of whether lighting is used by a shader 2018-03-17 10:33:50 +01:00
StateMappingVulkan.cpp Vulkan: Use depth clamping, where available. 2017-12-26 16:54:39 -08:00
StateMappingVulkan.h Vulkan: Use depth clamping, where available. 2017-12-26 16:54:39 -08:00
StencilBufferVulkan.cpp Vulkan: Fix alpha clear on stencil upload. 2018-01-27 15:10:17 +01:00
TextureCacheVulkan.cpp Remove the last remains of the idea that textures can be efficiently updated instead of recreated. Accidentally fixes #10697 somehow. 2018-03-25 10:50:37 +02:00
TextureCacheVulkan.h Remove the last remains of the idea that textures can be efficiently updated instead of recreated. Accidentally fixes #10697 somehow. 2018-03-25 10:50:37 +02:00
TextureScalerVulkan.cpp c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureScalerVulkan.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorVulkan.cpp Remove some unused tracking of whether lighting is used by a shader 2018-03-17 10:33:50 +01:00
VertexShaderGeneratorVulkan.h Remove some unused tracking of whether lighting is used by a shader 2018-03-17 10:33:50 +01:00
VulkanUtil.cpp Implement pipeline/shader cache for Vulkan, to avoid shader compile stutters on second and subsequent runs. 2018-03-16 21:03:03 +01:00
VulkanUtil.h Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour. 2018-01-29 19:38:10 +01:00