ppsspp/Core/Util
Henrik Rydgård 025bcb1673 Introduce Path, start using it all over the place.
Still lots left to convert!

Convert GetSysDirectory to return Path.

More buildfixing

Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
..
AudioFormat.cpp Build: Explicitly include ppsspp_config.h. 2021-03-02 21:04:03 -08:00
AudioFormat.h Core: Match up NOEN define usage a bit more. 2018-09-01 19:56:35 -07:00
AudioFormatNEON.cpp Clean up some more ifdefs 2019-05-10 23:25:57 +02:00
AudioFormatNEON.h Add a NEON method to apply the volume. 2015-01-11 14:23:41 -08:00
BlockAllocator.cpp Debugger: Correct crash with no alloc tag. 2021-02-15 15:01:23 -08:00
BlockAllocator.h Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
DisArm64.cpp Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
DisArm64.h Various platform buildfixes 2020-07-14 09:25:59 +02:00
GameManager.cpp Introduce Path, start using it all over the place. 2021-05-13 10:39:16 +02:00
GameManager.h Introduce Path, start using it all over the place. 2021-05-13 10:39:16 +02:00
PortManager.cpp Common: Capitalize setCurrentThreadName(). 2021-04-30 23:02:36 -07:00
PortManager.h Do UPnP stuff on it's own thread to prevent causing stutters/lags during multiplayer game due to blocking socket behavior on miniUPnP 2020-07-23 12:41:13 +02:00
PPGeDraw.cpp PPGe: Remove ENTR hack, fix string concat. 2021-03-29 00:21:26 -07:00
PPGeDraw.h Only consider the actual PPGe texture in kernel ram reliable. 2021-02-19 09:53:55 +01:00