Henrik Rydgård
025bcb1673
Introduce Path, start using it all over the place.
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Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Unknown W. Brackets
18a51b8e97
Update libzip to 1.7.3.
2021-05-09 20:45:53 -07:00
Unknown W. Brackets
20443571bd
Store: Retain cancel/speed on resize or switch.
2021-05-01 11:20:05 -07:00
Unknown W. Brackets
2f08fb6583
Store: Show a rough speed indicator.
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Some of the homebrew are a bit larger, it's nice to see a speed and not
just the progress bar.
2021-05-01 11:20:05 -07:00
Henrik Rydgård
f4a6d291e1
Common: Capitalize setCurrentThreadName().
2021-04-30 23:02:36 -07:00
ANR2ME
36ba5e0ef0
Prevent flooding the logs with repeated attempts of Adding/Removing port mapping due to failure in the middle of UPnP initialization, as it needs to be reinitialized.
2021-04-02 13:03:07 +07:00
Unknown W. Brackets
fe83f21df5
PPGe: Remove ENTR hack, fix string concat.
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Sanitize first, then concatenate. This replicates the firmware behavior
nicely.
2021-03-29 00:21:26 -07:00
Unknown W. Brackets
5ef8762c32
PPGe: Interpret invalid UTF-8 sequences better.
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This matches PSP firmware behavior per tests.
2021-03-28 14:26:14 -07:00
Unknown W. Brackets
7d085966f1
PPGe: Apply overlong handling to wrapped text too.
2021-03-28 13:45:01 -07:00
Henrik Rydgård
5802529daa
UTF-8 PPGe: Remove overlong encodings. Work around a weird issue in Ratchet & Clank. See issue #14297
2021-03-20 13:38:13 +01:00
Paul Cercueil
08e60c27d7
Fix build with USE_MINIUPNPC=OFF
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Instead of adding platform-specific dirty workarounds, why not try to
handle things *properly*?
With this commit, the PortManager will compile UPnP specific code only
if USE_MINIUPNPC is set.
Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2021-03-19 12:48:28 +00:00
M4xw
4cc322466a
Switch: Workaround several missing toolchain defs.
2021-03-04 21:24:57 -08:00
Unknown W. Brackets
13ec384dbe
Build: Explicitly include ppsspp_config.h.
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This adds it to all files that use it. Not all our builds include the
file.
2021-03-02 21:04:03 -08:00
Unknown W. Brackets
2ce77c6776
PPGe: Reload atlas on load state if different.
2021-03-01 21:04:35 -08:00
Henrik Rydgård
2f3bc2d373
Merge pull request #14056 from unknownbrackets/debugger-mem
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Track memory allocations and writes for debug info
2021-02-21 10:18:11 +01:00
Henrik Rydgård
aec37e8bb4
Only consider the actual PPGe texture in kernel ram reliable.
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It seems some Chinese patches like to allocate kernel space for
textures.
(On that note, we should probably allocate our texture elsewhere... in
case it takes up too much space).
2021-02-19 09:53:55 +01:00
Unknown W. Brackets
cc1b4e695d
Debugger: Correct crash with no alloc tag.
2021-02-15 15:01:23 -08:00
Unknown W. Brackets
e7b968be73
Debugger: Notate Memcpys directly as well.
2021-02-15 15:01:23 -08:00
Unknown W. Brackets
88e2b9b740
Debugger: Notate memset tags directly.
2021-02-15 15:01:23 -08:00
Unknown W. Brackets
f7740edc6d
Debugger: Add more metadata for memory usage.
2021-02-15 15:01:21 -08:00
Unknown W. Brackets
f32f89dd90
Global: Remove some unused variables.
2021-02-15 11:59:45 -08:00
Henrik Rydgård
1c3c384289
Merge pull request #14079 from unknownbrackets/ppge-aspect
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Savedata: Show save icons with proper aspect ratio
2021-02-15 11:20:41 +01:00
Henrik Rydgård
b539ce8c2c
Merge pull request #14078 from unknownbrackets/ppge-alloc
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PPGe: Decimate text images properly
2021-02-08 10:09:21 +01:00
Unknown W. Brackets
f7c17817fe
PPGe: Decimate early if kernel alloc fails.
2021-02-07 23:17:53 -08:00
Unknown W. Brackets
c87b53a9fe
PPGe: Decimate text images properly.
2021-02-07 23:06:35 -08:00
Unknown W. Brackets
839be8e636
PPGe: Clear text allocations on shutdown.
2021-02-06 14:23:35 -08:00
Unknown W. Brackets
47523a0557
PPGe: Fallback to atlas text on alloc fail.
2021-02-06 14:10:18 -08:00
Unknown W. Brackets
0b666d0dac
PPGe: Scale down by worst of window/internal res.
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See #13958 .
2021-01-23 09:04:58 -08:00
Unknown W. Brackets
b60074f697
http: Prevent Windows header leak from HTTPClient.
2021-01-09 14:45:03 -08:00
Henrik Rydgård
71511adad6
Merge pull request #13868 from unknownbrackets/savedata
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Savedata: Prevent garbage bleeding into save icons
2021-01-04 08:06:04 +01:00
Unknown W. Brackets
4573907098
Savedata: Prevent garbage bleeding into save icons.
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This pads out the icon data and also fixes a potential buffer overflow
during image data copy.
2021-01-03 16:26:31 -08:00
Unknown W. Brackets
3c9ab13672
GPU: Remove NULL GPU.
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We can use the software GPU without a backend now, and this is in every
way superior and will result in better tests/headless behavior.
2021-01-02 09:36:13 -08:00
Henrik Rydgård
e0aa187161
UWP: Fix dialog rendering (PPGe).
2020-12-20 12:11:02 +01:00
Henrik Rydgård
1405e28166
More buildfixes
2020-10-16 00:24:12 +02:00
Henrik Rydgård
8761bf2bc9
Move text rendering to Common.
2020-10-05 00:05:28 +02:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
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It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
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* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
9e41fafd0d
Move math and some file and data conversion files out from native to Common.
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Buildfixing
Move some file util files
Buildfix
Move KeyMap.cpp/h to Core where they belong better.
libretro buildfix attempt
Move ini_file
More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
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Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
15382d5f94
Move threading utils from native to Common
2020-10-01 09:27:25 +02:00
Henrik Rydgård
ed88761ecc
Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h.
2020-09-29 15:51:51 +02:00
Henrik Rydgård
2d06730762
Fix regression where Gran Turismo ended up recreating the framebuffer on every frame in the menu.
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Should help #13458 slightly (but there's more to fix).
2020-09-21 09:56:52 +02:00
Unknown W. Brackets
1371ef298b
Net: Reduce PortManager log noise.
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Shows up when running unit tests, etc.
2020-08-27 19:23:23 -07:00
Henrik Rydgård
5d64fc5ff1
Switch to PPSSPP's assert functions (don't use the system's)
2020-08-16 10:01:10 +02:00
Henrik Rydgård
ccc0331279
Move timeutil to Common. (Experiment to see how much work it is to move these).
2020-08-15 20:53:08 +02:00
Henrik Rydgård
5eb13378c6
Remove base/logging from a lot more files in native
2020-08-15 19:09:00 +02:00
Unknown W. Brackets
850df75c45
Merge remote branch remove-sstream-from-stringutil.
2020-08-10 07:18:49 -07:00
Henrik Rydgård
5ec2da0f2d
Move Section out of IniFile so it can be forward declared. Unlocked further improvements to build speed.
2020-08-10 15:53:52 +02:00
Henrik Rydgård
62a8329c33
Remove sstream from stringutil.h. See #13267
2020-08-10 14:33:00 +02:00
Unknown W. Brackets
b8342fb8ec
SaveState: Rename ChunkFile files to Serialize.
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Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00