ppsspp/Core/HLE
Henrik Rydgård 04578edf65 Hide directories games should not know about from them.
Stops some games from spending lots of time iterating over files they
should not care about. Helps the performance issues in #13847 quite a bit.
2021-09-11 15:02:52 +02:00
..
__sceAudio.cpp Introduce Path, start using it all over the place. 2021-05-13 10:39:16 +02:00
__sceAudio.h Introduce Path, start using it all over the place. 2021-05-13 10:39:16 +02:00
FunctionWrappers.h Global: Correct many endian types and casts. 2021-02-18 22:25:24 -08:00
HLE.cpp HLE: Ignore flip time in syscall stats. 2021-08-14 20:18:06 -07:00
HLE.h HLE: Ignore flip time in syscall stats. 2021-08-14 20:18:06 -07:00
HLEHelperThread.cpp HLE: Correct helper thread arg handling. 2021-02-27 12:51:25 -08:00
HLEHelperThread.h HLE: Correct helper thread arg handling. 2021-02-27 12:51:25 -08:00
HLETables.cpp Merge pull request #13241 from ANR2ME/openpsid 2020-12-20 14:18:13 +01:00
HLETables.h HLE: Make calling mips funcs simpler. 2020-03-22 06:59:43 -07:00
KernelThreadDebugInterface.h Kernel: Rename conflicting kernel object names. 2020-03-15 08:33:40 -07:00
KernelWaitHelpers.h Remove Globals.h 2017-08-31 17:15:22 +02:00
KUBridge.cpp Fix invalid argument string for kuKernelLoadModule. Fixes #11895. 2019-03-24 11:56:35 +01:00
KUBridge.h Partially implement KUBridge, trying to help #8925. However, it doesn't even call the function.... Odd. 2016-10-09 12:40:40 +02:00
Plugins.cpp Common: Cleanup some Path constructions. 2021-05-14 22:48:04 -07:00
Plugins.h Plugins: Schedule plugins before game thread. 2020-09-08 09:31:09 -07:00
proAdhoc.cpp Trim username on join as well 2021-07-26 21:11:21 +02:00
proAdhoc.h Create GameMode's socket after Master and all Replicas have been created so we will know the largest buffer size. 2021-05-31 04:37:09 +07:00
proAdhocServer.cpp Introduce Path, start using it all over the place. 2021-05-13 10:39:16 +02:00
proAdhocServer.h Improved multiplayer compatibility on some games (ie. GTA VCS, Naruto Ultimate Ninja Heroes 3, DBZ Shin Budokai 2, Power Stone Collection, .hack//Link, etc) 2020-07-20 18:09:16 +02:00
ReplaceTables.cpp Debugger: Include source tag in memcpys. 2021-04-03 18:11:44 -07:00
ReplaceTables.h
sceAdler.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
sceAdler.h
sceAtrac.cpp Debugger: Add simple API to control tagging detail. 2021-04-04 20:23:51 -07:00
sceAtrac.h
sceAudio.cpp Writes target buffer address in multiple times. 2020-11-24 17:15:26 +08:00
sceAudio.h Really no need to call clear() in the constructor for AudioChannel. 2020-08-12 00:22:54 +02:00
sceAudiocodec.cpp Audiocodec: Fix warning on older clang. 2020-08-18 07:21:11 -07:00
sceAudiocodec.h
sceAudioRouting.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
sceAudioRouting.h
sceCcc.cpp Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
sceCcc.h
sceChnnlsv.cpp Add some comments and const-correctness, and a pointer type fix, to the "semaphore" crypto stuff. 2020-08-01 23:11:48 +02:00
sceChnnlsv.h
sceCtrl.cpp Get the new setup flow going, with a confirmation dialog etc. 2021-08-04 23:22:43 +02:00
sceCtrl.h Merge __CtrlSetAnalogX/Y into one function. Always called together. 2021-07-09 10:41:26 +02:00
sceDeflt.cpp Deflt: Correct available input length. 2021-04-03 18:14:59 -07:00
sceDeflt.h
sceDisplay.cpp Fix some comments and a string 2021-08-18 09:28:17 +02:00
sceDisplay.h UI: Separate sleep time in frame time graph. 2020-02-17 11:29:32 -08:00
sceDmac.cpp Dmac: Invalidate source data before copy. 2021-04-03 18:14:59 -07:00
sceDmac.h
sceFont.cpp Font: Match stingy selection per test. 2021-08-07 17:55:21 -07:00
sceFont.h
sceG729.cpp
sceG729.h
sceGameUpdate.cpp
sceGameUpdate.h
sceGe.cpp Ge: Add measured minimal timing for sceGeDrawSync. 2021-08-14 20:18:52 -07:00
sceGe.h
sceHeap.cpp Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
sceHeap.h
sceHprm.cpp
sceHprm.h
sceHttp.cpp Move fileutil, net, image loaders, ui to Common. (#13506) 2020-10-04 20:48:47 +02:00
sceHttp.h
sceImpose.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceImpose.h
sceIo.cpp Hide directories games should not know about from them. 2021-09-11 15:02:52 +02:00
sceIo.h Move sceIo kernel tables to sceIo. 2016-08-04 09:46:29 -07:00
sceJpeg.cpp Global: Correct many endian types and casts. 2021-02-18 22:25:24 -08:00
sceJpeg.h
sceKernel.cpp Kernel: Define most reported missing kernel funcs. 2021-04-10 17:10:35 -07:00
sceKernel.h Global: Correct many endian types and casts. 2021-02-18 22:25:24 -08:00
sceKernelAlarm.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelAlarm.h
sceKernelEventFlag.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelEventFlag.h
sceKernelHeap.cpp Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
sceKernelHeap.h Assorted fixes (build and crash) 2020-04-26 11:19:31 +02:00
sceKernelInterrupt.cpp Dialog: Prevent reschedule on shutdown start. 2021-08-14 20:15:34 -07:00
sceKernelInterrupt.h Dialog: Prevent reschedule on shutdown start. 2021-08-14 20:15:34 -07:00
sceKernelMbx.cpp Rtc: Cleanup and simplify date struct handling. 2021-04-11 22:51:33 -07:00
sceKernelMbx.h
sceKernelMemory.cpp Implement new thread manager, port stuff to it. 2021-06-12 13:03:53 +02:00
sceKernelMemory.h Wrap some SysMemForKernel 2020-06-07 11:16:46 +08:00
sceKernelModule.cpp Introduce Path, start using it all over the place. 2021-05-13 10:39:16 +02:00
sceKernelModule.h Module: Split out module start to use externally. 2020-09-08 09:12:19 -07:00
sceKernelMsgPipe.cpp Debugger: Notate Memcpys directly as well. 2021-02-15 15:01:23 -08:00
sceKernelMsgPipe.h
sceKernelMutex.cpp Global: Correct many endian types and casts. 2021-02-18 22:25:24 -08:00
sceKernelMutex.h
sceKernelSemaphore.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelSemaphore.h Imp sceUtilsBufferCopyWithRange and sceUtilsBufferCopyByPollingWithRange (#13206) 2020-08-01 14:15:12 +02:00
sceKernelThread.cpp Dialog: Prevent reschedule on shutdown start. 2021-08-14 20:15:34 -07:00
sceKernelThread.h Merge pull request #14149 from unknownbrackets/usb-wait 2021-02-16 00:02:08 +01:00
sceKernelTime.cpp Workaround for date bug in Car Jack Streets. 2020-10-11 16:19:06 +08:00
sceKernelTime.h Replay: Add file header handling. 2019-07-04 20:36:17 -07:00
sceKernelVTimer.cpp Debugger: Notate Memcpys directly as well. 2021-02-15 15:01:23 -08:00
sceKernelVTimer.h
sceMd5.cpp Remove UTF-8 BOMs from a few files. 2016-08-07 17:59:35 -07:00
sceMd5.h
sceMp3.cpp Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
sceMp3.h
sceMp4.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceMp4.h
sceMpeg.cpp Rtc: Cleanup and simplify date struct handling. 2021-04-11 22:51:33 -07:00
sceMpeg.h Naruto 3: Probably a better fix for the video hang issue. 2019-02-10 11:42:53 +01:00
sceMt19937.cpp HLE: Fix some missing error logging. 2020-08-10 08:03:44 +00:00
sceMt19937.h
sceNet.cpp Common: Reduce some log levels. 2021-08-28 09:14:53 -07:00
sceNet.h Fix stuck issue when scanning AP for Recruit on MGS:PW 2021-04-05 04:44:28 +07:00
sceNetAdhoc.cpp sceNetAdhoc: fix format specifier for debug log 2021-08-01 13:15:39 -04:00
sceNetAdhoc.h Blocks current thread to synchronize initial GameMode data. Fixes desync issue when GameMode multiplayer mission is being started. 2020-10-29 06:08:51 +07:00
sceNp.cpp Fixed possible crash issue due to lingering leftover callback events from previous multiplayer session. 2020-09-04 02:39:00 +07:00
sceNp.h An attempt to simulate a fake PSN authentication on Patapon 3 2020-08-12 21:16:01 +07:00
sceOpenPSID.cpp Windows: Fix improper case or missing includes. 2021-02-14 10:30:10 -08:00
sceOpenPSID.h Net: Remove static declarations from h file. 2020-12-31 08:12:48 -08:00
sceP3da.cpp Global: Correct many endian types and casts. 2021-02-18 22:25:24 -08:00
sceP3da.h
sceParseHttp.cpp
sceParseHttp.h
sceParseUri.cpp
sceParseUri.h
scePauth.cpp Move fileutil, net, image loaders, ui to Common. (#13506) 2020-10-04 20:48:47 +02:00
scePauth.h
scePower.cpp Power: expose volatile memory lock/unlock funcs. 2021-01-18 10:37:12 -08:00
scePower.h Power: expose volatile memory lock/unlock funcs. 2021-01-18 10:37:12 -08:00
scePsmf.cpp Merge pull request #14056 from unknownbrackets/debugger-mem 2021-02-21 10:18:11 +01:00
scePsmf.h Psmf: Ignore stream size with old PsmfPlayer libs. 2016-08-14 17:24:29 -07:00
scePspNpDrm_user.cpp
scePspNpDrm_user.h
sceRtc.cpp Rtc: Cleanup and simplify date struct handling. 2021-04-11 22:51:33 -07:00
sceRtc.h Replay: Add file header handling. 2019-07-04 20:36:17 -07:00
sceSas.cpp Common: Capitalize setCurrentThreadName(). 2021-04-30 23:02:36 -07:00
sceSas.h
sceSfmt19937.cpp
sceSfmt19937.h
sceSha256.cpp
sceSha256.h
sceSsl.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceSsl.h
sceUmd.cpp It never ends... 2021-05-13 10:39:16 +02:00
sceUmd.h It never ends... 2021-05-13 10:39:16 +02:00
sceUsb.cpp Usb: Stub sceUsbstorBootSetCapacity(). 2021-04-30 23:22:01 -07:00
sceUsb.h Integrate sceUsbGps and sceUsbCam with Android 2017-08-27 17:19:11 +03:00
sceUsbAcc.cpp Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot) 2018-08-15 18:35:07 +02:00
sceUsbAcc.h Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot) 2018-08-15 18:35:07 +02:00
sceUsbCam.cpp Windows: Use CommonWindows more consistently. 2021-02-14 10:30:10 -08:00
sceUsbCam.h QT Api for Camera (Linux/macOS) 2020-02-10 08:47:55 +02:00
sceUsbGps.cpp Common: Include unistd.h before ctime on mingw. 2021-02-14 10:30:10 -08:00
sceUsbGps.h [Android] Audio record using OpenSL 2020-10-24 19:51:30 +03:00
sceUsbMic.cpp Build: Explicitly include ppsspp_config.h. 2021-03-02 21:04:03 -08:00
sceUsbMic.h Writes target buffer address in multiple times. 2020-11-24 17:15:26 +08:00
sceUtility.cpp Merge pull request #14730 from unknownbrackets/savedata-shutdown 2021-08-15 10:04:34 +02:00
sceUtility.h Dialog: Use a thread to init dialogs too. 2021-04-07 18:13:46 -07:00
sceVaudio.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceVaudio.h
ThreadQueueList.h SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00