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ppsspp
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ppsspp
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xebra
070e29d921
Disable "Edit & Continue" with VS debug mode.
2018-12-07 13:01:16 +09:00
..
Debugger
Readability improvements
2018-10-22 15:56:37 +01:00
GEDebugger
GE Debugger: Allow relative prim counts.
2018-12-01 15:50:20 -08:00
GPU
Assert even in release mode if preset shaders fail to compile. This is just to help track down a Play crash.
2018-11-21 18:14:26 +01:00
W32Util
fix most write-strings warning.
2018-03-23 04:21:46 +01:00
.gitignore
…
aboutbox.rc
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bitmap1.bmp
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build_windows.proj
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build-x64.cmd
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build-x86.cmd
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debugger.txt
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DebugLog.bat
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DinputDevice.cpp
Windows: Check for devices on Windows events only.
2018-11-01 21:42:12 -07:00
DinputDevice.h
Windows: Check for devices on Windows events only.
2018-11-01 21:42:12 -07:00
DlgDynaView.cpp
…
DlgDynaView.h
…
DSoundStream.cpp
Listen to WASAPI events
2018-09-30 20:29:44 -07:00
DSoundStream.h
Cleanup: Split out the WASAPI code into its own file.
2018-09-30 20:29:39 -07:00
EmuThread.cpp
Core: Track graphics startup failures and cycle.
2018-09-01 19:59:13 -07:00
EmuThread.h
Cleanup the Windows thread stuff to work like the other platforms. Not quite perfect yet.
2018-02-07 16:00:29 +01:00
git-version-gen.cmd
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icon1.ico
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InfoLog.bat
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InputBox.cpp
Remove Globals.h
2017-08-31 17:15:22 +02:00
InputBox.h
add missing inclues.
2018-03-22 22:14:19 +01:00
InputDevice.cpp
Add missing includes. Remove some more unnecessary #ifdef _DEBUG checks - the debugger is supposed to work in release mode too.
2017-12-20 11:24:05 +01:00
InputDevice.h
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KeyboardDevice.cpp
fix mingw and msvc cmake builds.
2018-03-23 03:18:13 +01:00
KeyboardDevice.h
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main.cpp
Cleanup: Split out the WASAPI code into its own file.
2018-09-30 20:29:39 -07:00
main.h
…
MainThread.h
Get rid of an unused codepath (gl rendering is now always threaded)
2018-02-08 00:23:48 +01:00
MainWindow.cpp
Windows: Check for devices on Windows events only.
2018-11-01 21:42:12 -07:00
MainWindow.h
Fixes for Unknown
2018-11-04 01:59:37 +00:00
MainWindowMenu.cpp
Windows: Define menu item text in menu only.
2018-11-28 22:06:47 -08:00
MainWindowMenu.h
…
mingw_defines.h
fix mingw and msvc cmake builds.
2018-03-23 03:18:13 +01:00
ppsspp_gold.ico
…
ppsspp.ico
…
PPSSPP.manifest
…
ppsspp.rc
GE Debugger: Allow jumping to a specific prim.
2018-12-01 06:40:27 -08:00
PPSSPP.sln
Revert some of the sln and vcxproj changes, hoping to appease Travis
2018-08-13 23:08:46 +02:00
PPSSPP.vcxproj
Disable "Edit & Continue" with VS debug mode.
2018-12-07 13:01:16 +09:00
PPSSPP.vcxproj.filters
Cleanup: Split out the WASAPI code into its own file.
2018-09-30 20:29:39 -07:00
pspmode.png
…
RawInput.cpp
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RawInput.h
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README.TXT
…
resource.h
GE Debugger: Allow jumping to a specific prim.
2018-12-01 06:40:27 -08:00
stdafx.cpp
…
stdafx.h
set _WIN32_WINNT to 0x0601 in stdafx.h
2018-03-23 22:54:12 +01:00
stop1.ico
…
TouchInputHandler.cpp
set _WIN32_WINNT to 0x0601 in stdafx.h
2018-03-23 22:54:12 +01:00
TouchInputHandler.h
Separate X and Y dpi_scale
2017-08-07 13:37:01 +02:00
version.rc
…
WASAPIStream.cpp
Windows: Support WASAPI default device switching.
2018-09-30 21:47:00 -07:00
WASAPIStream.h
Windows: Support WASAPI default device switching.
2018-09-30 21:47:00 -07:00
WindowsAudio.cpp
Cleanup: Split out the WASAPI code into its own file.
2018-09-30 20:29:39 -07:00
WindowsAudio.h
Cleanup: Split out the WASAPI code into its own file.
2018-09-30 20:29:39 -07:00
WindowsHost.cpp
Windows: Detect DirectInput devices after launch.
2018-10-08 21:21:37 -07:00
WindowsHost.h
Windows: Detect DirectInput devices after launch.
2018-10-08 21:21:37 -07:00
XinputDevice.cpp
add missing inclues.
2018-03-22 22:14:19 +01:00
XinputDevice.h
…
XPTheme.h
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zipup.cmd
…
README.TXT
Just open the MSVC project file and build.